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 <<O>>  Difference Topic AaronsLog (r1.19 - 17 Dec 2004 - AaronArvey)
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For the Documentation I did the following:

  • I maintained the wiki and set up the current layout to be user friendly for customers
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For the Documentation (see ProjectThreeDocs) I did the following:

  • Maintained the wiki and set up the current layout to be user friendly for customers
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  • I wrote the final presentation
  • I also wrote up the UML diagrams
  • I wrote a decent chunk of the final report with Matt
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  • Wrote the final presentation
  • Also wrote up the UML diagrams
  • Wrote the section on design patterns in the final report
  • Wrote the FAQ in the ProjectThreeDocs section
  • Put together the weekly work breakdown structures so that everyone would be clear what it was that needed to be done
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For the Beta Release and Tweaking I did the following:

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For the Beta Release and Tweaking (see PrototypeCountry) I did the following:


 <<O>>  Difference Topic AaronsLog (r1.18 - 17 Dec 2004 - AaronArvey)
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  • I wrote a decent chunk of the final report with Matt
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  • Tweaked the particle system to make it as CPU non-intensive as possible
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  • Tweaked the particle system to make it as CPU non-intensive as possible, while billboarded
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  • Created a few nice textures for graphics
  • Met with Matt one night then Mark the next several times because schedules were drawn thin

 <<O>>  Difference Topic AaronsLog (r1.17 - 17 Dec 2004 - AaronArvey)
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For the Documentation I did the following:

  • I maintained the wiki and set up the current layout to be user friendly for customers
  • The wiki also has the following process elements:
    • Milestones
    • Work Breakdown for each prototype
    • Risk Analysis
  • I wrote the final presentation
  • I also wrote up the UML diagrams

For the Beta Release and Tweaking I did the following:

  • Put together the theme song (background wave)
  • Found all the sounds that homer and lara make
  • Tweaked the particle system to make it as CPU non-intensive as possible
  • Played around with the animations to make them as cool as possible
  • Set up game ending scenarios and implemented code
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  • Put together a framework for multiple "views"
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  • Put together a framework for multiple "views" using a bridge
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  • Helped Matt architect the collision code and debug memory leaks
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  • Helped Matt architect the collision code and debug memory leaks, also helped simplify the algorithm (simple is better)

 <<O>>  Difference Topic AaronsLog (r1.16 - 06 Dec 2004 - AaronArvey)
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For the Fourth prototype and Alpha release (see PrototypeCountry)

  • Put together the heads-up display (number of lives left, number of balls left, target, etc)
  • Put together a framework for multiple "views"
  • Instrumented the framework for good controls and helped Mark flesh out the code
  • Helped Matt architect the collision code and debug memory leaks
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 <<O>>  Difference Topic AaronsLog (r1.15 - 30 Nov 2004 - AaronArvey)
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For the third prototype (see PrototypeCountry)

  • Got some cool texturing to work
  • Helped Mark flesh out some of the AI code

For the second prototype (see PrototypeCountry)

  • Wrote a frameword for the AI with inheritance, bridging and good overall design
  • Created a team framework for adding players to opposing teams
  • Enabled players to throw balls
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  • Enabled "dynamic" triangles so that we can move people around
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  • Enabled "dynamic" boxes/cylinders so that we can move people around

 <<O>>  Difference Topic AaronsLog (r1.14 - 08 Nov 2004 - AaronArvey)
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Project Three

For the first prototype (see PrototypeCountry)

  • Set up some of the modelling rotation, "sense of direction" and animation
  • Enabled "dynamic" triangles so that we can move people around

For the concept I did the following:

  • Performed thorough risk/feasability analysis
  • Layout implementation steps so there are concrete debugging/prototyping places
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    • Mapped out the coordinates for the hole

 <<O>>  Difference Topic AaronsLog (r1.13 - 02 Nov 2004 - AaronArvey)
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For the code clean up and documentation I did the following:

  • I went through and thouroughly cleaned up the world idle function so that it would be intuitive and easy to read
  • I commented every header file
  • I removed old code from all source files
  • I posted the risk analysis and other planning documents on the wiki
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  • Added in sound and several sounds that play through out the course
  • Added in help menu for user to toggle while playing
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-- AaronArvey - 27 Sep 2004

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-- AaronArvey - 21 Sep 2004

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-- AaronArvey - 15 Sep 2004


 <<O>>  Difference Topic AaronsLog (r1.12 - 25 Oct 2004 - AaronArvey)
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For the golf game I did the following:

