A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
All Classes All Packages
All Classes All Packages
All Classes All Packages
A
- a_max - Variable in class worldBuilder.OverlayRule
-
range of acceptable Z percentages
- a_min - Variable in class worldBuilder.OverlayRule
-
range of acceptable Z percentages
- abort() - Method in class worldBuilder.AttributeEngine
-
fall back to the last committed values (only for changed maps)
- abort() - Method in class worldBuilder.TerrainEngine
-
revert maps to last committed values
- abort() - Method in class worldBuilder.TerritoryEngine
-
fall back to the previously saved set of routes
- actionPerformed(ActionEvent) - Method in class worldBuilder.CityDialog
-
respond to button pushes and menu-item selections
- actionPerformed(ActionEvent) - Method in class worldBuilder.FoundationExport
-
process ACCEPT/CANCEL button events
- actionPerformed(ActionEvent) - Method in class worldBuilder.LandDialog
-
click events on ACCEPT/CANCEL buttons or form selector
- actionPerformed(ActionEvent) - Method in class worldBuilder.MeshDialog
-
click events on ACCEPT/CANCEL buttons on acceptance, update parameter values, create a new mesh, and install it in the map
- actionPerformed(ActionEvent) - Method in class worldBuilder.MountainDialog
-
click events on ACCEPT/CANCEL buttons or form selector
- actionPerformed(ActionEvent) - Method in class worldBuilder.ObjectExport
-
process ACCEPT/CANCEL button events
- actionPerformed(ActionEvent) - Method in class worldBuilder.POIDialog
-
respond to button pushes
- actionPerformed(ActionEvent) - Method in class worldBuilder.PointDebug
-
respond to changes in the selectMode button
- actionPerformed(ActionEvent) - Method in class worldBuilder.RainDialog
-
click events on ACCEPT/CANCEL buttons
- actionPerformed(ActionEvent) - Method in class worldBuilder.RawExport
-
process ACCEPT/CANCEL button events
- actionPerformed(ActionEvent) - Method in class worldBuilder.RegionDialog
-
click events on ACCEPT/CANCEL buttons
- actionPerformed(ActionEvent) - Method in class worldBuilder.ResourceDialog
-
click events on one of the buttons
- actionPerformed(ActionEvent) - Method in class worldBuilder.RiverDialog
-
click events on ACCEPT/CANCEL buttons
- actionPerformed(ActionEvent) - Method in class worldBuilder.RouteDialog
-
click events on ACCEPT/CANCEL buttons or form selector
- actionPerformed(ActionEvent) - Method in class worldBuilder.RPGMexport
-
click events on ACCEPT/PREVIEW/CANCEL/CHOOSE buttons
- actionPerformed(ActionEvent) - Method in class worldBuilder.RuleDebug
-
button pushes - accept or cancel
- actionPerformed(ActionEvent) - Method in class worldBuilder.SlopeDialog
-
click events on ACCEPT/CANCEL buttons
- actionPerformed(ActionEvent) - Method in class worldBuilder.WorldBuilder
-
menu item selection handler ...
- actionPerformed(ActionEvent) - Method in class worldBuilder.WorldDialog
-
click events on ACCEPT/CANCEL buttons
- actionPerformed(ActionEvent) - Method in class worldBuilder.ZoomDialog
-
click events on ACCEPT/CANCEL buttons
- add(Journey) - Method in class worldBuilder.Journey.NextSteps
-
add another possible step to the queue of options
- addCrossing(Journey, Journey) - Method in class worldBuilder.TradeRoutes
-
record a cross-over between two territories
- addIcon(int, int, BufferedImage) - Method in class worldBuilder.PreviewMap
-
overlay an icon on the Preview Map
- addMap(String) - Method in class worldBuilder.MapIndex
-
create a new map and add it to the index
- addMapListener(MapListener) - Method in class worldBuilder.Map
-
register a listener for selection events
- addName(String, double, double) - Method in class worldBuilder.Map
-
assoicate a name with the MeshPoint nearest
- addNeighbor(MeshPoint) - Method in class worldBuilder.MeshPoint
-
note that we have a neighbor
- addPOI(POI) - Method in class worldBuilder.Map
-
add a POI
- allCities() - Method in class worldBuilder.TerritoryEngine
-
find all known cities and add all of their neighbors to the queue to be explored.
