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 <<O>>  Difference Topic TimsLogFinalProject (r1.9 - 17 Dec 2004 - TimothyChew)
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12/16/2004

  • Finalized car models and fitted models with appropriate tires and textures.
  • Textures and polygon crunched two of our levels.
  • Probably will end up with two complete levels.
    • Third level can just be a simple test course if needed.
  • I <3 3ds Max! Milkshape sucks.
    • 3ds Max has made texturing A LOT easier and models are easy to decimate.
    • UVW texture mapping is also LESS painful in 3ds Max

 <<O>>  Difference Topic TimsLogFinalProject (r1.8 - 13 Dec 2004 - TimothyChew)
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12/13/2004

  • Found tons of more car models for our game.
  • Discovered Milkshape screws with textures, dled a copy of 3DS max, now to some real 3D modelling.
  • Implement Sky class and atmosphere.
  • Goals:
    • Finish up Daytona texturing and resizing.
    • Create one more level

 <<O>>  Difference Topic TimsLogFinalProject (r1.7 - 07 Dec 2004 - TimothyChew)
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12/4/2004

  • Finished decimating and texturing four cars that load and look really nice in our game: Showdown (my fav!), Sizuki, Mirage, and Dodge
  • Worked on the Design Review presentation
  • Goals:
    • Finish 2 more complete levels
    • Implement the atmosphere

 <<O>>  Difference Topic TimsLogFinalProject (r1.6 - 05 Dec 2004 - TimothyChew)
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12/4/2004

  • Succeeded in reducing our 1 million+ polygon terrain down to ~2-3 thousand polygons! - SCORE!!!
  • Took a 5 hour 3d animation tutorial for game aesthetics - intro scene, cut scenes, whatever

 <<O>>  Difference Topic TimsLogFinalProject (r1.5 - 02 Dec 2004 - TimothyChew)
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11/30/2004

  • Working on new .3ds model loader with James - this is our 4th try at a working model loader!
  • Created a "city" level in Vue Pro for concept.
  • Was given creative freedom in level design and model design.
  • Modeled a course for the city level.
  • Goals for next week:
    • Have an entire level with all objects able to be displayed in game.
    • Come up with 2-3 more levels for the game.

 <<O>>  Difference Topic TimsLogFinalProject (r1.4 - 18 Nov 2004 - TimothyChew)
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11/17/2004

  • Scrapped importing .ms3d files
    • Milkshape is a pain in the butt, newer 3d programs offer so much more and are easier to use.
  • Worked on a 3D Studio Max model importer
    • .3ds files are generally smaller in size and easier to manage.
    • Had some problems with textures
  • Goals for next week:
    • Gather several appropriate models for game.
    • try and ensure "real life" sizing

 <<O>>  Difference Topic TimsLogFinalProject (r1.3 - 16 Nov 2004 - TimothyChew)
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11/10/2004

  • Found several nice car models that will be great for our game.
    • Models are highly detailed though, will need to find a way to reduce the number of polygons in each model.
  • Spent a long time with James trying to figure out why Visual Studio wouldn't compile the NeHe? code for .ms3d model importation.
    • Finally got it to work by changing a few lines of code around.
  • Working on class that will handle all the model imports and texturing.

 <<O>>  Difference Topic TimsLogFinalProject (r1.2 - 11 Nov 2004 - TimothyChew)
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11/10/2004

  • Finished basic car class with car properties
  • Created Wiki and CVS for final project
  • Worked on diagrams for concept presentation
  • Goals for week 2:
    • find car models
    • be able to display simple model for testing purposes

 <<O>>  Difference Topic TimsLogFinalProject (r1.1 - 07 Nov 2004 - TimothyChew)
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%META:TOPICINFO{author="TimothyChew" date="1099856092" format="1.0" version="1.1"}% %META:TOPICPARENT{name="TeamLogsFinalProject"}%

11/07/2004

  • Goals for week 1:
    • Create car class, ensure following properties:
      • velocity vectors, wheel turning (angle), car type,
      • dashboard window?
  • Goals for week 2:
    • track creation (testy stuff)
    • Buildings, lamp posts, trees, etc.

-- TimothyChew - 07 Nov 2004


Topic TimsLogFinalProject . { View | Diffs | r1.9 | > | r1.8 | > | r1.7 | More }
Revision r1.1 - 07 Nov 2004 - 19:34 GMT - TimothyChew
Revision r1.9 - 17 Dec 2004 - 04:11 GMT - TimothyChew
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