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 <<O>>  Difference Topic ProjectThreeRiskAnalysis (r1.3 - 16 Dec 2004 - AaronArvey)
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    • This will probably be the most difficult part of our game to implement
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    • This will probably be the most difficult part of our game to implement. The variables we need to take into account include:
      • Making the AI too hard
      • Making the AI too easy
      • Making the game difficult to master
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    • We also now need to do extensive player-world collision detection, which may be slightly difficult
    • Ball-Player collisions could also be tricky
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    • It may also be challenging to convey these rules in a concise manner to the player
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    • Third-person control schemes are difficult
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    • We will likely adopt the classic FPS control scheme where ASWD are the ways to move the player and the mouse it used to shoot and to move the view.
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    • This should eventually be turned into a View class of some sort with an state design pattern
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-- AaronArvey - 08 Nov 2004


 <<O>>  Difference Topic ProjectThreeRiskAnalysis (r1.2 - 13 Nov 2004 - AaronArvey)
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  • AI
    • This will probably be the most difficult part of our game to implement
  • Proper ball physics
    • We need to extend our collision code to include ball-ball collisions and dodgeball bounciness
  • Game Rules
    • It may be difficult to create rules that are both challenging and fun to play with
  • Player controls
    • Third-person control schemes are difficult
  • Camera
    • We want the player to have a good view of the action and also be able to aim well

 <<O>>  Difference Topic ProjectThreeRiskAnalysis (r1.1 - 08 Nov 2004 - AaronArvey)
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%META:TOPICINFO{author="AaronArvey" date="1099881223" format="1.0" version="1.1"}% %META:TOPICPARENT{name="PlanDocuments"}%

Risk Analysis

-- AaronArvey - 08 Nov 2004


Topic ProjectThreeRiskAnalysis . { View | Diffs | r1.3 | > | r1.2 | > | r1.1 | More }
Revision r1.1 - 08 Nov 2004 - 02:33 GMT - AaronArvey
Revision r1.3 - 16 Dec 2004 - 07:09 GMT - AaronArvey
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