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%META:TOPICINFO{author="RyanRiegel" date="1075784455" format="1.0" version="1.1"}%
%META:TOPICPARENT{name="ProjectModels"}%
Play Game
- Game occurs on 2D plane with player, enemies, printers, and supply cabinets.
- The printer occasionally break, requiring the player to move over to them and fix them using supplies from the supply cabinet.
- The players goal is to keep the printers working while avoiding the enemies.
- Printers left broken build up the print queue.
- Filling the print queue ends the game.
Player Movement
- Player moves up, down, left, and right with the corresponding arrow keys.
- Player is bounded by the edges of the screen (cannot wrap) nor can he move through printers, supply cabinets, or enemies.
Enemy Movement
- Enemies move in a reckless fashion about the screen (though later versions may change this behavior).
- They cannot wrap or move through printers or supply cabinets.
Player-Enemy Collisions
- When the first generation enemies collide with the player, they disappear and the players movement is temporarily slowed.
- The fallen enemies respawn randomly on the screen when they die.
Printer
- Printers are stationary and break at random intervals.
- While the printer is broken, it adds to the print queue.
Fixing Printers
- To fix a broken printer, the player must pick up a wrench from the supply cabinet and then collide with the malfunctioning printer.
- Doing so fixes the printer and uses up the wrench.
Print Queue
- The print queue increases in size whenever there is a broken printer.
- The more broken printers, the faster the print queue fills.
- If the print queue is ever full, the game ends.
- During the game, any time all printers are working, the print queue will slowly decrease.
Supply Cabinet
- The supply cabinet is a stationary object.
- When the player collides with a supply cabinet he obtains a wrench if he does not already posses one.
- Colliding with the supply cabinet has not effect on any player already in possession of a wrench.
- A player may only carry one wrench at a time.
Score
- The player’s score is simply the amount of time that he has survived without the print queue filling.
-- RyanRiegel - 02 Feb 2004 |