- alt_max - Variable in class worldBuilder.Parameters
-
world altitude slider range
- alt_scale - Variable in class worldBuilder.Parameters
-
world altitude slider unit
- altitude(double) - Method in class worldBuilder.Parameters
-
turn a map z coordinate into a world altitude
- AltitudeMap - Class in worldBuilder
-
a class to render the world mesh as a 2D brightness-for-altitude image
- AltitudeMap(Map) - Constructor for class worldBuilder.AltitudeMap
-
instantiate a (brightness) height map renderer
- altTile - Variable in class worldBuilder.RPGMRule
-
base tile number for what we might surround
- annual_erosion(int) - Method in class worldBuilder.WaterFlow
-
estimated erosion
- annual_sedimentation(int) - Method in class worldBuilder.WaterFlow
-
estimated sediment deposition
- ANY - worldBuilder.Map.Selection
- artery_flux - Variable in class worldBuilder.Parameters
-
min artery flux (m^3/s)
- AttributeEngine - Class in worldBuilder
- AttributeEngine(Map) - Constructor for class worldBuilder.AttributeEngine
- AttributeEngine.WhichMap - Enum in worldBuilder
- author_name - Variable in class worldBuilder.Parameters
-
world author name
- autoPlacement(boolean[], double[], AttributeEngine.WhichMap) - Method in class worldBuilder.AttributeEngine
-
rule based resource placement for the selected points
B
- barrier - Variable in class worldBuilder.RPGMRule
-
does this tile represent an impassable barrier
- baseTile - Variable in class worldBuilder.RPGMRule
-
base tile number for this rule
- border - Variable in class worldBuilder.Parameters
-
display border width (px)
C
- Cartesian - Class in worldBuilder
-
a dense 2D array w/Cartesian coordinates, whose values have been interpolated from the Voronoi mesh points.
- Cartesian(Mesh, double, double, double, double, int, int, Cartesian.vicinity) - Constructor for class worldBuilder.Cartesian
-
create a new Cartesian map
- Cartesian.vicinity - Enum in worldBuilder
-
types of vicinities
- Cd - Variable in class worldBuilder.Parameters
-
of sediment that could come out of this water, what fraction can deposit per mesh point
- Ce - Variable in class worldBuilder.Parameters
-
of rock this water could erode, what fraction can be eroded per mesh point
- cells - Variable in class worldBuilder.Cartesian
-
the nearest MeshPoints to every tile in our map
- checkDefaults() - Method in class worldBuilder.Parameters
-
ensure defaults are consistent w/(updated) world size
- checkSelection(Map.Selection) - Method in class worldBuilder.Map
-
see if a selection has already been made and call listener
- choosePoint(double, double) - Method in class worldBuilder.Mesh
-
find the MeshPoint closest to a map coordinate
- choosePoint(int, int) - Method in class worldBuilder.Map
-
find the mesh point closest to a screen location
- city - Variable in class worldBuilder.Journey
- CityDialog - Class in worldBuilder
-
a Dialog to collect information about City Locations
- CityDialog(Map) - Constructor for class worldBuilder.CityDialog
-
instantiate the City info collection widgets
- CityMap - Class in worldBuilder
-
a class to render Cities and trade routes
- CityMap(Map) - Constructor for class worldBuilder.CityMap
-
instantiate a city/route renderer
- className - Variable in class worldBuilder.ResourceRule
-
name of this rule and its class
- close() - Method in class worldBuilder.LuaWriter
-
write out the closing braces and close the file
- colorTopo - Variable in class worldBuilder.RPGMTiler
-
level to preview color map
- comment(String) - Method in class worldBuilder.LuaWriter
- commit() - Method in class worldBuilder.AttributeEngine
-
make the current values the fall-backs (in case of abort)
- commit() - Method in class worldBuilder.TerrainEngine
-
make this heightMap official
- commit() - Method in class worldBuilder.TerritoryEngine
-
commit the current set of routes
- componentHidden(ComponentEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- componentMoved(ComponentEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- componentResized(ComponentEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- componentShown(ComponentEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- config_directory - Variable in class worldBuilder.Parameters
