#include <Control.h>
Static Public Member Functions | |
| static void | update () |
| static void | registerController (Object *o) |
| static void | detachController (Object *o) |
| static void | detachAllControllers () |
| static std::string | getString (int keysym) |
Static Public Attributes | |
| static SDLKey | upKey = SDLK_UP |
| static SDLKey | downKey = SDLK_DOWN |
| static SDLKey | leftKey = SDLK_LEFT |
| static SDLKey | rightKey = SDLK_RIGHT |
| static SDLKey | shoot1Key = SDLK_LCTRL |
| static SDLKey | shoot2Key = SDLK_RCTRL |
| static SDLKey | altShoot1Key = SDLK_LALT |
| static SDLKey | altShoot2Key = SDLK_RALT |
| static SDLKey | jumpKey = SDLK_SPACE |
| static SDLKey | skipKey = SDLK_SPACE |
| static SDLKey | selectKey = SDLK_SPACE |
| static SDLKey | menuUpKey = SDLK_UP |
| static SDLKey | menuDownKey = SDLK_DOWN |
| static SDLKey | quitKey = SDLK_ESCAPE |
Static Private Attributes | |
| static std::vector< Object * > | _controllers |
Definition at line 6 of file Control.h.
|
|
Definition at line 50 of file Control.cpp. References _controllers. Referenced by SetControlCommand::execute(). |
|
|
Definition at line 41 of file Control.cpp. References _controllers. Referenced by Level::deleteObject(), and Level::restore(). |
|
|
|
|
|
Definition at line 36 of file Control.cpp. References _controllers. Referenced by SetControlCommand::execute(). |
|
|
Definition at line 25 of file Control.cpp. References _controllers. |
|
|
Definition at line 32 of file Control.h. Referenced by detachAllControllers(), detachController(), registerController(), and update(). |
|
|
Definition at line 22 of file Control.h. Referenced by Player::control(), SelectKeyMenu::select(), and SelectKeyMenu::SelectKeyMenu(). |
|
|
Definition at line 23 of file Control.h. Referenced by Player::control(), SelectKeyMenu::select(), and SelectKeyMenu::SelectKeyMenu(). |
|
|
Definition at line 17 of file Control.h. Referenced by Player::control(), SelectKeyMenu::select(), and SelectKeyMenu::SelectKeyMenu(). |
|
|
Definition at line 24 of file Control.h. Referenced by Player::control(), SelectKeyMenu::select(), and SelectKeyMenu::SelectKeyMenu(). |
|
|
Definition at line 18 of file Control.h. Referenced by Player::control(), SelectKeyMenu::select(), and SelectKeyMenu::SelectKeyMenu(). |
|
|
Definition at line 28 of file Control.h. Referenced by Menu::control(). |
|
|
Definition at line 27 of file Control.h. Referenced by Menu::control(). |
|
|
Definition at line 29 of file Control.h. Referenced by Menu::mainLoop(), and Game::mainLoop(). |
|
|
Definition at line 19 of file Control.h. Referenced by Player::control(), SelectKeyMenu::select(), and SelectKeyMenu::SelectKeyMenu(). |
|
|
Definition at line 26 of file Control.h. Referenced by Menu::control(). |
|
|
Definition at line 20 of file Control.h. Referenced by Player::control(), SelectKeyMenu::select(), and SelectKeyMenu::SelectKeyMenu(). |
|
|
Definition at line 21 of file Control.h. Referenced by Player::control(), SelectKeyMenu::select(), and SelectKeyMenu::SelectKeyMenu(). |
|
|
|
|
|
Definition at line 16 of file Control.h. Referenced by Player::control(), SelectKeyMenu::select(), and SelectKeyMenu::SelectKeyMenu(). |
1.4.6-NO