Duppybats

|Alice Liu |Reneé Logan |Joe Malone |Jenny Xu|

 

Mudd: The Game

 

 

Concept   Design

Duck Hunt Meets SWE Pie Throw

Designed by Team Mediocre

This game starts out with a selection of different majors with increasing difficulty (i.e. the total number of required courses) from Physics to Engineering. The objective of the game is to throw pies at moving objects that are faces of specific professors that teach the courses.  The player should throw pies at the moving faces in the order of the prerequisites.  A penalty will be given if the professors are hit in an incorrect order.  The faces with the course number or course title will be moving left or right in a random fashion at a variety of speeds.  The speeds of the movement will determine the levels of difficulty within each major. There will be 3 more levels of difficulty: easy, medium, and hard.  The accuracy of the pie throw will determine the student's grade in the course.  For example, if the pie is thrown directly on the face, the student will receive an A, if it's thrown on the side of the face, he/she will receive a lower mark, etc. The letter grade should appear near the professor's face when he/she is hit.  The player will have a set time limit to complete each level.  Score is computed based on the average accuracy of the throws (like how GPA is computed).  In addition, objects like microscopes, computers, or test tubes will randomly drop from the top of the screen and if the pie-hand catches them, then extra points will be rewarded and incorporated into the final GPA or final score. 

 

 

Mudd Runs

Concept description from Team Chimertos:

The game is a side-scroller with the player as a student at Harvey Mudd. The object of the game is to get their room to their test (or class, or meeting, etc.) in another part of campus. The player will have control of forwards and backwards movement, as well as the ability to jump, duck, and climb in order to avoid obstacles. Obstacles could include stairs, gardeners/lawnmowers, local plant life, fellow students, jumping skateboarders, unicyclists, and teachers. Different levels start off at different dorms, ending in different locations. As level difficulty increases, the distance from one point to the other gets longer, and the obstacles become more numerous. The hardest level would be perhaps to get from Linde to Olin. The score is based on the time taken to complete the level. Perhaps have a best times scoreboard. Maybe as a bonus level, have a destination off-campus?

bullet Use cases
bullet

Original design documents

bullet

Final design document

bullet

UML class diagrams: HTML, PDF

bullet

User guide

bullet

Game executable

 

 

 Fig. 1 General overview of SWE pie throw game.