- _accel
: Person
- _active
: EventPoint, Enemy, CutScene
- _addQueue
: Level
- _airAccel
: Person
- _airDrag
: Person
- _ammo
: Weapon
- _ammoSize
: Weapon
- _background
: Menu, Level
- _bigBase
: glfuncs
- _bigFont
: glfuncs
- _box
: Sprite, Object
- _brain
: Enemy
- _brainBurst
: Enemy
- _brainBurstTime
: Enemy
- _brainTime
: Enemy
- _brainWait
: Enemy
- _bulletSpeed
: Weapon
- _cDTime
: Player
- _cDWait
: Player
- _center
: Screen
- _closedSprite
: Door
- _collidable
: Object
- _collideEvent
: EventPoint
- _collideList
: EventPoint
- _controllers
: Control
- _coords
: Sprite
- _createdSprites
: ShowOneSprite, AnimatedSprite
- _crouch
: CrouchCommand
- _crouching
: Person
- _currentLevel
: Game, CollisionHandler
- _cutScene
: Level, ActivateCutSceneCommand, SetCutSceneCommand
- _cutSceneText
: Level
- _damage
: Weapon, Bullet
- _deathScript
: Enemy
- _deleteQueue
: Level
- _demoCommands
: CommandManager
- _demoTime
: CommandManager
- _depth
: Object, Background
- _dHealth
: AddHealthCommand
- _direction
: Sprite
- _door
: SetDoorLockCommand
- _draw
: Tile
- _drawBox
: Tile
- _drawnObjects
: Level
- _dropItem
: Person
- _enemy
: ActivateEnemyCommand
- _existDBox
: Tile
- _filename
: Sprite, AddWeaponCommand, PlayScriptCommand, PlaySoundCommand, PlayMusicCommand
- _filenamebase
: Level
- _flush
: CommandManager
- _followMe
: Screen
- _framesSinceShoot
: Weapon
- _game
: NewGameMenu
- _gravity
: Person
- _groundDrag
: Person
- _hasSprite
: EventPoint
- _health
: Person
- _height
: Level
- _hTexture
: Sprite
- _icon
: Weapon
- _id
: Weapon, Object, FlushCommand, InvincibleCommand, ActivateEnemyCommand, ActivateCutSceneCommand, LiveCommand, KillCommand, SetPositionCommand, RestoreCommand, SaveCommand, StopPersonCommand, EndLevelCommand, AddWeaponCommand, AddScoreCommand, SetDoorLockCommand, AddHealthCommand, AimCommand, SetCutSceneCommand, PlayScriptCommand, SetControlCommand, SetCameraCommand, CutSceneTextCommand, SecondaryShootCommand, ShootCommand, ShootInRangeCommand, RunFromPlayerInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, PlaySoundCommand, PlayMusicCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand
- _ids
: Level
- _index
: ShowOneSprite, AnimatedSprite
- _instance
: Screen, Level, glfuncs, CommandManager, Screen, CollisionHandler
- _inv
: InvincibleCommand
- _invincible
: Person
- _item
: List
- _jumpReset
: Person
- _jumpTimer
: Person
- _keys
: SelectKeyMenu
- _keyTimer
: CutScene
- _killed
: Level
- _leftMargin
: Menu
- _levelFile
: NewGameMenu
- _levelInMenu
: NewGameMenu
- _levelList
: Game
- _levelName
: NewGameMenu
- _levelTimer
: Level
- _levelUnLocked
: NewGameMenu
- _lineNumber
: Parser, Atom, List
- _loading
: Screen
- _loadingCoords
: Screen
- _locked
: Door, SetDoorLockCommand
- _loop
: AnimatedSprite
- _maxFallRate
: Person
- _maxJumpTime
: Person
- _maxXVel
: Person
- _maxYVel
: Person
- _music
: Level, PlayMusicCommand
- _next
: List
- _object
: SetPositionCommand, SetControlCommand, SetCameraCommand
- _objects
: Level
- _objectsLoaded
: Level
- _open
: Door
- _openSprite
: Door
- _options
: Menu
- _pause
: Screen
- _pauseCoords
: Screen
- _person
: InvincibleCommand, LiveCommand, KillCommand, StopPersonCommand, AddHealthCommand, AimCommand, ShootCommand, ShootInRangeCommand, RunFromPlayerInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand
- _playCommands
: CommandManager
- _player
: Level, AddWeaponCommand, SecondaryShootCommand
- _playing
: CommandManager
- _playTime
: CommandManager
- _pointValue
: Enemy
- _previousX
: Person
- _previousY
: Person
- _prevXDirection
: Person
- _primaryWeapon
: Person
- _punchTimer
: Person
- _punchWeapon
: Person
- _range
: RunFromPlayerInRangeCommand, FollowPlayerInRangeCommand
- _recording
: CommandManager
- _rect
: Sprite
- _save
: Level
- _scene
: CutScene
- _score
: Level, AddScoreCommand
- _scram
: Screen
- _scramCoords
: Screen
- _screen
: Screen
- _script
: Enemy
- _scriptTime
: Enemy
- _scriptWait
: Enemy
- _secondaryWeapon
: Player
- _selected
: Menu
- _selectedMax
: Menu
- _shooter
: Weapon, Bullet
- _shootRange
: ShootInRangeCommand
- _smallBase
: glfuncs
- _smallFont
: glfuncs
- _solid
: Object
- _sounds
: Level
- _spray
: Weapon
- _sprayCount
: Weapon
- _sprite
: Tile, Person, EventPoint, Bullet
- _sprites
: ShowOneSprite, AnimatedSprite
- _state
: Person
- _string
: Atom
- _subtitles
: Menu
- _target
: AimCommand
- _text
: SelectKeyMenu, CutSceneTextCommand
- _textHeight
: Menu
- _tiles
: Level
- _time
: AnimatedSprite
- _timed
: Level
- _title
: Menu
- _topMargin
: Menu
- _totalLevels
: NewGameMenu
- _totalTime
: AnimatedSprite
- _totBad
: Level
- _type
: Object
- _waitShoot
: Weapon
- _waitTime
: CutScene
- _wallFallTime
: Person
- _wallJumpReset
: Person
- _width
: Level
- _won
: NewGameMenu, Level
- _xDir
: AimCommand, TurnCommand, MoveCommand, JumpCommand
- _xDirection
: Person, Bullet
- _xPos
: SetPositionCommand
- _xVelocity
: Person, Bullet
- _yDir
: AimCommand
- _yDirection
: Person, Bullet
- _yPos
: SetPositionCommand
- _yVelocity
: Person, Bullet
Generated on Fri May 5 00:20:19 2006 for ProjectX by
1.4.6-NO