- CONICAL - Static variable in class worldBuilder.Parameters
-
mountain shape: triangular
- cost - Variable in class worldBuilder.Journey
- cost(int, int) - Method in class worldBuilder.TerritoryEngine
-
compute the cost of traveling from one point to a neighbor
- Cs - Variable in class worldBuilder.Parameters
-
in very slow moving water, what is the maximum silt deposition (m) per m^3/s of flow
- CYLINDRICAL - Static variable in class worldBuilder.Parameters
-
mountain shape: plauteau
D
- d_max - Variable in class worldBuilder.OverlayRule
-
range of acceptable depth percentages
- d_min - Variable in class worldBuilder.OverlayRule
-
range of acceptable depth percentages
- dAltitude - Variable in class worldBuilder.Parameters
-
default mountain altitude
- dAltLevels - Variable in class worldBuilder.Parameters
-
default outside altitude levels
- dAmount - Variable in class worldBuilder.Parameters
-
default rainfall amount (cm/y)
- dDiameter - Variable in class worldBuilder.Parameters
-
default mountain diameter
- dDirection - Variable in class worldBuilder.Parameters
-
default slope axis (deg)
- debug - Variable in class worldBuilder.ResourceRule
-
Debug: trace bids from this rule
- debug_level - Variable in class worldBuilder.Parameters
-
verbose/debug level
- deep_threshold - Variable in class worldBuilder.Parameters
-
min deep water (m)
- DEEP_WATER - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- DEFAULT_TEMPLATE - Static variable in class worldBuilder.WorldBuilder
-
default configuration file to be read on start-up
- delta_h_max - Variable in class worldBuilder.Parameters
-
export hydro slider range
- delta_t_max - Variable in class worldBuilder.Parameters
-
export temp slider range
- delta_z_max - Variable in class worldBuilder.Parameters
-
soil height slider range
- density - Variable in class worldBuilder.LuaWriter.MapInfo
- depth(double, double) - Method in class worldBuilder.WaterFlow
-
estimated river depth
- DEPTH - Static variable in interface worldBuilder.Exporter
- depths - Variable in class worldBuilder.RPGMTiler
-
per point water depth (Z units)
- descr_height - Variable in class worldBuilder.Parameters
-
display descript height (px)
- descr_width - Variable in class worldBuilder.Parameters
-
display descript width (px)
- description - Variable in class worldBuilder.Parameters
-
world description string
- dFaunaMax - Variable in class worldBuilder.Parameters
-
default export % metal
- dFaunaMin - Variable in class worldBuilder.Parameters
-
default export % structural
- dFaunaPct - Variable in class worldBuilder.Parameters
-
default export % mineral deps
- dFloraMax - Variable in class worldBuilder.Parameters
-
default export % brush
- dFloraMin - Variable in class worldBuilder.Parameters
-
default export % tall grass
- dFloraPct - Variable in class worldBuilder.Parameters
-
default export % plant cover
- dGroundMax - Variable in class worldBuilder.Parameters
-
default outside % ground
- dGroundMin - Variable in class worldBuilder.Parameters
-
default outside % pit
- dHillMax - Variable in class worldBuilder.Parameters
-
default overworld % hill (by height)
- dHillMin - Variable in class worldBuilder.Parameters
-
default overworld % ground (by height)
- dialogBorder - Variable in class worldBuilder.Parameters
-
display dialog border (px)
- diam_grain - Variable in class worldBuilder.Parameters
-
world diameter slider ticks
- diam_scale - Variable in class worldBuilder.Parameters
-
world diameter slider unit
- diameter_max - Variable in class worldBuilder.Parameters
-
world diameter slider range
- direction(int, int) - Method in class worldBuilder.RPGMTiler
-
compass orientation of face
- display_options - Variable in class worldBuilder.Parameters
-
map views to be displayed
- distance(MeshPoint) - Method in class worldBuilder.MeshPoint
-
compute the (positive) distance between two points
- distanceLine(double, double, double, double) - Method in class worldBuilder.MeshPoint
-
compute the distance to a specified line Notes: - this algorithm computes the area of the triangle (between the line points and point in question), and divides it by the base (between the line points).
- distances - Variable in class worldBuilder.Vicinity
-
distances to each of the three closest MeshPoints
