Person Class Reference

#include <Person.h>

Inheritance diagram for Person:

Object Enemy Player List of all members.

Public Member Functions

 Person (List *personInfo, int x, int y)
 ~Person ()
void draw ()
void collide (Object *o)
virtual void update ()
void jump (xDirection xDir)
void jumpReset ()
void crouch ()
void uncrouch ()
void shoot ()
virtual void setPos (int x, int y)
virtual Objectcopy ()
void load (List *personInfo, bool fromConstructor=true)
void setVelocity (int x, int y)
int getHealth ()
virtual void addHealth (int dHealth)
void incrVelocity (int xVel, int yVel)
void setXDirection (xDirection xDir)
int getAccel ()
xDirection getXDirection ()
yDirection getYDirection ()
void aim (yDirection direction)
bool touchingAbove (int pels=1)
bool touchingBelow (int pels=1)
bool touchingLeft (int pels=1)
bool touchingRight (int pels=1)
virtual bool invincible ()
virtual void setInvincible (bool inv)
virtual void die ()
virtual void live ()

Protected Attributes

bool _invincible
int _xVelocity
int _yVelocity
int _maxXVel
int _maxYVel
int _maxFallRate
int _previousX
int _previousY
xDirection _xDirection
xDirection _prevXDirection
yDirection _yDirection
State _state
std::string _dropItem
bool _crouching
int _health
int _gravity
int _accel
int _airAccel
double _groundDrag
double _airDrag
int _jumpTimer
int _maxJumpTime
bool _jumpReset
bool _wallJumpReset
int _wallFallTime
Weapon_primaryWeapon
WeaponPunch_punchWeapon
int _punchTimer
ShowOneSprite_sprite

Detailed Description

Definition at line 14 of file Person.h.


Constructor & Destructor Documentation

Person::Person List personInfo,
int  x,
int  y
 

Definition at line 45 of file Person.cpp.

References Object::_box, Object::_collidable, _previousX, _previousY, and load().

Referenced by copy().

Person::~Person  ) 
 

Definition at line 149 of file Person.cpp.

References _primaryWeapon, and _punchWeapon.


Member Function Documentation

void Person::addHealth int  dHealth  )  [virtual]
 

Reimplemented in Player.

Definition at line 520 of file Person.cpp.

References _health, _invincible, Object::_type, die(), ENEMY, CommandManager::execute(), CommandManager::instance(), and PLAYER.

Referenced by Player::addHealth(), and AddHealthCommand::execute().

void Person::aim yDirection  direction  )  [inline]
 

Definition at line 53 of file Person.h.

References _yDirection.

Referenced by AimCommand::execute().

void Person::collide Object o  )  [virtual]
 

Reimplemented from Object.

Reimplemented in Player.

Definition at line 171 of file Person.cpp.

References Object::_box, _previousX, _previousY, Object::_type, _xVelocity, _yVelocity, DOOR, ENEMY, Object::getBox(), Object::getType(), glfuncs::intersectX(), glfuncs::intersectY(), PLAYER, TILE, Level::tileHeight, and touchingAbove().

Referenced by Player::collide().

Object * Person::copy  )  [virtual]
 

Reimplemented from Object.

Reimplemented in Enemy, and Player.

Definition at line 157 of file Person.cpp.

References _primaryWeapon, Weapon::copy(), and Person().

void Person::crouch  ) 
 

Make the person crouch

Definition at line 447 of file Person.cpp.

References Object::_box, _crouching, _previousX, _previousY, _sprite, Sprite::setHeight(), and touchingBelow().

Referenced by CrouchCommand::execute().

void Person::die  )  [virtual]
 

Schedules the calling object for deletion.

Reimplemented in Enemy, and Player.

Definition at line 478 of file Person.cpp.

References Object::_box, Object::_collidable, _dropItem, Object::getBox(), Level::instance(), Object::loadObject(), Level::registerObject(), Level::scheduleDelete(), and Object::setPos().

Referenced by addHealth(), Player::die(), and Enemy::die().

void Person::draw  )  [virtual]
 

Implements Object.

Definition at line 208 of file Person.cpp.

References Object::_box, _sprite, _state, _xDirection, CROUCHING, DEAD, ShowOneSprite::draw(), FALLING, JUMPING, PUNCHING, RUNNING, Sprite::setDirection(), ShowOneSprite::show(), STANDING, and WALLFALLING.

int Person::getAccel  ) 
 

Definition at line 348 of file Person.cpp.

References _accel, _airAccel, and touchingBelow().

Referenced by MoveCommand::execute().

int Person::getHealth  )  [inline]
 

Definition at line 37 of file Person.h.

References _health.

