T&Th 1:15-2:30, LAC
Z Sweedyk
2341 Olin, x78360
Mail: z@cs.hmc.edu
Office hours: MTW@ 2:45-4:00 (effective 9/8/03)
cs-121-l@hmc.edu
Ed Heaney: eheaney@hmc.edu
The objective of this course is to introduce you to the theory and practice of software design and development. You’ll study the stages of development from requirements specification and analysis through design, implementation, and testing. You’ll study ways to organize and manage these stages. You’ll also learn principles of software design including design patterns and anti-patterns. You’ll apply these principles and techniques in the design and development of three computer games, a 2D arcade game, a 3D miniature golf game, and a final game of your team’s choosing.
We focus on games for several reasons. Games are fun projects and most students have a strong sense of what constitutes a good product. More importantly, games require solutions to a broad range of problems that rarely show up in a single software project. Games are real-time systems with stringent performance constraints. They require good user interface design. They typically use computer graphics and sound. Games can draw on other areas of computer science as well, such as artificial intelligence, computer networking, and computer art. And they often involve the modeling and simulation of physical systems, which requires concepts from mathematics, engineering, and physics. Games are challenging projects.
Examples of games from previous semester can be found here.
Grades are based on class participation (bump factor), individual homework and quizzes (10%), 2 midterm exams (10% each), and the three course projects: arcade game (15%), miniature golf (25%), and final project (30%).
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Date |
Topic |
Assignment |
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9/2/03 |
Course Overview A Brief History of Computer Games |
Reading Assigned: Budgeon Ch 1,2,3 |
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9/4/03 |
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9/9/03 |
RUP XP |
Reading Assigned: Budgeon Ch 4, 5 Game Concept Assessment POP Intro |
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9/11/03 |
Risk Analysis |
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9/16/03 |
Reading Assigned: Budgeon Ch 6,7,8 Project 1: Design Document incl. Use Cases/Risk Analysis Due Pop Lab Due |
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9/18/03 |
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9/23/03 |
Reading Assigned: Budgeon Ch 9, 10, 11, 12 Project 1: Prototype due |
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9/25/03 |
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9/30/03 |
Arcade Game discussion |
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10/2/03 |
Arcade Game demo |
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10/7/03 |
Reading Assigned: Budgeon Ch 16, 17 |
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10/9/03 |
Midterm exam |
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10/14/03 |
Project 2: Class Diagrams, Dynamics, Collision Detection prototype |
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10/16/03 |
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10/21/03 |
Fall Break |
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10/23/03 |
Patterns III |
Project 2: Schedule |
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10/28/03 |
Patterns IV |
Project 2: Prototype II |
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10/30/03 |
Patterns V |
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11/4/03 |
Patterns VI |
Project 2: Miniature Golf |
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11/6/03 |
Team meetings |
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11/11/03 |
Mini-golf demo |
Project 3: Proposal |
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11/13/03 |
Student Presentations |
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11/18/03 |
Student Presentations |
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11/20/03 |
Student Presentations |
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11/25/03 |
Student Presentations |
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11/27/03 |
Thanksgiving |
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12/2/03 |
Student Presentations |
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12/4/03 |
Student Presentations |
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12/9/03 |
Student Presentations |
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12/11/03 |
Final Project Demo |
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