- DO_NOT_EXIT - Static variable in class worldBuilder.Script
- dOutline - Variable in class worldBuilder.Parameters
-
chosen mountain outline
- Dp - Variable in class worldBuilder.Parameters
-
depth (m) of rain pentration into the soil (or how much water the soil can hold)
- drainage - Variable in class worldBuilder.Map
- Drainage - Class in worldBuilder
-
engine to use topology to compute directions of water flow
- Drainage(Map) - Constructor for class worldBuilder.Drainage
-
use topography to compute the directions water will flow, regenerate the downHill map
- dRockMax - Variable in class worldBuilder.Parameters
-
default export % metal
- dRockMin - Variable in class worldBuilder.Parameters
-
default export % structural
- dRockPct - Variable in class worldBuilder.Parameters
-
default export % mineral deps
- dShape - Variable in class worldBuilder.Parameters
-
default mountain shape
- dSlopeMin - Variable in class worldBuilder.Parameters
-
default overworld % ground (by slope)
- dTileSize - Variable in class worldBuilder.Parameters
-
default export tile size (m)
- dTimeClimb - Variable in class worldBuilder.Parameters
-
vertical minutes/km
- dTimeCross - Variable in class worldBuilder.Parameters
-
crossing minutes/m^3/s
- dTimeTravel - Variable in class worldBuilder.Parameters
-
horizontal minutes/km
- dTravelDay - Variable in class worldBuilder.Parameters
-
travel minutes per day
- dTravelMax - Variable in class worldBuilder.Parameters
-
max days between cities
- dTribute - Variable in class worldBuilder.Parameters
-
default river flow (m^3/s)x
- dump(String) - Method in class worldBuilder.OverlayRule
-
dump out the extended field attributes (for debugging)
- dump(String) - Method in class worldBuilder.ResourceRule
-
dump out a Rule (for debugging)
- dump(String) - Method in class worldBuilder.RPGMRule
-
dump out the extended field attributes (for debugging)
- dWaterMax - Variable in class worldBuilder.Parameters
-
default export % shallow
- dWaterMin - Variable in class worldBuilder.Parameters
-
default export % marsh
- dZdX(int, int) - Method in class worldBuilder.RPGMTiler
-
slope (upwards to the east)
- dZdY(int, int) - Method in class worldBuilder.RPGMTiler
-
slope (upwards to the south)
E
- E35C - Variable in class worldBuilder.Parameters
-
transpiration half-time (days), time (at 35C) to evaporate half of the water
- Edeg - Variable in class worldBuilder.Parameters
-
evaporation vs temperature (degC) temperature reduction to halve evaporation rate
- ELIPSE - Static variable in class worldBuilder.Parameters
-
mountain outline: elipse
- encode(double[][], int, int) - Static method in class worldBuilder.Cartesian
-
interpret a 2D array of doubles into ranges in an integer value (typically used to translate altitudes to colors
- endDensities() - Method in class worldBuilder.LuaWriter
- endList(String) - Method in class worldBuilder.RPGMwriter
-
terminate an object or array
- entrance - Variable in class worldBuilder.LuaWriter.EntryPoint
- entryPoint(int, int, int, int) - Method in class worldBuilder.FoundExporter
-
entry/exit points (for explorers)
- EntryPoint(LuaWriter.Position, LuaWriter.Position) - Constructor for class worldBuilder.LuaWriter.EntryPoint
- entrypoints(LuaWriter.EntryPoint[]) - Method in class worldBuilder.LuaWriter
- epilogue() - Method in class worldBuilder.RPGMwriter
-
terminate the list of tables
- erode - Variable in class worldBuilder.RPGMTiler
-
per point erosion/depostion (Z units)
- erodeMap(double[][]) - Method in interface worldBuilder.Exporter
-
Up-load the net erosion/deposition for every tile
- erodeMap(double[][]) - Method in class worldBuilder.FoundExporter
-
Up-load the net erosion/deposition for every tile
- erodeMap(double[][]) - Method in class worldBuilder.JsonExporter
-
Up-load the net erosion/deposition for every tile
- erodeMap(double[][]) - Method in class worldBuilder.ObjectExporter
-
Up-load the net erosion/deposition for every tile
- erodeMap(double[][]) - Method in class worldBuilder.RPGMTiler
-
Up-load the net erosion/deposition for every tile
- ErodeMap - Class in worldBuilder
-
a class to render world mesh erosion and deposition coloration: shades of violet for erosion, yellow for deposition.
