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 <<O>>  Difference Topic MeetingMinutes (r1.12 - 13 Nov 2004 - AaronArvey)
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Meeting of Wednesday, November 12th

  • Made excellent progress on prototype 1! Almost finished!
  • Put in an arena
  • Enabled shooting

-- AaronArvey - 12 Nov 2004

Meeting of Wednesday, November 10th

  • Created prototype 0.5 which has a player running around world
  • Updated player functionality for animation

-- AaronArvey - 10 Nov 2004

Meeting of Tuesday, November 9th

  • Worked on some of the paper work
  • Finished concept presentation
  • Did a work breakdown and pert chart to better understand scheduling issues

-- AaronArvey - 09 Nov 2004

Meeting of Monday, November 8th

  • Put together some initial concepts in code
  • Discussed implementation issues
  • Discussed some of the basic layout of classes

-- AaronArvey - 08 Nov 2004


 <<O>>  Difference Topic MeetingMinutes (r1.11 - 08 Nov 2004 - AaronArvey)
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Meeting of Saturday, November 6th

  • Fleshed out some of the low level (input) issues
  • Attempting to utilize quake models and levels
  • Discussing some AI elements

-- AaronArvey - 06 Nov 2004

Meeting of Thursday, November 4th

  • Discussed game concept of dodgeball
  • Put together a brief risk analysis
  • Discussed implementation specifics
  • Broke up initial work

-- AaronArvey - 04 Nov 2004


 <<O>>  Difference Topic MeetingMinutes (r1.10 - 02 Nov 2004 - AaronArvey)
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Meeting of Monday, November 1st

  • UML Class diagram
  • UML Sequence diagram
  • More commenting and cleaning up of code
  • Polishing presentation

-- AaronArvey - 01 Nov 2004

Meeting of Sunday, October 31st

  • Final game report
  • User guide
  • Commented code extensively
  • Used the singleton design pattern extensively

-- AaronArvey - 31 Oct 2004

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  • Instructions on how to play the game

 <<O>>  Difference Topic MeetingMinutes (r1.9 - 01 Nov 2004 - AaronArvey)
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Meeting of Thursday, October 29th

  • Particle system is added
  • Sound is added
  • Final terrain is chosen
  • Version one-point-oh is released!

-- AaronArvey - 29 Oct 2004

Meeting of Wednesday, October 28th

  • The club now swings at the ball
  • The ball can be hit by the club given a certain power
  • How to aim the club is decided apon and implemented
  • Everything eligable is made into a singleton for good design patterns
  • The game is essentailly ready for release... time to make it cool (without breaking)!

-- AaronArvey - 28 Oct 2004

Meeting of Tuesday, October 27th

  • The club now swings at the ball
  • The ball can be hit by the club given a certain power
  • Everything elibable is made into a singleton for good design patterns

-- AaronArvey - 27 Oct 2004

Meeting of Sunday, October 25th

  • Got some pretty cool terrain and height mapping going on
  • Loop-tee-loops are now easily addable
  • Discussion of the overall layout of the game
  • Things are starting to look pretty cool

-- AaronArvey - 25 Oct 2004


 <<O>>  Difference Topic MeetingMinutes (r1.8 - 20 Oct 2004 - AaronArvey)
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Meeting of Wednesday, October 20th

  • Finished fool-proof collision detection
  • Finished collision response
  • Designed a very cool set of test cases
  • Finished up prototype 3

-- AaronArvey - 20 Oct 2004

Meeting of Tuesday, October 19th

  • Added a million-and-one test cases
  • Added in cube data structure and cool transparency
  • Continued to improve transformations and collision detection

-- AaronArvey - 19 Oct 2004

Meeting of Monday, October 18th

  • Created an integrated text menu system
  • Created framework for a very cool opengl pop menu system
  • Wrote responce code for the standardized triangle case
  • Continued to improve collision detection

-- AaronArvey - 18 Oct 2004

Meeting of Wednesday, October 13th

  • Added in standardization code
  • Added in additional collision integration
  • Finished the Prototype 2 requirements

-- AaronArvey - 13 Oct 2004

Meeting of Monday, October 11th

  • Created the following artifacts:
    • Work Breakdown
    • UML Classes
    • UML Sequence
    • PERT Chart

-- AaronArvey - 11 Oct 2004


 <<O>>  Difference Topic MeetingMinutes (r1.7 - 11 Oct 2004 - MattReynolds)
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Meeting of Wednesday, October 6th

  • Integrated collision detection functions into one file
  • Corrected edge collision detection
  • Added opengl graphics
  • Added user interface (console-based)
  • Prototype I completed

-- MattReynolds - 06 Oct 2004


 <<O>>  Difference Topic MeetingMinutes (r1.6 - 27 Sep 2004 - MattReynolds)
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Meeting of Wednesday, Septermber 27th

  • Finalized Wiki documentation
  • Produced User Guide
  • Produced Final Report
  • Prepared Project 1 Presentation

-- MattReynolds - 27 Sep 2004

Meeting of Wednesday, September 22th

  • Combined individual project enhancements
  • Added lose conditions and endgame graphics
  • Added water bars and health bar
  • Finished tweaking game mechanics
  • Produced final version of the project

-- MattReynolds - 22 Sep 2004


 <<O>>  Difference Topic MeetingMinutes (r1.5 - 22 Sep 2004 - AaronArvey)
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Set up our team's wiki page.

