| <<O>> Difference Topic MarksLog (r1.10 - 17 Dec 2004 - MarkKegel) |
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Project 3:Wrote up the following documents:
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| <<O>> Difference Topic MarksLog (r1.9 - 02 Nov 2004 - MarkKegel) |
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Wrote the following documents:
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| <<O>> Difference Topic MarksLog (r1.8 - 20 Oct 2004 - MarkKegel) |
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| > > | Did more collision handling work. The collide function now seems to work on general coordinates. I had to fix how the transforms were taking place (or rather not taking place), since that seems to have been the major bug left in our code. Therefore, I can say with at least some confidence that the collide function, and specifically collide_edge, is bug free and will likely work on any triangle we through at it. The next phase will require us to handle multiple triangles, but with a good collide function for a single triangle life ought to be good. -- MarkKegel - 20 Oct 2004 |
| <<O>> Difference Topic MarksLog (r1.7 - 18 Oct 2004 - MarkKegel) |
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Modified existing source code some more -- did the following changes:
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| <<O>> Difference Topic MarksLog (r1.6 - 12 Oct 2004 - MarkKegel) |
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Created and uploaded several files:
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| <<O>> Difference Topic MarksLog (r1.5 - 11 Oct 2004 - MarkKegel) |
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| > > | I took the prototype code we had for Thursday and expanded it a bit. Triangles now standize themselves upon creation, at least the vertices anyway, edges will have to be done later. I also implemented a rudimentary World class that will hopefully contain everything we want in the game. This will make the game more object oriented. -- MarkKegel - 10 Oct 2004 |
| <<O>> Difference Topic MarksLog (r1.4 - 05 Oct 2004 - MarkKegel) |
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Project 2:Downloaded Matt's code from CVS.
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| <<O>> Difference Topic MarksLog (r1.3 - 28 Sep 2004 - MarkKegel) |
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| < < | Project 1: |
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Project 1: |
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| < < | Prototype: |
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| < < | Final Version: |
| > > | Moved the players to their appropriate destinations on the screen. Changed the appropriate values so that we could have a nearly continuous stream of bullets. Commented part of the code base. -- MarkKegel - 16 Sep 2004 Final Version: |
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| > > | Helped with Aaron to make the game exit on the game loss rather than attempt to reset. |
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| < < | Wrote the following: |
| > > | Added more comments to the code. |
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| > > | -- MarkKegel - 21 Sep 2004 |
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| > > | Documentation: |
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| > > | Wrote the following: |
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| < < | -- MarkKegel - 16 Sep 2004 |
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| <<O>> Difference Topic MarksLog (r1.2 - 27 Sep 2004 - MarkKegel) |
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| < < | Project 1: In progress...for the prototype I implemented having two players fire on the screen. |
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Wrote up the Room Commander sections of the Game Spec document.
Prototype:
Implemented having two players fire on the screen at the same time.
Final Version:
Implemented the health bar for the building.
Tweaked the final values of some of the game constants to make it more playable.
Documentation:
Wrote the following:
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| < < | Project 2: Have yet to begin. |
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| < < | Project 3: Still a long way off. |
| <<O>> Difference Topic MarksLog (r1.1 - 16 Sep 2004 - MarkKegel) |
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| > > | %META:TOPICINFO{author="MarkKegel" date="1095322380" format="1.0" version="1.1"}% %META:TOPICPARENT{name="ProjectPersonnel"}% Log of Work done during CS121: Project 1: In progress...for the prototype I implemented having two players fire on the screen. Project 2: Have yet to begin. Project 3: Still a long way off. -- MarkKegel - 16 Sep 2004 |
| Topic MarksLog . { View | Diffs | r1.10 | > | r1.9 | > | r1.8 | More } |
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Revision r1.1 - 16 Sep 2004 - 08:13 GMT - MarkKegel Revision r1.10 - 17 Dec 2004 - 04:54 GMT - MarkKegel |
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