- ErodeMap(Map) - Constructor for class worldBuilder.ErodeMap
-
instantiate an erosion/deposition map renderer
- EROSION - Static variable in interface worldBuilder.Exporter
- exaggerate(boolean[], double) - Method in class worldBuilder.TerrainEngine
-
exaggerate/compress delta Z for all points in a box
- exit - Variable in class worldBuilder.LuaWriter.EntryPoint
- export_dir - Variable in class worldBuilder.Parameters
-
simple export dir
- export_height() - Method in interface worldBuilder.Exporter
- export_height() - Method in class worldBuilder.FoundExporter
-
return the export height (in tiles)
- export_height() - Method in class worldBuilder.JsonExporter
-
return the export height (in tiles)
- export_height() - Method in class worldBuilder.ObjectExporter
-
return the export height (in tiles)
- export_height() - Method in class worldBuilder.RPGMTiler
-
return the export height (in tiles)
- export_width() - Method in interface worldBuilder.Exporter
-
return the region width/height (in tiles)
- export_width() - Method in class worldBuilder.FoundExporter
-
return the export width (in tiles)
- export_width() - Method in class worldBuilder.JsonExporter
-
return the export width (in tiles)
- export_width() - Method in class worldBuilder.ObjectExporter
-
return the export width (in tiles)
- export_width() - Method in class worldBuilder.RPGMTiler
-
return the export width (in tiles)
- ExportBase - Class in worldBuilder
-
a super-class for exporter dialogs - creates dialogs, handles handles region selection, pumps data to an Exporter
- ExportBase(String, Map, int, int, Map.Selection) - Constructor for class worldBuilder.ExportBase
-
create the initial export selection dialog and register the listeners
- ExportEngine - Class in worldBuilder
-
convert MeshPoint attributes into Cartesian tile attributes and pass them to an exporter
- ExportEngine(Map, double, double, double, double) - Constructor for class worldBuilder.ExportEngine
-
create the initial export selection dialog and register the listeners
- Exporter - Interface in worldBuilder
-
a class to write out a map for importation into other software
- Exporter.WhichMap - Enum in worldBuilder
-
what type of preview are we to generate?
- exportRules - Variable in class worldBuilder.Parameters
-
selected export rules
F
- factory(String) - Method in class worldBuilder.OverlayRule
-
Factory method (to permit subclass instantiation by ResourceRule.loadFile)
- factory(String) - Method in class worldBuilder.RPGMRule
-
Factory method (to permit subclass instantiation by ResourceRule.loadFile)
- FAUNA - worldBuilder.AttributeEngine.WhichMap
- FAUNA - Static variable in interface worldBuilder.Exporter
- fauna_rules - Variable in class worldBuilder.Parameters
-
default fauna configuration
- faunaClasses - Static variable in class worldBuilder.FaunaDialog
- faunaColors - Variable in class worldBuilder.Map
- FaunaDialog - Class in worldBuilder
-
Dialog to enable to populate MeshPoint Fauna attributes
- FaunaDialog(Map) - Constructor for class worldBuilder.FaunaDialog
-
instantiate the widgets and register the listeners
- faunaMap(double[][], String[]) - Method in interface worldBuilder.Exporter
-
Up-load the fauna distribution for every tile
- faunaMap(double[][], String[]) - Method in class worldBuilder.FoundExporter
-
Up-load the fauna type for every tile
- faunaMap(double[][], String[]) - Method in class worldBuilder.JsonExporter
-
Up-load the fauna type for every tile
- faunaMap(double[][], String[]) - Method in class worldBuilder.ObjectExporter
-
Up-load the fauna type for every tile
- faunaMap(double[][], String[]) - Method in class worldBuilder.RPGMTiler
-
Up-load the fauna type for every tile
- FaunaMap - Class in worldBuilder
-
a class to render the fauna as colored regions
- FaunaMap(Map, String) - Constructor for class worldBuilder.FaunaMap
-
instantiate a river and water-body map renderer
- faunaNames - Variable in class worldBuilder.Map
- fileHeader(int, int, String[]) - Method in class worldBuilder.LuaWriter
-
write out a mod.lua file header
- findPoint(double, double) - Method in class worldBuilder.MeshPointHasher
-
find or create reference to MeshPoint at MapPoint(x,y)
- flexRange - Variable in class worldBuilder.ResourceRule
-
is there flexibility in these ranges
- flood_mult - Variable in class worldBuilder.Parameters
-
spring flood vs mean water flow
- FLORA - worldBuilder.AttributeEngine.WhichMap
- FLORA - Static variable in interface worldBuilder.Exporter
- FLORA_BRUSH - Static variable in class worldBuilder.RPGMTiler
- FLORA_GRASS - Static variable in class worldBuilder.RPGMTiler
- FLORA_NONE - Static variable in class worldBuilder.RPGMTiler
- flora_rules - Variable in class worldBuilder.Parameters
-
default flora configuration
- FLORA_TREES - Static variable in class worldBuilder.RPGMTiler
- floraClasses - Static variable in class worldBuilder.FloraDialog
- floraColors - Variable in class worldBuilder.Map
- FloraDialog - Class in worldBuilder
-
Dialog to enable to populate MeshPoint floral attributes
- FloraDialog(Map) - Constructor for class worldBuilder.FloraDialog
-
instantiate the widgets and register the listeners
- floraMap(double[][], String[]) - Method in interface worldBuilder.Exporter
-
Up-load the floral ecotope for every tile
- floraMap(double[][], String[]) - Method in class worldBuilder.FoundExporter
-
Up-load the flora assignments for every tile
- floraMap(double[][], String[]) - Method in class worldBuilder.JsonExporter
-
Up-load the flora type for every tile
- floraMap(double[][], String[]) - Method in class worldBuilder.ObjectExporter
-
Up-load the flora type for every tile
- floraMap(double[][], String[]) - Method in class worldBuilder.RPGMTiler
-
Up-load the (integer) flora type for every tile
- FloraMap - Class in worldBuilder
-
a class to render the flora as colored regions
- FloraMap(Map) - Constructor for class worldBuilder.FloraMap
-
instantiate a river and water-body map renderer
- FLORAMAP - worldBuilder.Exporter.WhichMap
- floraNames - Variable in class worldBuilder.Map
- floraNames - Variable in class worldBuilder.RPGMTiler
-
map from ecotope types to names
- floraQuotas(double, double, double) - Method in class worldBuilder.RPGMTiler
-
set the fraction of tiles for each flora class
- floraType - Variable in class worldBuilder.ResourceRule
-
where can this creature live
- floraTypes - Variable in class worldBuilder.RPGMTiler
-
per point flora type
- flush() - Method in class worldBuilder.MapIndex
-
write out the (newly accumulated) index
- flushChildren(int, FileWriter) - Method in class worldBuilder.MapIndex
-
write out all of the children of a specified node (pre-order)
- flushMap(RpgmMap, FileWriter) - Method in class worldBuilder.MapIndex
-
write out a single map description
- FoundationExport - Class in worldBuilder
-
Dialog to collect information for a Raw (JSON) export
- FoundationExport(Map) - Constructor for class worldBuilder.FoundationExport
-
Register our own action listeners (BaseExport dialog is fine)
- FoundExporter - Class in worldBuilder
-
Exporter to render a Cartesian map w/JSON descriptions of each point.
