TWiki home TWiki > Team3 > GtgkMeetingMinutes (r1.1 vs. r1.19) TWiki webs:
Main | TWiki | Know | Sandbox
Team3 . { Changes | Index | Search | Go }
 <<O>>  Difference Topic GtgkMeetingMinutes (r1.19 - 17 Dec 2004 - JohnFuetsch)
Changed:
<
<

    • Add checkpoint to sand course
>
>

    • Fix sand course wrong way error
Changed:
<
<

    • Transparent windshield
>
>

    • Transparent windshield
Changed:
<
<

    • Make first and second place more accurate
>
>

    • Make first and second place more accurate
Changed:
<
<

    • Sound exceptions
>
>

    • Sound exceptions
Changed:
<
<

    • Change kart color in hud to reflect roof color
>
>

    • Change kart color in hud to reflect roof color
Changed:
<
<

    • 800x600'ize all the forms
    • Stop updating place after finish
>
>

    • 800x600 and full-screen'ize all the forms
    • Make some sort of ending condition

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.18 - 17 Dec 2004 - JohnFuetsch)
Changed:
<
<

    • HUD projectile display
>
>

    • HUD projectile display
Changed:
<
<

    • Projectile images
>
>

    • Projectile images
Changed:
<
<

    • glDeleteTextures( 1, &texture );
>
>

    • glDeleteTextures( 1, &texture );
Changed:
<
<

>
>

    • Sound exceptions
    • Global exceptions "Data Mismatch"
    • Global loading screen
    • Remove frame counter thing
    • Change kart color in hud to reflect roof color
    • Speed boost item
    • Can item
    • 800x600'ize all the forms
    • Stop updating place after finish

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.17 - 17 Dec 2004 - SeanBouchard)
Changed:
<
<

>
>

    • Fix AiKart velocity during pause
    • Fix player controls saving

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.16 - 17 Dec 2004 - ChrisWilson)
Changed:
<
<

    • Fix camera changing hotkeys
>
>

    • Fix camera changing hotkeys
Changed:
<
<

    • Kart-kart collision response
>
>

    • Kart-kart collision response
Added:
>
>

    • Add additional kart schemes
    • AI karts use random kart schemes

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.15 - 17 Dec 2004 - JohnFuetsch)
Changed:
<
<

    • First screen bitmap overlay
>
>

    • First screen bitmap overlay
Added:
>
>

    • glDeleteTextures( 1, &texture );

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.14 - 17 Dec 2004 - SeanBouchard)
Added:
>
>

    • Projectile images
    • Find unclosed change-color in draw Kart
    • Make first and second place more accurate

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.13 - 17 Dec 2004 - ChrisWilson)
Added:
>
>

December 17:

  • Game due in: 12 hours
  • To do:
    • Add checkpoint to sand course
    • Fix camera changing hotkeys
    • Transparent windshield
    • Kart size
    • Kart-kart collision response
    • HUD projectile display
    • First screen bitmap overlay

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.12 - 15 Dec 2004 - SeanBouchard)
Added:
>
>

December 14:

  • We talked about what we want to present on Friday:
    • Perceived risks vs. Real risks.
    • Original goals vs. Accomplished goals.
    • Additional features we wanted to implement.
    • Documentation.
    • Discuss the Timer issues.
    • Discuss the physics issues.
    • More, TBD after Graphics on Thursday.
  • We talked about the documentation that needs to be finalized before the presentation:
    • Gantt chart. - Chris
    • Pert chart. - Chris
    • Use cases. - Sean
    • UML diagram. - Chris
    • Final report. - Thursday night.
    • User's guide. - Thursday night.
  • We also talked about the features we would like to implement before Friday (in order of risk):
    • Track down the major memory leak. - Chris
    • Exiting issue. - Chris
    • Eliminate the instruction screen memory leak. - Chris
    • Player customizations. - Chris
    • Network games playable on the LAC machines. - Chris
    • Texture issues on Sand Course. - Chris
    • Backport John's changes. - John
    • Different projectile models, such as a beer can. - Sean, John

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.11 - 09 Dec 2004 - ChrisWilson)
Added:
>
>

December 9:

  • After alpha testing, we need to address the following issues:
    • Work on kart responsiveness, specifically turning and the emergency brake.
    • We also need to work on the AI karts, making them a bit more intelligent.
  • We also discovered several bugs that we need to work on:
    • There is some sort of memory leak / lack of garbage collection that causes the game to slow down significantly after a few minutes of play.
    • There's still a bug in the networking code that prevents network play.
    • The game has trouble exiting, frequently crashing in the process.

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.10 - 09 Dec 2004 - JohnFuetsch)
Changed:
<
<

    • Timestep tree.
>
>

    • Implement timestep tree; solve outstanding Timer issues.
    • XMLize Item placement.
    • Fix outstanding issues with projectiles.
    • Fix pause/unpause functionality.
    • Create end-game sequence.
    • Include "Laps to Go" in HUD.
Added:
>
>

    • Fix the "Wrong Way" bug on the Sand Course.
    • Fix GameTimer bug on pause.

