(cutscene
(id mansion)

(scene 20
(playMusic "sounds/SnakeRemainsChamber.ogg")
(move goudy1 1)
(move abby1 1)
(setCamera camera1)
(setCutScene true)
(setControl mansion1)
(cutSceneText "KLAUS: Hello Abby! And you mahst be Goudy Stout -- I've heard much about your talented detective verk.")
)

(scene 20
(cutSceneText "GOUDY: I do my best.")
)

(scene 20
(cutSceneText "ABBY: Could you tell me where the powder room is?")
)

(scene 20
(cutSceneText "KLAUS: Down zee hall on zee left.")
)

(scene 20
(cutSceneText "ABBY: Thank you.")
(playScript scripts/abbyWalksRight.txt)
)

(scene 20
(cutSceneText "GOUDY: That's an interesting accent you have there, Doctor. Where are you from?")
)

(scene 20
(cutSceneText "KLAUS: Meine mother vaz German and mein vater vaz Russian.")
)

(scene 20
(cutSceneText "KLAUS: Zhey met in America of all places where meine mother, an heir to the Krupp fortune, vaz staying for Spring Break.")
)

(scene 20
(cutSceneText "KLAUS: Mein vater, a brilliant beezniz-man, vaz travelling through zee area taking daguerrotypes of zee young partygoers to sell back in Mother Russia.")
)

(scene 20
(cutSceneText "KLAUS: Afterwards they spent a vheek at her hotel together. Neither of them spoke the other's language, and they didn't know English either.")
)

(scene 20
(cutSceneText "KLAUS: They slowly learned the basics of the other's language, thinking that the other was speaking English. It took them two weeks to realize that neither of them were American...")
)

(scene 20
(cutSceneText "GOUDY: ...zzzZZZzzz...")
)

(scene 20
(cutSceneText "KLAUS: Well, if that story bores you, let's turn zee discussion to something more interesting. Do you consider yourself to be a man of values, Goudy?")
)

(scene 20
(cutSceneText "GOUDY: What is this, some sort of philisophical conversation? I tell ya I'm no philosopher.")
)

(scene 20
(cutSceneText "KLAUS: You know more zhan you zhink. Do you consider yourself a man of values?")
)

(scene 20
(cutSceneText "GOUDY: Yes, I do.")
)

(scene 20
(cutSceneText "KLAUS: Does a man of values do vhat is right, vhatever zee cost?")
)

(scene 20
(cutSceneText "GOUDY: Absolutely.")
)

(scene 20
(cutSceneText "KLAUS: Does he put the common good before himself?")
)

(scene 20
(cutSceneText "GOUDY: Yes.")
)

(scene 20
(cutSceneText "KLAUS: What if zee cost of doing good is great?")
)

(scene 20
(cutSceneText "GOUDY: What do you mean?")
)

(scene 20
(cutSceneText "KLAUS: What if doing good means destroying?")
)

(scene 20
(cutSceneText "GOUDY: What?!")
(playScript scripts/goudyMovesRight.txt)
)

(scene 20
(cutSceneText "KLAUS: What if doing good means destroying lives?")
)

(scene 20
(cutSceneText "GOUDY: It can't really be good if it means destroying lives!")
)

(scene 20
(cutSceneText "KLAUS: Is that true, though? If you could save zee world from certain doom by destroying a few zhousand people, wouldn't you seize that opportunity?")
)

(scene 20
(cutSceneText "GOUDY: No, I wouldn't. I'm not the man that decides when people die!")
)

(scene 20
(cutSceneText "KLAUS: But you have killed haven't you?")
)

(scene 20
(cutSceneText "GOUDY: That's only in self defense.")
)

(scene 20
(cutSceneText "KLAUS: But wouldn't you be defending yourself and zee whole world in zee situation I'm presenting.")
)

(scene 20
(cutSceneText "GOUDY: It's not that simple.")
)

(scene 20
(cutSceneText "KLAUS: It can be.")
)

(scene 20
(cutSceneText "GOUDY: You're sick, a real quack, Doc. I'm outta here. Tell Abby I'll call her later.")
)

(scene 20
(cutSceneText "KLAUS: Won't you stay for bratwurst and vodka? The main course is spicy beef noodle with tendon and pork skin!")
(playScript "scripts/goudyWalksLeft.txt")
(playScript "scripts/klausMoveLeft.txt")
)

(scene 20
(cutSceneText "ABBY: Where'd Goudy go?")
(playScript "scripts/abbyWalksLeft.txt")
)

(scene 20
(cutSceneText "KLAUS: I zhink he doesn't like zee Germans...")
)

(scene 20
(endLevel)
)

)