- FoundExporter(int, int) - Constructor for class worldBuilder.FoundExporter
-
create a new Foundation exporter
G
- getCartesian(Cartesian.vicinity) - Method in class worldBuilder.Map
-
return MeshPoint to Cartesian translation matrix param type (NEIGBORS, POLOGYON, NEAREST)
- getDescription() - Method in class worldBuilder.Parameters
- getDrainage() - Method in class worldBuilder.Map
-
return reference to the Drainage calculator
- getErodeMap() - Method in class worldBuilder.Map
-
return array of net erosion/deposition at each mesh point
- getFaunaColors() - Method in class worldBuilder.Map
-
return map from flora types into preview colors
- getFaunaMap() - Method in class worldBuilder.Map
-
return map of flora types for the current mesh
- getFaunaNames() - Method in class worldBuilder.Map
-
return ID-> mineral name map
- getFaunaType(String) - Method in class worldBuilder.Map
-
return type ID of a specified flora type
- getFloraColors() - Method in class worldBuilder.Map
-
return map from flora types into preview colors
- getFloraMap() - Method in class worldBuilder.Map
-
return map of flora types for the current mesh
- getFloraType(String) - Method in class worldBuilder.Map
-
return type ID of a specified flora type
- getFluxMap() - Method in class worldBuilder.Map
-
return array of water flow through each mesh point
- getHeightMap() - Method in class worldBuilder.Map
-
return heightmap (pre-erosion Z values) for the current mesh
- getIncoming() - Method in class worldBuilder.Map
-
return incoming off-map rivers
- getInstance() - Static method in class worldBuilder.MapIndex
-
return (Singleton) instance
- getInstance() - Static method in class worldBuilder.Parameters
- getLevels(RPGMTiler, int[], int[], double, int[]) - Method in class worldBuilder.RPGMLeveler
-
compute an abstract level for every map square
- getMesh() - Method in class worldBuilder.Map
-
return the Mesh underlying the current map
- getMinimumSize() - Method in class worldBuilder.Map
-
return minimum acceptable canvas size
- getNameMap() - Method in class worldBuilder.Map
-
return the list of per-point names/descriptions
- getPOI() - Method in class worldBuilder.Map
-
return the list of Points of Interest
- getPreferredSize() - Method in class worldBuilder.Map
-
return preferred canvas size
- getRainMap() - Method in class worldBuilder.Map
-
return rainMap (cm of rainfall) for the current mesh
- getRockColors() - Method in class worldBuilder.Map
-
return ID-> mineral preview color map
- getRockNames() - Method in class worldBuilder.Map
-
return ID-> mineral name map
- getSeaLevel() - Method in class worldBuilder.Map
-
return the current sea level Z-value
- getSoilMap() - Method in class worldBuilder.Map
-
return map of soil type for the current mesh
- getSoilType(String) - Method in class worldBuilder.Map
-
return type ID of a specified mineral/soil name
- getTileDepths() - Method in class worldBuilder.Map
-
return reference to the per-tile depths (in meters)
- getTileHeights() - Method in class worldBuilder.Map
-
return reference to the per-tile heights (not valid until paint)
- getUpperValue() - Method in class worldBuilder.RangeSlider
-
Returns the upper value in the range.
- getValue() - Method in class worldBuilder.RangeSlider
-
Returns the lower value in the range.
- getWaterLevel() - Method in class worldBuilder.Map
-
return array of nearest water level to each mesh point
- GROUND - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- groupSelected(boolean[], boolean) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- groupSelected(boolean[], boolean) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- groupSelected(boolean[], boolean) - Method in class worldBuilder.LandDialog
-
called when a group of points is selected on the map
- groupSelected(boolean[], boolean) - Method in interface worldBuilder.MapListener
-
called when a group of points is selected on the map
- groupSelected(boolean[], boolean) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- groupSelected(boolean[], boolean) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- groupSelected(boolean[], boolean) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- groupSelected(boolean[], boolean) - Method in class worldBuilder.RainDialog
-
called when a group of map points is selected
- groupSelected(boolean[], boolean) - Method in class worldBuilder.RegionDialog
-
(perfunctory)
- groupSelected(boolean[], boolean) - Method in class worldBuilder.ResourceDialog
-
called when map points are selected
- groupSelected(boolean[], boolean) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- groupSelected(boolean[], boolean) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- groupSelected(boolean[], boolean) - Method in class worldBuilder.ZoomDialog
-
(perfunctory)
H
- hasChildren(int) - Method in class worldBuilder.MapIndex
-
look up the Map ID associated with a name
- height - Variable in class worldBuilder.Cartesian
-
number of tile rows in this map
- height - Variable in class worldBuilder.OverlayRule
-
dimensions (if this is a stamp)
- height - Variable in class worldBuilder.Parameters
-
display sceern height (px)
- height - Variable in class worldBuilder.RPGMRule
-
dimensions (if this is a stamp)
- height(double) - Method in class worldBuilder.Parameters
-
turn a map z value into a world height
- HEIGHT - Static variable in interface worldBuilder.Exporter
- heightMap(double[][]) - Method in interface worldBuilder.Exporter
-
Up-load the altitude of every tile
- heightMap(double[][]) - Method in class worldBuilder.FoundExporter
-
Up-load the altitude of every tile
- heightMap(double[][]) - Method in class worldBuilder.JsonExporter
-
Up-load the altitude of every tile
- heightMap(double[][]) - Method in class worldBuilder.ObjectExporter
-
Up-load the altitude of every tile
- heightMap(double[][]) - Method in class worldBuilder.RPGMTiler
-
Up-load the altitude of every tile
- HEIGHTMAP - worldBuilder.Exporter.WhichMap
- heights - Variable in class worldBuilder.RPGMTiler
-
per point height (Z units)
- HIGH - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- highlandLevels(int) - Method in class worldBuilder.RPGMTiler
-
set parameters that define the altitude->level mapping
- highlight(double, double) - Method in class worldBuilder.Map
-
highlight non-mesh point
- highlight(int, Color) - Method in class worldBuilder.Map
-
highlight points (typically for diagnostic purposes
- HILL - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- HYDRO_DEBUG - Static variable in class worldBuilder.WaterFlow
