Bullet Member List

This is the complete list of members for Bullet, including all inherited members.

_boxObject [protected]
_collidableObject [protected]
_damageBullet [protected]
_depthObject [protected]
_idObject [protected]
_shooterBullet [protected]
_solidObject [protected]
_spriteBullet [protected]
_typeObject [protected]
_xDirectionBullet [protected]
_xVelocityBullet [protected]
_yDirectionBullet [protected]
_yVelocityBullet [protected]
Bullet(Person *shooter, int bulletSpeed, int damage=1, int which=0)Bullet
collidable()Object [inline]
collide(Object *o)Bullet [virtual]
control()Object [inline, virtual]
copy()Bullet [virtual]
draw()Bullet [virtual]
getBox()Object [inline, virtual]
getDamage()Bullet [inline]
getDepth()Object [inline]
getId()Object [inline]
getType()Object [inline]
id()Object [inline, virtual]
load(List *objInfo, bool fromConstructor=true)Object [inline, virtual]
loadObject(std::string filename, int x, int y)Object [static]
Object()Object
Object(List *objInfo, int x, int y)Object
setCollidable(bool b)Object [inline]
setDepth(double depth)Object [inline]
setId(std::string id)Object [inline, virtual]
setPos(int x, int y)Object [inline, virtual]
setShooter(Person *shooter)Bullet [inline]
setSolid(bool b)Object [inline]
setType(CollisionType type)Object [inline]
solid()Object [inline]
update()Bullet [virtual]


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