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%META:TOPICINFO{author="RyanRiegel" date="1075784455" format="1.0" version="1.1"}% %META:TOPICPARENT{name="ProjectModels"}% Play Game

  • Game occurs on 2D plane with player, enemies, printers, and supply cabinets.
  • The printer occasionally break, requiring the player to move over to them and fix them using supplies from the supply cabinet.
  • The players goal is to keep the printers working while avoiding the enemies.
  • Printers left broken build up the print queue.
  • Filling the print queue ends the game.

Player Movement

  • Player moves up, down, left, and right with the corresponding arrow keys.
  • Player is bounded by the edges of the screen (cannot wrap) nor can he move through printers, supply cabinets, or enemies.

Enemy Movement

  • Enemies move in a reckless fashion about the screen (though later versions may change this behavior).
  • They cannot wrap or move through printers or supply cabinets.

Player-Enemy Collisions

  • When the first generation enemies collide with the player, they disappear and the players movement is temporarily slowed.
  • The fallen enemies respawn randomly on the screen when they die.

Printer

  • Printers are stationary and break at random intervals.
  • While the printer is broken, it adds to the print queue.

Fixing Printers

  • To fix a broken printer, the player must pick up a wrench from the supply cabinet and then collide with the malfunctioning printer.
  • Doing so fixes the printer and uses up the wrench.

Print Queue

  • The print queue increases in size whenever there is a broken printer.
  • The more broken printers, the faster the print queue fills.
  • If the print queue is ever full, the game ends.
  • During the game, any time all printers are working, the print queue will slowly decrease.

Supply Cabinet

  • The supply cabinet is a stationary object.
  • When the player collides with a supply cabinet he obtains a wrench if he does not already posses one.
  • Colliding with the supply cabinet has not effect on any player already in possession of a wrench.
  • A player may only carry one wrench at a time.

Score

  • The player’s score is simply the amount of time that he has survived without the print queue filling.

-- RyanRiegel - 02 Feb 2004


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Revision r1.1 - 03 Feb 2004 - 05:00 GMT - TWikiGuest
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