  • Terrain
    • I loaded in a height map
    • I also did a translation to triangles for collision detection
  • Power bar
  • Particle system and explosions

 <<O>>  Difference Topic AaronsLog (r1.11 - 23 Oct 2004 - AaronArvey)
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    • Style
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    • Code style document (in progress)
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    • Changed ball drawing code to use quadrics to make it cooler
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    • Changed ball drawing code to use quadrics and wire frame to make it cooler
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    • Concept of iterative collision response versus averaged - When and how to do this
      • Wrote a sorting function for collisions in order to determine when
      • Edited the main idle loop to iterate over a collision list while staying with with the same ball.
    • Designed a test or two (Matt did most of the work here)
    • Worked on collision detection (Worked with Mark on this)
    • Extended the parser to handle cubes, quads, and other shapes

 <<O>>  Difference Topic AaronsLog (r1.10 - 18 Oct 2004 - AaronArvey)
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    • Collision responses
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  • Integration of other collisions into one function.
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  • Integration of other collisions into one modular function.
  • Set up wiki site

 <<O>>  Difference Topic AaronsLog (r1.9 - 15 Oct 2004 - AaronArvey)
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Set up lots of stuff.... put it down here...

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For the third prototype I did the following:

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  • Documents
    • Style
  • Code
    • Changed ball drawing code to use quadrics to make it cooler
    • Added in camera class

For the second prototype I did the following:

  • Diagrams
    • Gantt
    • Work Breakdown
    • PERT CHART
  • Code
    • CSV (excel ouput) parser for balls and triangles

For the first prototype I did the following:

  • Face collision
  • Integration of other collisions into one function.

 <<O>>  Difference Topic AaronsLog (r1.8 - 14 Oct 2004 - AaronArvey)
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Project Two

Set up lots of stuff.... put it down here...

Project One


 <<O>>  Difference Topic AaronsLog (r1.7 - 27 Sep 2004 - AaronArvey)
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For the documentation, I did the following:

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-- AaronArvey - 27 Sep 2004

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  • losing conditions
  • losing sequence
  • intro text description of game
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  • Changing cursor code (picture is Matt's)
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  • changing cursor code (picture is Matt's)

 <<O>>  Difference Topic AaronsLog (r1.6 - 22 Sep 2004 - AaronArvey)
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  • fire spreading
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  • making fires come out at increasing rates

 <<O>>  Difference Topic AaronsLog (r1.5 - 22 Sep 2004 - AaronArvey)
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For the final I added:

  • mapping fires to windows
  • fire spreading

-- AaronArvey - 21 Sep 2004

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  • Changing cursor code (picture is Matt's)
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For the final I added:

  • mapping fires to windows
  • fire spreading

-- AaronArvey - 21 Sep 2004


 <<O>>  Difference Topic AaronsLog (r1.4 - 21 Sep 2004 - AaronArvey)
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For the final I added:

  • mapping fires to windows
  • fire spreading

-- AaronArvey - 21 Sep 2004


 <<O>>  Difference Topic AaronsLog (r1.3 - 16 Sep 2004 - AaronArvey)
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Set up some stuff on wiki and wrote some code today.

-- AaronArvey - 15 Sep 2004

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  • damage to player when too much fire is out there (total hack!)
  • damage fire (lower fire health) and change fire sprite
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  • damage to player when too much fire is out there
  • damage to fire (lower fire health) and change fire sprite
  • drew fire sprite bitmaps

 <<O>>  Difference Topic AaronsLog (r1.2 - 15 Sep 2004 - AaronArvey)
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For the prototype I've done the following:

  • score and losing conditions (no winning conditions yet)
  • damage to player when too much fire is out there (total hack!)
  • damage fire (lower fire health) and change fire sprite

-- AaronArvey - 15 Sep 2004


 <<O>>  Difference Topic AaronsLog (r1.1 - 15 Sep 2004 - AaronArvey)
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%META:TOPICINFO{author="AaronArvey" date="1095238850" format="1.0" version="1.1"}% %META:TOPICPARENT{name="ProjectPersonnel"}% Set up some stuff on wiki and wrote some code today.

-- AaronArvey - 15 Sep 2004


Topic AaronsLog . { View | Diffs | r1.19 | > | r1.18 | > | r1.17 | More }
Revision r1.1 - 15 Sep 2004 - 09:00 GMT - AaronArvey
Revision r1.19 - 17 Dec 2004 - 08:47 GMT - AaronArvey
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