(cutscene
(id bar)

(scene 20
(playMusic "sounds/Clutch.ogg")
(move goudy1 1)
(move coop1 1)
(setCamera camera1)
(setCutScene true)
(setControl bar1)
(cutSceneText "TV ANNOUNCER: Crime has always been a problem for this city, but never has it been this this bad.")
)

(scene 20
(cutSceneText "TV ANNOUNCER: Strangely, crime has spiked in just three areas of town: the Downtown District, the Midtown Midway, and the Uptown Underpass.")
)

(scene 20
(cutSceneText "TV ANNOUCNER: Rampant crime and increased pollution from factories downtown have driven property values down, upsetting local landowners.")
)

(scene 20
(cutSceneText "MAN ON TV: I've owned this apartment complex for years, and now the property is so broken down that the building is condemned and I've had to sell for cheap.")
)

(scene 20
(cutSceneText "TV ANNOUNCER: Landowners in the three areas are in a rush to sell their land, and most of it has already been sold.")
)

(scene 20
(cutSceneText "TV ANNOUNCER: In chemistry news, people everywhere are asking, 'What is Positronium-356?'")
)

(scene 20
(move btender1 1)
(cutSceneText "TV ANNOUNCER: In chemistry news, people everywhere are asking, 'What is Positronium-356?' -click-")
)

(scene 20
(move btender1 -1)
(cutSceneText "BARTENDER: I've had enough of the news for one evening.")
)

(scene 20
(move coop1 -1)
(cutSceneText "GOUDY: I don't know where to go with this case. If Antonelli isn't behind all this, then I'm at a loss for what to do next.")
)

(scene 20
(cutSceneText "COOP: Maybe that news story is somehow related...")
)

(scene 20
(cutSceneText "GOUDY: How do you mean?")
)

(scene 20
(cutSceneText "COOP: Well, kid, is there any connection between what you've seen so far and what that story was about?")
)

(scene 20
(cutSceneText "GOUDY: You mean Positronium-356?")
)

(scene 20
(cutSceneText "COOP: No. That has nothing to do with this.")
)

(scene 20
(cutSceneText "GOUDY: Sorry, just a hunch...")
)

(scene 20
(playScript scripts/goudyPaces.txt)
)

(scene 20
(move goudy1 1)
(cutSceneText "GOUDY: Of course! The apartment complex with all the vandalisms is right in the middle of the Midtown Midway...")
)

(scene 20
(cutSceneText "GOUDY: And the drill factory is in the Downtown District. So someone is causing the crime to drive property values down?")
)

(scene 20
(move coop1 1)
(cutSceneText "COOP: Perhaps...")
)

(scene 20
(cutSceneText "GOUDY: Well, how does that tell me what I need to do next?")
)

(scene 20
(cutSceneText "COOP: What about the Uptown Underpass?")
)

(scene 20
(cutSceneText "GOUDY: You know there is a mysteriously abandoned warehouse in that area. I could start there and look around for clues.")
)

(scene 20
(move coop1 -1)
(cutSceneText "COOP: -smiling- Good idea.")
)

(scene 20
(cutSceneText "GOUDY: Why don't you come with me?")
)

(scene 20
(playScript scripts/coopWalksRight.txt)
(cutSceneText "COOP: Oh, I don't know what good an old detective like me would do on a dangerous case like this. Besides, I have my retirement to plan for.")
)

(scene 20
(cutSceneText "GOUDY: You can't be serious about the retirement. I'll take over the agency if you want, but I could definitely still use your help as a partner.")
)

(scene 20
(move coop1 -1)
(cutSceneText "COOP: Don't worry, I'll still be around. Now you'd better get to that warehouse.")
)

(scene 20
(cutSceneText "GOUDY: Yes, sir!")
)

(scene 20
(endLevel)
)

)