[Home]History of DevilMayCry3


Revision 7 . . February 20, 2008 14:30 by NearlyEmptyPagesNazi [Started playing this again. Wanted to add thoughts on styles.]
  

Difference (from prior major revision) (no other diffs)

Changed: 38c38
* Trickster. As mentioned before, not an especially stylish style. Its great utility in movement makes the game much easier to survive, but if you can't look cool while beating the game, then why play it? Still, I break this out for some particularly assy sections of the game (read: the spike trap corridor later in the game). The level 3 move is handy for when you've jumped into the air to dodge something, since you can come down fighting no matter where your enemy is.
* Trickster. As mentioned before, not an especially stylish style. Its great utility in movement makes the game much easier to survive, but if you can't look cool while beating the game, then why play it? Still, I break this out for some particularly assy sections of the game (read: the spike trap corridor later in the game). The level 3 move is handy for when you've jumped into the air to dodge something, since you can come down fighting no matter where your enemy is. AlexBobbs actually likes this style best, since Dante is much stronger on offense than defense by default, and having 133t dodge skills helps balance him out. Royal Guard can accomplish this to some degree, but it's less reliable than just avoiding the attacks altogether.

Changed: 40c40
* Gunslinger. Truth be told, not a style I've used much. Guns are not an especially great source of damage in this game, and they appear to become merely mediocre if you use Gunslinger. The extra firing rate on Ebony and Ivory is nice, as is the ability to charge up shots, but I've yet to find a good use for any of the other abilities that this style makes available.
* Gunslinger. Truth be told, not a style I've used much. Guns are not an especially great source of damage in this game, and they appear to become merely mediocre if you use Gunslinger. The extra firing rate on Ebony and Ivory is nice, as is the ability to charge up shots, but I've yet to find a good use for any of the other abilities that this style makes available. I'm convinced that the other abilities are mostly there because they look cool, and perhaps some people (not me) use primarily guns.

Changed: 43c43
* Doppelganger. Used a bit. Seems like the doppelganger either just does exactly what you're doing (doubling your damage, which is admittedly handy), or gets completely mucked up because you're using a different weapon than he is, and is therefore useless. Supposedly you can control the doppelganger with a second controller, though.
* Doppelganger. Used a bit. Seems like the doppelganger either just does exactly what you're doing (doubling your damage, which is admittedly handy), or gets completely mucked up because you're using a different weapon than he is, and is therefore useless. Supposedly you can control the doppelganger with a second controller, though. When used right, you can absolutely destroy bosses with it.

Changed: 49c49
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