[Home]History of Alundra


Revision 3 . . June 11, 2001 16:44 by AndrewSchoonmaker [static]
  

Difference (from prior major revision) (no other diffs)

Changed: 3c3
Don't get me wrong; it's a great game, with gameplay reminiscent of Zelda reminiscent isn't a strong enough word..., a pretty good soundtrack, and relatively original plot details (always amusing to play a straightforward RPG where half of the villagers die). But you need a high frustration threshhold.
Don't get me wrong; it's a great game, with gameplay reminiscent of Zelda reminiscent isn't a strong enough word... ...all right, not just reminiscent; hell reminiscent!, a pretty good soundtrack, and relatively original plot details (always amusing to play a straightforward RPG where half of the villagers die). But you need a high frustration threshhold.

Changed: 5c5
Also as mentioned on the XenoGears node, Alundra contains the Jump From Hell. Basically, it involves quickly (but not too quickly; wouldn't want them to both go off at once) and precisely (can't have them setting each other off) throwing two bombs down onto the floor near a switch, jumping across a couple of gaps and grabbing a torch, and then jumping back. Naturally, if too much time is taken doing any of these things, the bombs go off and make it impossible.
Also as mentioned on the XenoGears node, Alundra contains the Jump From Hell. Basically, it involves quickly (but not too quickly; wouldn't want them to both go off at once) and precisely (can't have them setting each other off) throwing two bombs down onto the floor near a switch, jumping across a couple of gaps and grabbing a torch, and then jumping back. Naturally, if too much time is taken doing any of these things, the bombs go off, which means you have to start over.

Changed: 10c10
VideoGame
VideoGame

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