Referenced by Level::drawHUD().

xDirection Person::getXDirection  )  [inline]
 

Definition at line 49 of file Person.h.

References _xDirection.

Referenced by WeaponPunch::shoot().

yDirection Person::getYDirection  )  [inline]
 

Definition at line 50 of file Person.h.

References _yDirection.

void Person::incrVelocity int  xVel,
int  yVel
 

Definition at line 334 of file Person.cpp.

References _maxFallRate, _maxXVel, _xVelocity, and _yVelocity.

Referenced by MoveCommand::execute(), and update().

virtual bool Person::invincible  )  [inline, virtual]
 

Definition at line 60 of file Person.h.

References _invincible.

void Person::jump xDirection  xDir  ) 
 

Definition at line 356 of file Person.cpp.

References _crouching, _jumpReset, _jumpTimer, _maxJumpTime, _maxXVel, _maxYVel, _prevXDirection, _wallJumpReset, _xDirection, _xVelocity, _yVelocity, LEFT, RIGHT, touchingAbove(), touchingBelow(), touchingLeft(), and touchingRight().

Referenced by JumpCommand::execute().

void Person::jumpReset  ) 
 

Definition at line 421 of file Person.cpp.

References _jumpReset, _jumpTimer, _maxJumpTime, _sprite, _wallJumpReset, and ShowOneSprite::reset().

Referenced by JumpResetCommand::execute().

void Person::live  )  [virtual]
 

Definition at line 415 of file Person.cpp.

References _invincible, _state, and STANDING.

void Person::load List personInfo,
bool  fromConstructor = true
[virtual]
 

Reimplemented from Object.

Reimplemented in Enemy.

Definition at line 83 of file Person.cpp.

References _accel, _airAccel, _airDrag, Object::_box, _dropItem, _gravity, _groundDrag, _health, _maxFallRate, _maxJumpTime, _maxXVel, _maxYVel, _primaryWeapon, _punchWeapon, _sprite, Object::load(), and Sprite::loadSprite().

Referenced by Enemy::load(), and Person().

virtual void Person::setInvincible bool  inv  )  [inline, virtual]
 

Definition at line 61 of file Person.h.

References _invincible.

void Person::setPos int  x,
int  y
[virtual]
 

Reimplemented from Object.

Definition at line 164 of file Person.cpp.

References _previousX, _previousY, and Object::setPos().

Referenced by WeaponPunch::shoot().

void Person::setVelocity int  x,
int  y
[inline]
 

Definition at line 35 of file Person.h.

References _xVelocity, and _yVelocity.

Referenced by StopPersonCommand::execute().

void Person::setXDirection xDirection  xDir  )  [inline]
 

Definition at line 46 of file Person.h.

References _prevXDirection, and _xDirection.

Referenced by TurnCommand::execute(), and MoveCommand::execute().

void Person::shoot  ) 
 

Definition at line 429 of file Person.cpp.

References _crouching, _primaryWeapon, _punchTimer, _punchWeapon, _state, PUNCHING, WeaponPunch::shoot(), and Weapon::shoot().

Referenced by ShootCommand::execute().

bool Person::touchingAbove int  pels = 1  ) 
 

Definition at line 491 of file Person.cpp.

References Object::_box, and CollisionHandler::ObjsColliding().

Referenced by collide(), jump(), and uncrouch().

bool Person::touchingBelow int  pels = 1  ) 
 

Definition at line 498 of file Person.cpp.

References Object::_box, and CollisionHandler::ObjsColliding().

Referenced by crouch(), getAccel(), jump(), update(), and Enemy::update().

bool Person::touchingLeft int  pels = 1  ) 
 

Definition at line 505 of file Person.cpp.

References Object::_box, and CollisionHandler::ObjsColliding().

Referenced by jump(), and update().

bool Person::touchingRight int  pels = 1  ) 
 

Definition at line 512 of file Person.cpp.

References Object::_box, and CollisionHandler::ObjsColliding().

Referenced by jump(), and update().

void Person::uncrouch  ) 
 

Uncrouches the person

Definition at line 462 of file Person.cpp.

References Object::_box, _crouching, _previousX, _previousY, _sprite, Sprite::setHeight(), and touchingAbove().

Referenced by CrouchCommand::execute().

void Person::update  )  [virtual]
 

Reimplemented from Object.

Reimplemented in Enemy, and Player.

Definition at line 246 of file Person.cpp.

