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11/12/04
Begun work on Map, Tile, Player, Job, Attack, Position header files -Andrew

11/14/04
Built first version of Map, Tile, Position, Player classes -Andrew

11/15/04
Posted prototype UML of underlying game code(graphics/sound not covered) -Andrew
Posted Week 1 Gant chart of responsibilities -Andrew

11/16/04
Finalized CVS creation -Andrew
Built first versions of Job, Attack classes -Andrew

11/17/04
Have gotten our wonderful first versions of the classes to all compile properly and work somewhat harmoniously together -Johnny

11/18/04
Successfully integrated logical Map construct and visual represntation of map -Andrew
Successfully added player to logical map and proved player's existence using visual interface -Andrew

11/20/04
Used art to display character for first time. -Andrew

11/21/04
Created tiles to be used in displaying attack and movements grids. -Andrew

12/1/04 Andrew
Added movement to player- spacebar now selects player and displays movement grid.

12/4/04 Andrew
Implemented attack code- character now attacks after movement.

12/6/04 Andrew
Added BFS pathfinder code- players can now move only to tiles with a valid path.
Modified movement to be visible instead of teleport style.
Implemented terrain variation.
Fixed bugs in AI code.
Implemented turn system.
Implemented AI.
Fixed printing of numbers.
Added Dialogue system to allow conversations.

12/7/04 Andrew
Built EventHandler to handle variety of events- currently schedules and executes dialogue and character movements.
Characters now use EventHandler to move in from off-screen when level begins.
Dialogue now exclusively controlled by EventHandler
Added color mask to differentiate good/bad guys.

12/8/04 Andrew
Added highlight option to EventHandler. This allows a person to be highlighted by the cursor at a specific time.

12/9/04 Andrew
Created first build of ConditionalHandler. This allows use of conditional events.
Fixed AI glitch that allowed long moves.

12/10/04 Andrew
Modified EventHandler to allow more versatile inserion of events so ConditionalHandler will work properly.

12/11/04 Andrew
CondtionalHandler now allows conditional display of dialogue.
HealthCondition created for use in ConditionalHandler.

12/12/04 Andrew
Built Level class to contain all variables needed to define a World. To be used in aiding level transitions.

12/13/04 Andrew
Built loadLevel function in world to set all variables based on a provided Level.

12/14/04 Andrew
Repaired bugs in loadLevel that were causing loss of data.
Repaired dialogue display bug.

Topic UpdateLog . { Edit | Attach | Ref-By | Printable | Diffs | r1.5 | > | r1.4 | > | r1.3 | More }
Revision r1.5 - 17 Dec 2004 - 19:36 GMT - AndrewCampbell
Parents: WebHome > ProjectThree
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