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- s -
save() :
Level
SaveCommand() :
SaveCommand
saveRecording() :
CommandManager
scheduleDelete() :
Level
Screen() :
Screen
SDL_GL_LoadTexture() :
glfuncs
SecondaryShootCommand() :
SecondaryShootCommand
select() :
TitleScreenMenu
,
NewGameMenu
,
SelectKeyMenu
,
Menu
SelectKeyMenu() :
SelectKeyMenu
setBox() :
Sprite
SetCameraCommand() :
SetCameraCommand
setCollidable() :
Object
SetControlCommand() :
SetControlCommand
setCutScene() :
Level
SetCutSceneCommand() :
SetCutSceneCommand
setCutSceneText() :
Level
setDepth() :
Object
setDirection() :
Sprite
SetDoorLockCommand() :
SetDoorLockCommand
setDraw() :
Tile
setHeight() :
Sprite
setId() :
Object
setInvincible() :
Person
setLock() :
Door
setMusic() :
Level
setOpen() :
Door
setPos() :
Person
,
Object
SetPositionCommand() :
SetPositionCommand
setRect() :
Sprite
setScore() :
Level
setShooter() :
Bullet
setSolid() :
Object
setType() :
Object
setVelocity() :
Person
setWidth() :
Sprite
setWon() :
Level
setXDirection() :
Person
shoot() :
WeaponPunch
,
Weapon
,
Person
ShootCommand() :
ShootCommand
ShootInRangeCommand() :
ShootInRangeCommand
shootSecondary() :
Player
show() :
ShowOneSprite
ShowOneSprite() :
ShowOneSprite
snoc() :
List
solid() :
Object
Sprite() :
Sprite
startPlaying() :
CommandManager
startRecording() :
CommandManager
startTimestep() :
CommandManager
StopPersonCommand() :
StopPersonCommand
stopPlaying() :
CommandManager
stopRecording() :
CommandManager
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