References _airDrag, Object::_box, _crouching, _gravity, _groundDrag, _previousX, _previousY, _primaryWeapon, _punchTimer, _punchWeapon, _sprite, _state, _wallFallTime, _xVelocity, _yVelocity, CollisionHandler::checkCollision(), CROUCHING, DEAD, FALLING, Screen::FRAMERATE, incrVelocity(), CollisionHandler::instance(), JUMPING, PUNCHING, RUNNING, STANDING, touchingBelow(), touchingLeft(), touchingRight(), Weapon::update(), ShowOneSprite::update(), and WALLFALLING.

Referenced by Player::update(), and Enemy::update().


Member Data Documentation

int Person::_accel [protected]
 

Definition at line 101 of file Person.h.

Referenced by getAccel(), and load().

int Person::_airAccel [protected]
 

Definition at line 102 of file Person.h.

Referenced by getAccel(), and load().

double Person::_airDrag [protected]
 

Definition at line 104 of file Person.h.

Referenced by load(), and update().

bool Person::_crouching [protected]
 

Definition at line 86 of file Person.h.

Referenced by Player::control(), crouch(), jump(), shoot(), uncrouch(), and update().

std::string Person::_dropItem [protected]
 

Definition at line 84 of file Person.h.

Referenced by die(), and load().

int Person::_gravity [protected]
 

Definition at line 100 of file Person.h.

Referenced by load(), and update().

double Person::_groundDrag [protected]
 

Definition at line 103 of file Person.h.

Referenced by load(), and update().

int Person::_health [protected]
 

Definition at line 98 of file Person.h.

Referenced by Player::addHealth(), addHealth(), getHealth(), and load().

bool Person::_invincible [protected]
 

Definition at line 68 of file Person.h.

Referenced by addHealth(), Enemy::die(), invincible(), live(), and setInvincible().

bool Person::_jumpReset [protected]
 

Definition at line 108 of file Person.h.

Referenced by jump(), and jumpReset().

int Person::_jumpTimer [protected]
 

Definition at line 106 of file Person.h.

Referenced by jump(), and jumpReset().

int Person::_maxFallRate [protected]
 

Definition at line 74 of file Person.h.

Referenced by incrVelocity(), and load().

int Person::_maxJumpTime [protected]
 

Definition at line 107 of file Person.h.

Referenced by jump(), jumpReset(), and load().

int Person::_maxXVel [protected]
 

Definition at line 72 of file Person.h.

Referenced by incrVelocity(), jump(), and load().

int Person::_maxYVel [protected]
 

Definition at line 73 of file Person.h.

Referenced by jump(), and load().

int Person::_previousX [protected]
 

Definition at line 76 of file Person.h.

Referenced by collide(), crouch(), Person(), setPos(), uncrouch(), and update().

int Person::_previousY [protected]
 

Definition at line 77 of file Person.h.

Referenced by collide(), crouch(), Person(), setPos(), uncrouch(), and update().

xDirection Person::_prevXDirection [protected]
 

Definition at line 80 of file Person.h.

Referenced by jump(), and setXDirection().

Weapon* Person::_primaryWeapon [protected]
 

Definition at line 114 of file Person.h.

Referenced by Player::copy(), copy(), Enemy::copy(), load(), shoot(), update(), and ~Person().

int Person::_punchTimer [protected]
 

Definition at line 116 of file Person.h.

Referenced by shoot(), and update().

WeaponPunch* Person::_punchWeapon [protected]
 

Definition at line 115 of file Person.h.

Referenced by Player::copy(), load(), shoot(), update(), and ~Person().

ShowOneSprite* Person::_sprite [protected]
 

Definition at line 118 of file Person.h.

Referenced by crouch(), draw(), jumpReset(), load(), uncrouch(), and update().

State Person::_state [protected]
 

Definition at line 82 of file Person.h.

Referenced by Enemy::die(), draw(), live(), shoot(), and update().

int Person::_wallFallTime [protected]
 

Definition at line 111 of file Person.h.

Referenced by update().

bool Person::_wallJumpReset [protected]
 

Definition at line 109 of file Person.h.

Referenced by jump(), and jumpReset().

xDirection Person::_xDirection [protected]
 

Definition at line 79 of file Person.h.

Referenced by Player::control(), draw(), getXDirection(), jump(), and setXDirection().

int Person::_xVelocity [protected]
 

Definition at line 70 of file Person.h.

Referenced by collide(), Enemy::die(), incrVelocity(), jump(), setVelocity(), and update().

yDirection Person::_yDirection [protected]
 

Definition at line 81 of file Person.h.

Referenced by aim(), and getYDirection().

int Person::_yVelocity [protected]
 

Definition at line 71 of file Person.h.

Referenced by collide(), Enemy::die(), incrVelocity(), jump(), setVelocity(), and update().


The documentation for this class was generated from the following files:
Generated on Fri May 5 00:20:20 2006 for ProjectX by  doxygen 1.4.6-NO