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%META:TOPICINFO{author="RyanRiegel" date="1081038227" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}%

Individual Logs

RyanRiegel

26 Feb 2004 - 02 Mar 2004

  • Set up main class structures and GL initialization.
  • Implemented collision detection for standardized triangles, edges, and verticies.

02 Mar 2004 - 09 Mar 2004

  • Implemented collision detection and response in the general case.
  • Enabled the user to input obstacles for testing purposes.

28 Mar 2004 - 30 Mar 2004

  • Implemented rolling, simultaneously overhauling a portion of the physics engine.
  • Added damping and friction to collisions.

30 Mar 2004 - 1 Apr 2004

  • Revamped rolling (it had some issues in certain cases).
  • Revamped damping and friction (they unrealistically slowed the ball down too much, etc.)
  • Implemented stopping.

2 Apr 2004

  • Revamped collision buffering (there were issues with the ball falling through surfaces in some situations).

CalPierog

Coming soon

PaulScott

Coming soon


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Revision r1.1 - 12 Apr 2004 - 03:32 GMT - TWikiGuest
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