| _ammo | Weapon | [protected] |
| _ammoSize | Weapon | [protected] |
| _bulletSpeed | Weapon | [protected] |
| _damage | Weapon | [protected] |
| _framesSinceShoot | Weapon | [protected] |
| _icon | Weapon | [protected] |
| _id | Weapon | [protected] |
| _shooter | Weapon | [protected] |
| _spray | Weapon | [protected] |
| _sprayCount | Weapon | [protected] |
| _waitShoot | Weapon | [protected] |
| addAmmo(int dAmmo) | Weapon | |
| copy(Person *shooter) | WeaponPunch | [virtual] |
| drawAmmo(SDL_Rect) | Weapon | |
| getAmmo() | Weapon | [inline] |
| id() | Weapon | [inline] |
| load(List *info) | Weapon | |
| shoot() | WeaponPunch | |
| update() | Weapon | |
| Weapon() | Weapon | |
| Weapon(std::string filename, Person *shooter) | Weapon | |
| WeaponPunch() | WeaponPunch | |
| WeaponPunch(std::string filename, Person *shooter) | WeaponPunch |
1.4.6-NO