Board game involving robots and direction programs to get to a destination. A successful player can distinguish left from right.
And now (August 2005) it is being rereleased by Avalon Hill Games. According to RichardGarfinkel (who is returning the following fall with a copy) there are some changes for clarification from the original edition, that have been generally well-accepted. Except for the canner-canning...
WillShipley claims to have tried to make a CaptureTheFlag? variant of the game, with limited success. By "tried to make", you mean "been only partly responsible for", and by "limited success" you mean "7-hour disaster." -Will. How would such a thing be made to work? Discuss.
- Presumably it would be made to work using the rules outlined in the Course Manual of the revised edition.
There are rumors that it bears a resemblance to BNav. Is this correct? --a PuzzlePirates junkie.
- I suppose you could say that. --someone who hasn't played RoboRally in years.
- If you have a magical ship that turns in place, shoots every turn, shoots forward, doesn't take ramming damage, gets a selection of random moves every round, and can heal damage by shutting down for a round, then yes, it bears a resemblance to BNav. --RichardGarfinkel
- The overall concept of setting multiple actions in a sequence and then watching them resolve is similar, but the play mechanics are rather different, as Richard described. This is true of most PuzzlePirates games - they're similar enough to be familiar, and different enough to avoid copyright infringement. --ChainMaille