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 <<O>>  Difference Topic ProjectStatement (r1.7 - 07 Oct 2004 - AndrewGarrison)
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%META:TOPICPARENT{name="WebHome"}%

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%META:TOPICPARENT{name="ProjectOne"}%


 <<O>>  Difference Topic ProjectStatement (r1.6 - 28 Sep 2004 - AndrewGarrison)
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%META:FILEATTACHMENT{name="SponseeRoundupFinalReport.doc" attr="" comment="final report" date="1096355125" path="C:\Documents and Settings\aag02001\My Documents\SponseeRoundupFinalReport.doc" size="19968" user="AndrewGarrison" version="1.1"}%

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%META:FILEATTACHMENT{name="SponseeRoundupFinalReport.doc" attr="" comment="final report" date="1096360172" path="C:\Documents and Settings\aag02001\My Documents\Sponsee Roundup Final Report.doc" size="32256" user="AndrewGarrison" version="1.1"}%


 <<O>>  Difference Topic ProjectStatement (r1.5 - 28 Sep 2004 - AndrewGarrison)
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  • Small attractive force between sponsees
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%META:FILEATTACHMENT{name="SponseeRoundupFinalReport.doc" attr="" comment="final report" date="1096355125" path="C:\Documents and Settings\aag02001\My Documents\SponseeRoundupFinalReport.doc" size="19968" user="AndrewGarrison" version="1.1"}%


 <<O>>  Difference Topic ProjectStatement (r1.4 - 27 Sep 2004 - ColeRottweiler)
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- Marston Quad background
- One professor and one upperclassman sprite
- Two sponsee sprites
- Fully functional professor class
- Fully functional upperclassman class
- Fully functional sponsor class
- Fully functional sponsee class
- Simple score scheme based on time and killing enemies (professors and upperclassmen)
- Forces that effect NPCs (attractive, repulsive, drag)
- Player's bullets push sponsees and kill enemies
- Sponsees bounce off of each other
- Collisions between player and enemy kills enemy
- Enemies die at the edge of the screen
- Enemies appear at a probabalistic rate
- Sponsees die at edge of screen
- Player loses life when sponsee dies
- Game over when all lives are lost or all sponsees are dead

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  • Marston Quad background
  • One professor and one upperclassman sprite
  • Two sponsee sprites
  • Fully functional professor class
  • Fully functional upperclassman class
  • Fully functional sponsor class
  • Fully functional sponsee class
  • Simple score scheme based on time and killing enemies (professors and upperclassmen)
  • Forces that effect NPCs (attractive, repulsive, drag)
  • Player's bullets push sponsees and kill enemies
  • Sponsees bounce off of each other
  • Collisions between player and enemy kills enemy
  • Enemies die at the edge of the screen
  • Enemies appear at a probabalistic rate
  • Sponsees die at edge of screen
  • Player loses life when sponsee dies
  • Game over when all lives are lost or all sponsees are dead
Added:
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>


Changed:
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- Advanced level structure
- Additional sponsees as level increases
- Enemies enter at a higher rate as level increases
- More enemies on screen at one time as level increases
- NPCs speed up as level increases
- Countdown clock for each level
- Create additional sprites (professors, upperclassmen, bullets)
- Rotating player sprite

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>

  • Advanced level structure
  • Additional sponsees as level increases
  • Enemies enter at a higher rate as level increases
  • More enemies on screen at one time as level increases
  • NPCs speed up as level increases
  • Countdown clock for each level
  • Create additional sprites (professors, upperclassmen, bullets)
  • Rotating player sprite
Added:
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Changed:
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- Easy, medium, and hard modes
- Music
- Powerups (health, gun, etc.)
- Bonus levels/bosses

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  • Easy, medium, and hard modes
  • Music
  • Powerups (health, gun, etc.)
  • Bonus levels/bosses

 <<O>>  Difference Topic ProjectStatement (r1.3 - 24 Sep 2004 - AndrewGarrison)
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In the final version of the game, we implemented all of the features we said we would above, except for enemies entering at a higher rater as level increases (we felt after playtesting, that this was unnecessary). In addition, we added in sound effects, powerups, and splash screens when the game starts and ends. Likewise, we improved over the prototype by improving the way that the background and sprites look.

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In the final version of the game, we implemented all of the features we said we would above, except for enemies entering at a higher rate as level increases (we felt, after playtesting, that this was unnecessary). In addition, we added in sound effects, powerups, and splash screens when the game starts and ends. Likewise, we improved over the prototype by improving the way that the background and sprites look.


 <<O>>  Difference Topic ProjectStatement (r1.2 - 24 Sep 2004 - AndrewGarrison)
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-- AndrewGarrison - 24 Sep 2004

In the final version of the game, we implemented all of the features we said we would above, except for enemies entering at a higher rater as level increases (we felt after playtesting, that this was unnecessary). In addition, we added in sound effects, powerups, and splash screens when the game starts and ends. Likewise, we improved over the prototype by improving the way that the background and sprites look.


 <<O>>  Difference Topic ProjectStatement (r1.1 - 15 Sep 2004 - ColeRottweiler)
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%META:TOPICINFO{author="ColeRottweiler" date="1095232436" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}%

-- ColeRottweiler - 15 Sep 2004

Our Sponsee Roundup game prototype is a fully playable game, though not all features are yet implemented. The following features have been successfully implemented:
- Marston Quad background
- One professor and one upperclassman sprite
- Two sponsee sprites
- Fully functional professor class
- Fully functional upperclassman class
- Fully functional sponsor class
- Fully functional sponsee class
- Simple score scheme based on time and killing enemies (professors and upperclassmen)
- Forces that effect NPCs (attractive, repulsive, drag)
- Player's bullets push sponsees and kill enemies
- Sponsees bounce off of each other
- Collisions between player and enemy kills enemy
- Enemies die at the edge of the screen
- Enemies appear at a probabalistic rate
- Sponsees die at edge of screen
- Player loses life when sponsee dies
- Game over when all lives are lost or all sponsees are dead

The following features need to be added to complete the game:
- Advanced level structure
- Additional sponsees as level increases
- Enemies enter at a higher rate as level increases
- More enemies on screen at one time as level increases
- NPCs speed up as level increases
- Countdown clock for each level
- Create additional sprites (professors, upperclassmen, bullets)
- Rotating player sprite

Other possible additions may include:
- Easy, medium, and hard modes
- Music
- Powerups (health, gun, etc.)
- Bonus levels/bosses


Topic ProjectStatement . { View | Diffs | r1.7 | > | r1.6 | > | r1.5 | More }
Revision r1.1 - 15 Sep 2004 - 07:13 GMT - ColeRottweiler
Revision r1.7 - 07 Oct 2004 - 13:03 GMT - AndrewGarrison
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