I
- icon - Variable in class worldBuilder.OverlayRule
-
preview icon image
- iconImages - Variable in class worldBuilder.Map
- id - Variable in class worldBuilder.ResourceRule
-
resource type ID #
- id - Variable in class worldBuilder.RpgmMap
-
map ID index (starts with 1)
- immutable - Variable in class worldBuilder.MeshPoint
-
corresponds to main-map point and cannot be changed
- improvements - Variable in class worldBuilder.Parameters
-
new mesh smooth iterations
- incline(double) - Method in class worldBuilder.SlopeDialog
-
incline the entire map plane
- index - Variable in class worldBuilder.Journey
- index - Variable in class worldBuilder.MeshPoint
-
index (in Mesh array) of this MeshPoint
- indirects - Variable in class worldBuilder.TradeRoutes
- interpolate(double[]) - Method in class worldBuilder.Cartesian
-
interpolate values for every Cartesian cell
- interpolate(double[]) - Method in class worldBuilder.Vicinity
-
interpolate a value from those of my surrounding MeshPoints
- inTheBox(double, double) - Method in class worldBuilder.Map
-
return whether or not Map coordinates are within a selected box
- isHighLand(int) - Static method in class worldBuilder.TerrainType
-
determine if a TerrainType is high-land
- isLand(int) - Static method in class worldBuilder.TerrainType
-
determine if a TerrainType is land
- isLowLand(int) - Static method in class worldBuilder.TerrainType
-
determine if a TerrainType is low-land
- isNeighbor(MeshPoint) - Method in class worldBuilder.MeshPoint
-
is a particular MeshPoint one of my neighbors
- isSubRegion - Variable in class worldBuilder.Map
-
current map is a subRegion of a larger map
- isWater(int) - Static method in class worldBuilder.TerrainType
-
determine if a TerrainType is water
- itemStateChanged(ItemEvent) - Method in class worldBuilder.MountainDialog
-
symmetric checkbox has changed state
- iterator() - Static method in class worldBuilder.ResourceRule
J
- Journey - Class in worldBuilder
-
These nodes are used to define territory and trade routes.
- Journey(int, int, Journey) - Constructor for class worldBuilder.Journey
-
create a node for the next step in an outward journey
- Journey.NextSteps - Class in worldBuilder
-
this is a (lowest) cost-ordered queue of possible next steps in our outward journeys.
- JsonExporter - Class in worldBuilder
-
Exporter to render a Cartesian map w/JSON descriptions of each point.
- JsonExporter(int, int) - Constructor for class worldBuilder.JsonExporter
-
create a new Raw JSON exporter
- justification - Variable in class worldBuilder.ResourceRule
-
Debug: explain the basis for the last bid
K
- keyPressed(KeyEvent) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- keyPressed(KeyEvent) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- keyPressed(KeyEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- keyPressed(KeyEvent) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- keyPressed(KeyEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- keyPressed(KeyEvent) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- keyReleased(KeyEvent) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- keyReleased(KeyEvent) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- keyReleased(KeyEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- keyReleased(KeyEvent) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- keyReleased(KeyEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- keyReleased(KeyEvent) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- keyTyped(KeyEvent) - Method in class worldBuilder.LandDialog
-
look for ENTER or ESC
- keyTyped(KeyEvent) - Method in class worldBuilder.MountainDialog
-
look for ENTER or ESC
- keyTyped(KeyEvent) - Method in class worldBuilder.RainDialog
-
look for ENTER or ESC
- keyTyped(KeyEvent) - Method in class worldBuilder.ResourceDialog
-
ENTER/ESC for accept or undo
- keyTyped(KeyEvent) - Method in class worldBuilder.RiverDialog
-
ENTER means accept, ESCAPE means cancel
- keyTyped(KeyEvent) - Method in class worldBuilder.RouteDialog
-
look for ENTER or ESC
- km(double) - Method in class worldBuilder.Parameters
-
turn a map distance into world km
L
- LAND - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- LandDialog - Class in worldBuilder
-
Dialog to adjust height, erosion and deposition
- LandDialog(Map) - Constructor for class worldBuilder.LandDialog
-
instantiate the widgets and register the listeners
- lapse_rate - Variable in class worldBuilder.Parameters
-
adiabatic lapse rate (degC/M): used to compute temperature changes associated w/altitude
- latitude - Variable in class worldBuilder.Parameters
-
default world latitude (deg)
- latitude(double) - Method in class worldBuilder.Parameters
-
translate map coordinate into a latitude
- LegendDisplay - Class in worldBuilder
-
a JFrame that displays a legend for map colors
- LegendDisplay(String, Color[], String[]) - Constructor for class worldBuilder.LegendDisplay
-
instantiate the legend display
- level - Variable in class worldBuilder.RPGMRule
-
RPGMaker map level
- levels - Variable in class worldBuilder.RPGMTiler
-
per point terrain level
- levels_max - Variable in class worldBuilder.Parameters
-
export max height/alt levels
- levels_min - Variable in class worldBuilder.Parameters
-
export min height/alt levels
- lexDesc(String) - Static method in class worldBuilder.CityDialog
-
lex the description field off of a nameMap attribute
- lexName(String) - Static method in class worldBuilder.CityDialog
-
lex the name field off of a nameMap attribute
- lexType(String) - Static method in class worldBuilder.CityDialog
-
lex the type field off of a nameMap attribute
- LINE - worldBuilder.Map.Selection
- linear(int, int, double) - Static method in class worldBuilder.Map
-
linear interpolation of a (color) value within a range
- loadRules(String) - Method in class worldBuilder.ResourceRule
-
load in resource placement rules
- logarithmic(int, int, double, double) - Static method in class worldBuilder.Map
-
logarithmic interpolation of a (color) value within a range
- longitude - Variable in class worldBuilder.Parameters
-
default world longitude (deg)
- longitude(double) - Method in class worldBuilder.Parameters
-
translate map coordinate into a longitude
- lookup(String) - Method in class worldBuilder.MapIndex
-
look up the Map ID associated with a name
- LOW - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- LuaWriter - Class in worldBuilder
-
Exporter to render a Cartesian map w/JSON descriptions of each point.
