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-- ColeRottweiler - 15 Sep 2004

Our Sponsee Roundup game prototype is a fully playable game, though not all features are yet implemented. The following features have been successfully implemented:
- Marston Quad background
- One professor and one upperclassman sprite
- Two sponsee sprites
- Fully functional professor class
- Fully functional upperclassman class
- Fully functional sponsor class
- Fully functional sponsee class
- Simple score scheme based on time and killing enemies (professors and upperclassmen)
- Forces that effect NPCs (attractive, repulsive, drag)
- Player's bullets push sponsees and kill enemies
- Sponsees bounce off of each other
- Collisions between player and enemy kills enemy
- Enemies die at the edge of the screen
- Enemies appear at a probabalistic rate
- Sponsees die at edge of screen
- Player loses life when sponsee dies
- Game over when all lives are lost or all sponsees are dead

The following features need to be added to complete the game:
- Advanced level structure
- Additional sponsees as level increases
- Enemies enter at a higher rate as level increases
- More enemies on screen at one time as level increases
- NPCs speed up as level increases
- Countdown clock for each level
- Create additional sprites (professors, upperclassmen, bullets)
- Rotating player sprite

Other possible additions may include:
- Easy, medium, and hard modes
- Music
- Powerups (health, gun, etc.)
- Bonus levels/bosses

Topic ProjectStatement . { Edit | Attach | Ref-By | Printable | Diffs | r1.7 | > | r1.6 | > | r1.5 | More }
Revision r1.1 - 15 Sep 2004 - 07:13 GMT - ColeRottweiler
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