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Harvey Mudd College
Spring 2005
Computer Science 121

Software Development

What this course is about

This course deals with the processes involved in software development, from requirements specification and analysis, on through design, implementation, and quality assurance. We discuss ways to organize and manage work processes as well as technical design models. Projects will likely involve game specification, design, programming, and testing in C++ on a Windows environment.

Instructor

Bob Keller, 1249 Olin (office hours 4-5 MW, 3-4 TuTh, or whenever I'm in), keller@cs.hmc.edu, x 18483

Graders

Catalog Description

Rigorous introduction to the technological and managerial discipline concerned with the design and implementation of large software systems. Techniques for software specification, design, verification, and validation. Formal methods for proving the correctness of programs. Students working in teams are required to design, implement, and present a substantial software project.
Prerequisites: Computer Science 70.

Requirements and Grading

Textbook

The required text is:

This book includes a CDROM with source code to a somewhat-sophisticated working game using Windows DirectX. About twenty “stripes” or versions of an iterative development are included. Like this course, its focus is more on software engineering than on game programming.

You may be interested in acquiring one or more additional textbooks, for example:

This book includes lots of code on CDROM for very simple 2-D games using Windows GDI (Graphics Device Interface) and could be helpful on the first project.

Outline (subject to some revision), with reading assignments in required text:

Links:

Other Useful References:

o            Daryl Kulak, Eamonn Guiney, Use cases: Requirements in context, Reading, MA : Addison-Wesley, 2000.

o            Alistair Cockburn, Writing Effective Use Cases, Addison-Wesley, 2001.
 

o            Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides, Design patterns: Elements of reusable object-oriented software Reading, Mass : Addison-Wesley, 1995.

o            Dean Leffingwell, Don Widrig, Managing software requirements : a unified approach, Reading, MA : Addison-Wesley, 2000.

o            Phillipe Kruchten, The Rational Unified Process, an Introduction, Second Edition Addison-Wesley, 2000, ISBN: 0201707101.

o            James Rumbaugh, Ivar Jacobson, Grady Booch, The unified modeling language reference manual, Reading, Mass : Addison-Wesley, 1998.

o            Ivar Jacobson, Grady Booch, James Rumbaugh, The unified software development process, Reading, Mass : Addison-Wesley, 1999.

o            Grady Booch, Ivar Jacobson, James Rumbaugh, The unified modeling language user guide, Reading, Mass : Addison-Wesley, 1998.

o            Barry W. Boehm, et al. Software Cost Estimation with COCOMO II , Prentice-Hall, 2001.