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.9 - 09 Dec 2004 - SeanBouchard)
Added:
>
>

December 8

  • (Ambitious) Goals for Alpha Release:
    • Implement timestep tree; solve outstanding Timer issues.
    • Integrate Kart customization with gameplay.
    • XMLize Item placement.
    • Fix outstanding issues with projectiles.
    • Fix pause/unpause functionality.
    • Customizable volume control.
    • XMLize Course cameras.
    • Create end-game sequence.
    • Include "Laps to Go" in HUD.
    • Create Help screen.
    • Include projectile in HUD.
    • Create a Boost item.
    • Implement Kart states based on current projectile.
    • Fix the textures on the Sand Course.
    • Fix the "Wrong Way" bug on the Sand Course.
    • Fix GameTimer bug on pause.
  • Goals accomplished:
    • Timestep tree.
    • Help screen.

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.8 - 02 Dec 2004 - SeanBouchard)
Added:
>
>

      • Smarter and more capable AI

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.7 - 02 Dec 2004 - ChrisWilson)
Added:
>
>

December 1:

  • Integrated code
  • Tweaked some constants dealing with kart speed
  • Changed some of the default cameras
  • Discussed problems with our timer
  • For next time:
    • Sean will:
      • Bullets
      • Shrink karts
    • John will:
      • Courses, courses, courses
      • Improve the timer class
      • Add more info to the HUD: projectile notification, etc.
      • Delay when the game starts
    • Chris will:
      • Create destructors
      • Saving and applying settings
      • Networking bugs

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.6 - 29 Nov 2004 - ChrisWilson)
Added:
>
>

November 28:

  • Integrated our code from Thanksgiving break.
  • For next time:
    • Sean will:
      • Keep tweaking collision detection
      • Work on projecticle system
      • Spin outs
    • John will:
      • Finish the second course and make a third course
      • Split kart orientation into kart direction and wheel direction
      • Linking HUD to world observer
      • Look for sounds and music
      • Timer synchronization
    • Chris will:
      • Play around with HUD fonts
      • Tweak shared context shared context / courses
      • Controller and player selection screens

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.5 - 23 Nov 2004 - ChrisWilson)
Added:
>
>

November 22:

  • Created presentation for class on Tuesday
  • Reviewed some design elements
  • For Thanksgiving break:
    • Sean will:
      • Keep working on bullets
      • Implement AI
      • Keep working on collisions
    • Chris will:
      • Networking!
    • John will:
      • Work on kart animation
      • Create second course
      • Heads up display

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.4 - 18 Nov 2004 - ChrisWilson)
Added:
>
>

November 17:

  • Integrated our most recent code.
  • Added some sounds.
  • Now loads starting points from course XML file.
  • Loads number of laps from course XML file.
  • Added winning condition.
  • Documentation, documentation, documentation.
  • For next time:
    • Sean will:
      • Make golf cart movement like our first game
      • Implement a hand brake
      • Implement a second cart
      • Cart-cart collisions
    • John will:
      • Create a second course
      • Cart rotation based on momentum instead of wheel rotation
    • Chris will:
      • Work on DirectSound?
      • Create an animatable golf cart subclass of the Milkshape model class

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.3 - 15 Nov 2004 - JohnFuetsch)
Changed:
<
<

November 8:

>
>

November 8:

Changed:
<
<

November 10:

>
>

November 10:

Changed:
<
<

-- ChrisWilson - 11 Nov 2004

>
>

November 14:

  • Integrated Sean's and Chris's code bases
  • Worked out the class structure and a rough UML diagram
  • Tested the driving engine on the courses (it's buggy!)
  • Until we meet again...
    • Chris will:
      • Make a skeleton project reflecting our UML
      • Context sharing (for textures)
      • File loading
    • Sean will:
      • Continue working on collisions
      • Move collision code into skeleton
    • John will:
      • Make a good camera
      • Start on the input handlers

 <<O>>  Difference Topic GtgkMeetingMinutes (r1.2 - 11 Nov 2004 - SeanBouchard)
Changed:
<
<

  • Designed an intro/setup menu system
>
>

Added:
>
>

%META:FILEATTACHMENT{name="Storyboard.ppt" attr="h" comment="Menu Storyboard" date="1100205343" path="C:\Documents and Settings\skb02001\Desktop\Storyboard.ppt" size="90112" user="SeanBouchard" version="1.1"}%


 <<O>>  Difference Topic GtgkMeetingMinutes (r1.1 - 11 Nov 2004 - ChrisWilson)
Added:
>
>

%META:TOPICINFO{author="ChrisWilson" date="1100159160" format="1.0" version="1.1"}% %META:TOPICPARENT{name="GrandTheftGoKart"}% November 8:

  • Actually decided on doing this concept
  • We met and did some basic risk analysis.
  • Made a timeline of prototypes
  • Basic work breakdown study for each prototype

November 10:

  • Risk analysis for our physics engine
    • (advantages, disadvantages to doing our own and using ODE)
  • Decided to create our own engine
  • Worked out the details of our collision algorithm
  • Designed an intro/setup menu system
  • Designed a HUD for gameplay information
  • Wrote a bunch of shit in the wiki

-- ChrisWilson - 11 Nov 2004


Topic GtgkMeetingMinutes . { View | Diffs | r1.19 | > | r1.18 | > | r1.17 | More }
Revision r1.1 - 11 Nov 2004 - 07:46 GMT - ChrisWilson
Revision r1.19 - 17 Dec 2004 - 14:28 GMT - JohnFuetsch
Copyright © 1999-2003 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding TWiki? Send feedback.