Here is a list of all class members with links to the classes they belong to:
- Game()
: Game
- get_funcaddr()
: glfuncs
- getAccel()
: Person
- getAmmo()
: Weapon
- getBox()
: Object
- getDamage()
: Bullet
- getDepth()
: Object
- getDirection()
: Sprite
- getDouble()
: Atom, List, ListItem
- getDraw()
: Tile
- getFollowObj()
: Screen
- getHealth()
: Person
- getHeight()
: Level
- getId()
: Object
- getInt()
: Atom, List, ListItem
- getList()
: Atom, List, ListItem
- getMusic()
: Level
- getNext()
: Parser
- getObject()
: Level
- getObjects()
: Level
- getPlayer()
: Level
- getRestString()
: List
- getScore()
: Level
- getScreenRect()
: Screen
- getSound()
: Level
- getSprite()
: Tile
- getSquare()
: Tile
- getString()
: Atom, List, ListItem, Control, FlushCommand, InvincibleCommand, ActivateEnemyCommand, ActivateCutSceneCommand, LiveCommand, KillCommand, SetPositionCommand, RestoreCommand, SaveCommand, StopPersonCommand, EndLevelCommand, AddWeaponCommand, AddScoreCommand, SetDoorLockCommand, AddHealthCommand, AimCommand, SetCutSceneCommand, PlayScriptCommand, SetControlCommand, SetCameraCommand, CutSceneTextCommand, SecondaryShootCommand, ShootCommand, ShootInRangeCommand, RunFromPlayerInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, PlaySoundCommand, PlayMusicCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand, Command
- getTexture()
: Sprite
- getTile()
: Level
- getTileFromPixels()
: Level
- getType()
: Object
- getWidth()
: Level
- getWon()
: Level
- getXDirection()
: Person
- getYDirection()
: Person
- GLdouble
: glfuncs
- GLenum
: glfuncs
- GLfloat
: glfuncs
- glfuncs()
: glfuncs
- GLint
: glfuncs
- glPrint()
: glfuncs
- GLsizei
: glfuncs
- GLubyte
: glfuncs
- GLuint
: glfuncs
Generated on Fri May 5 00:20:19 2006 for ProjectX by
1.4.6-NO