Team Mediocre

Team Members: Ed Heaney, Andrew Yip, Kevin Pang

Concept for Team Arrivo

Our concept is based off the early 90's game Scorched Earth. In this game there are two dorms of people, each armed with a fruit cannon. The goal of the game is to eliminate the other dorm's residents by hitting them with fruit. The player controls the launch velocity and angle of the fruit cannon, and each side takes turns launching fruit at each other. Things to consider for expansion + extras include being able to move the cannon, moving dorm residents, and random appearances by professors / campsec that are worth points / punishment if you hit them with fruit.

Development Project

Client: Duppybats

 

Progress Documents

Use Cases

Design Document Rough Draft

Design Document Outline

Arrivo Design Document with Comments

Exercises 1, 2 and 3

 

UML Diagrams

Left Side - UML diagram

Right Side - UML diagram

 

Final Project

Final executable

User’s guide

Final design document

Presentation Slides

Pre-alpha Risk Assessment:

·        Collision Detection

·        Score Tabulation

·        Keyboard Mode

·        Mouse Mode

Post-alpha Risk Assessment:

·        Linking hand to mouse movement of Crosshairs (cursor)

·        Physical pie throwing (not instantaneous)

·        Multiple different professors on the same level

·        Animations

Features Identified in POP:

Spacewar – Sounds effects triggering at collision detection

Ballworld – ObjectPhysics

Air Hockey – Professor Motion / Collision Detection