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Meeting of Monday, September 20th from 12:00pm to 12:15pm

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-- MattReynolds - 07 Sep 2004

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  • Went over changes in code during the weekend
  • Discussed what features needed to be added in order to consider the game functional
  • Split up some of the work that needed to done before Wednesday night, when the next meeting is scheduled for
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-- AaronArvey - 20 Sep 2004

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Meeting of Friday, September 10th from 1:00 to 3:00 p.m.

  • Discussed our current knowledge of pop (we had agreed to learn it the previous night)
  • Discussed some of the goals that needed to be achieved to have a successful prototype
  • Divided up the work
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Meeting of Wednesday, September 16th from 11:00 to 1:00

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-- AaronArvey - 11 Sep 2004

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  • Discussed some of the finishing touches we would like to have before prototype was released
  • Checked for any glaring bugs
  • Tested Code
  • Implemented as a team final functionality

-- AaronArvey - 16 Sep 2004

Meeting of Tuesday, September 14th from 10:00 pm to 12:00 am

  • Planned out our final objectives for the prototype
  • Goals: Implement main use cases, such as player firing water, water hitting fire, placing fire in windows, mouse control (ignore right mouse button for now), scoring, and win/loss conditions
  • So far, all that is left is win/loss conditions, scoring, and placing fire properly
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-- MattReynolds - 14 Sep 2004

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Meeting of Tuesday, September 14th from 10:00 pm to 12:00 am

  • Planned out our final objectives for the prototype
  • Goals: Implement main use cases, such as player firing water, water hitting fire, placing fire in windows, mouse control (ignore right mouse button for now), scoring, and win/loss conditions
  • So far, all that is left is win/loss conditions, scoring, and placing fire properly
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-- MattReynolds - 14 Sep 2004

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Meeting of Friday, September 10th from 1:00 to 3:00 p.m.

  • Discussed our current knowledge of pop (we had agreed to learn it the previous night)
  • Discussed some of the goals that needed to be achieved to have a successful prototype
  • Divided up the work
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Meeting of Wednesday, September 16th from 11:00 to 1:00

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-- AaronArvey - 11 Sep 2004

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  • Discussed some of the finishing touches we would like to have before prototype was released
  • Checked for any glaring bugs
  • Tested Code
  • Implemented as a team final functionality
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-- AaronArvey - 16 Sep 2004

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Set up our team's wiki page.

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-- MattReynolds - 07 Sep 2004


 <<O>>  Difference Topic MeetingMinutes (r1.4 - 16 Sep 2004 - AaronArvey)
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Email Meeting of Sunday September 12th From 12:00pm to 1:00am

  • Discussed some of the changes we had made in the pop framework to accomplish our peice of work as decided in previous meeting
  • Discussed how to integrate changes
  • Discussed other features needed before release of prototype
  • Reassessed feasibility of original game plan and decided we were on the right track

-- AaronArvey - 12 Sep 2004

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Meeting of Wednesday, September 16th from 11:00 to 1:00

  • Discussed some of the finishing touches we would like to have before prototype was released
  • Checked for any glaring bugs
  • Tested Code
  • Implemented as a team final functionality

-- AaronArvey - 16 Sep 2004


 <<O>>  Difference Topic MeetingMinutes (r1.3 - 16 Sep 2004 - MattReynolds)
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Meeting of Tuesday, September 14th from 10:00 pm to 12:00 am

  • Planned out our final objectives for the prototype
  • Goals: Implement main use cases, such as player firing water, water hitting fire, placing fire in windows, mouse control (ignore right mouse button for now), scoring, and win/loss conditions
  • So far, all that is left is win/loss conditions, scoring, and placing fire properly

-- MattReynolds - 14 Sep 2004


 <<O>>  Difference Topic MeetingMinutes (r1.2 - 11 Sep 2004 - AaronArvey)
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Meeting of Friday, September 10th from 1:00 to 3:00 p.m.

  • Discussed our current knowledge of pop (we had agreed to learn it the previous night)
  • Discussed some of the goals that needed to be achieved to have a successful prototype
  • Divided up the work

-- AaronArvey - 11 Sep 2004


 <<O>>  Difference Topic MeetingMinutes (r1.1 - 07 Sep 2004 - MattReynolds)
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%META:TOPICINFO{author="MattReynolds" date="1094591400" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}% Set up our team's wiki page.

-- MattReynolds - 07 Sep 2004


Topic MeetingMinutes . { View | Diffs | r1.12 | > | r1.11 | > | r1.10 | More }
Revision r1.1 - 07 Sep 2004 - 21:10 GMT - MattReynolds
Revision r1.12 - 13 Nov 2004 - 08:08 GMT - AaronArvey
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