AltitudeMap |
a class to render the world mesh as a 2D brightness-for-altitude image
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AttributeEngine |
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Cartesian |
a dense 2D array w/Cartesian coordinates, whose values have
been interpolated from the Voronoi mesh points.
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CityDialog |
a Dialog to collect information about City Locations
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CityMap |
a class to render Cities and trade routes
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Drainage |
engine to use topology to compute directions of water flow
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ErodeMap |
a class to render world mesh erosion and deposition coloration:
shades of violet for erosion, yellow for deposition.
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ExportBase |
a super-class for exporter dialogs - creates dialogs, handles
handles region selection, pumps data to an Exporter
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ExportEngine |
convert MeshPoint attributes into Cartesian tile attributes and pass
them to an exporter
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FaunaDialog |
Dialog to enable to populate MeshPoint Fauna attributes
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FaunaMap |
a class to render the fauna as colored regions
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FloraDialog |
Dialog to enable to populate MeshPoint floral attributes
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FloraMap |
a class to render the flora as colored regions
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FoundationExport |
Dialog to collect information for a Raw (JSON) export
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FoundExporter |
Exporter to render a Cartesian map w/JSON descriptions of each point.
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Journey |
These nodes are used to define territory and trade routes.
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JsonExporter |
Exporter to render a Cartesian map w/JSON descriptions of each point.
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LandDialog |
Dialog to adjust height, erosion and deposition
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LegendDisplay |
a JFrame that displays a legend for map colors
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LuaWriter |
Exporter to render a Cartesian map w/JSON descriptions of each point.
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Map |
the displayable, resizeable, 2D representation of a mesh and
the attributes of its points.
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MapIndex |
methods to read, digest and write an RPGMaker "MapInfos.json" file
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Mesh |
a set of irregularly spaced interconnected points:
all (x,y,z) coordinates are relative to the center of a
(-0.5 to +0.5) unit-cube.
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MeshDialog |
a Dialog to control the creation of a new (Voronoi) mesh
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MeshPoint |
a MeshPoint has X and Y coordinates, and index, and neighbors
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MeshPointHasher |
class generates a single unique MapPoint for each unique coordinate pair,
and find the already allocated point when coordinates are repeated.
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MineralDialog |
Dialog to enable to populate MeshPoint Mineral attributes
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MountainDialog |
Dialog to create mountains and valleys.
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Nearest |
Nearest is the closest MeshPoint to an (x,y) coordinate
This Vicinity sub-class is appropriate for things (like plant
or mineral distribution) that do not interpolate.
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ObjectExport |
Dialog to collect information for a experimental object export
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ObjectExporter |
Exporter to render a simple Cartesian map with mountains, forests, etc
overlayed (as discrete objects) on top of it.
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OverlayRule |
An extension of ResourceRules that includes information about RPGM tiles
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Parameters |
a Singleton class containing global program parameters.
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Placement |
the Placement engine associates resources with MeshPoints based on
bids resulting from ResourceRules.
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POI |
a Point of Interest is a designated location on the map,
presumably something that might be of interest to exporters
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POIDialog |
a Dialog to collect information about a Point of Interest
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PointDebug |
a JFrame that displays all the infomration about a selected mesh-point
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Polygon |
Polygon is the set of connected MeshPoints surrounding an (x,y) coordinate
This Vicnity sub-class yields satisfactory lake shores, where
there is an abrupt transition from water to land at the altitude
of the escape point.
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PreviewMap |
generic (small) preview map generator
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Proxcimity |
Proxcimity is the set of MeshPoints nearest to an (x,y) coordinate
This Vicnity sub-class yields satisfactory interpolations of
continuous functions (like altitude).
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RainDialog |
a Dialog to control the direction and amount of rainfall on the world map.
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RainMap |
a class to render the world mesh rainfall as a 2D image in shades of blue-green
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RangeSlider |
cusom-widget - a slider with upper and lower values
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RawExport |
Dialog to collect information for a Raw (JSON) export
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RegionDialog |
Dialog to enable the creation a consistent map of a sub-region of the current world.
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ResourceDialog |
Dialog to enable the setting of MeshPoint attributes (flora, minerals, etc)
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ResourceRule |
parameters and bids for a single resource (eg flora or mineral)
that bids for MeshPoints or export tiles.
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RiverDialog |
Dialog to define the point at which an arterial river enters the map.
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RiverMap |
a class to render the oceans and rivers as an image in shades of blue
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RouteDialog |
Dialog to lay out trade routes
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RPGMexport |
Dialog to collect the parameters for an RPGMaker export.
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RPGMLeveler |
maps altitude/depth/slope information into RPGMaker "levels",
through use of corresponding percentile-to-level maps.
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RpgmMap |
represents identifying information in an RPGMaker map
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RPGMRule |
An extension of ResourceRules that includes information about RPGM tiles
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RPGMTiler |
exporter to write world map as tile numbers in RPGMaker levels
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RPGMwriter |
write out a series of levels-of-tiles as an RPGMaker map
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RuleDebug |
Dialog to control debug output for Flora-placement-rule execution
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Script |
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SlopeDialog |
Dialog to choose axis and inclination for a constant slope to the map.
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SoilMap |
a class to render the MeshPoint soil types in shades of yellow-to-blue
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TerrainEngine |
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TerrainType |
types of terrain known to the tile exporting engines
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TerritoryEngine |
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TopoMap |
a class to render a set of mesh points as a traditional topographic map image.
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TradeRoute |
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TradeRoutes |
Before we create a new TradeRoute (path from point A to point B)
we want to make sure we do not already have that path.
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Vicinity |
find and interpolate values from the surrounding MeshPoints to any map
coordinate ...
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WaterFlow |
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WaterMap |
a class to render rivers, lakes, and oceans in shares of blue.
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WorldBuilder |
main class - instantiate JFrame, map and widgets and service control actions on them
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WorldDialog |
Dialog to gather information about the size and locaion of this map on the world.
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ZoomDialog |
Dialog to (temporarily) zoom in on a small piece of the world map.
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