- LuaWriter(String) - Constructor for class worldBuilder.LuaWriter
-
create a new Foundation exporter
- LuaWriter.EntryPoint - Class in worldBuilder
-
Foundation needs to know the coordinates of the entry and exit points for each city/village.
- LuaWriter.MapInfo - Class in worldBuilder
- LuaWriter.Position - Class in worldBuilder
-
Most of the items on the map are defined by (x,y,z) positions
- LuaWriter.ResourceInfo - Class in worldBuilder
-
for reasons I don't understand, it also needs to now a reference position for each resource (even tho the map shows the position)
M
- m_width_divisor - Variable in class worldBuilder.Parameters
-
mountain width slider range
- main(String[]) - Static method in class worldBuilder.WorldBuilder
-
main application entry point
- makeMesh(MeshPoint[]) - Method in class worldBuilder.Mesh
-
turn a set of points into a mesh
- makePoints(int) - Method in class worldBuilder.Mesh
-
create a set of mesh points
- map - Variable in class worldBuilder.TradeRoutes
- map(String, String, double, LuaWriter.MapInfo[], boolean) - Method in class worldBuilder.LuaWriter
- Map - Class in worldBuilder
-
the displayable, resizeable, 2D representation of a mesh and the attributes of its points.
- Map(int, int) - Constructor for class worldBuilder.Map
-
instantiate a displayable map widget
- map_col(double) - Method in class worldBuilder.Map
-
return the Cartesian Map column for a Map Y coordinate
- map_height(int) - Method in class worldBuilder.Map
-
return height (in map units) of a number of pixels
- map_name - Variable in class worldBuilder.Parameters
-
name of this map
- map_row(double) - Method in class worldBuilder.Map
-
return the Cartesian Map column for a Map Y coordinate
- map_width(int) - Method in class worldBuilder.Map
-
return width (in map units) of a number of pixels
- map_x(int) - Method in class worldBuilder.Map
-
return map (-0.5 to 0.5) x position for a screen column
- map_y(int) - Method in class worldBuilder.Map
-
return map (-0.5 to 0.5) y position for a screen row
- Map.Selection - Enum in worldBuilder
-
selection types: points, line, rectangle, ...
- MapIndex - Class in worldBuilder
-
methods to read, digest and write an RPGMaker "MapInfos.json" file
- MapIndex(String) - Constructor for class worldBuilder.MapIndex
-
Digest an existing MapInfos.json
- MapInfo(String, double, double, double, double, double) - Constructor for class worldBuilder.LuaWriter.MapInfo
- MapListener - Interface in worldBuilder
-
interface for call-backs resulting from select clicks/drags on the Map
- mapName - Variable in class worldBuilder.LuaWriter.MapInfo
- maps - Variable in class worldBuilder.MapIndex
-
list of the maps in this index
- max_deposition - Variable in class worldBuilder.Map
-
results of hydrological computation
- max_erosion - Variable in class worldBuilder.Map
-
results of hydrological computation
- max_flux - Variable in class worldBuilder.Map
-
results of hydrological computation
- max_height - Variable in class worldBuilder.Map
-
results of hydrological computation
- MAX_PORTS - Static variable in class worldBuilder.FoundExporter
- max_rain - Variable in class worldBuilder.Map
-
rainfall
- max_slope - Variable in class worldBuilder.Map
-
results of hydrological computation
- max_velocity - Variable in class worldBuilder.Map
-
results of hydrological computation
- maxAltitude - Variable in class worldBuilder.ResourceRule
-
Altitude ranges for this rule
- maxDepth - Variable in class worldBuilder.ResourceRule
-
water-depth ranges for this rule
- maxFlux - Variable in class worldBuilder.ResourceRule
-
river flux range for this rule
- maxOffset - Variable in class worldBuilder.LuaWriter.MapInfo
- maxRain - Variable in class worldBuilder.ResourceRule
-
rainfall range for this rule
- maxScale - Variable in class worldBuilder.LuaWriter.MapInfo
- maxSlope - Variable in class worldBuilder.ResourceRule
-
slope ranges for this rule
- maxTemp - Variable in class worldBuilder.ResourceRule
-
Temperature range for this rule
- meanSummer() - Method in class worldBuilder.Parameters
-
mean Summer temperature (for this latitude)
- meanTemp() - Method in class worldBuilder.Parameters
-
mean temperature (for this latitude)
- meanWinter() - Method in class worldBuilder.Parameters
-
mean Winter temperature (for this latitude)
- mesh - Variable in class worldBuilder.Map
-
underlying Mesh of Voronoi points
- Mesh - Class in worldBuilder
-
a set of irregularly spaced interconnected points: all (x,y,z) coordinates are relative to the center of a (-0.5 to +0.5) unit-cube.
- Mesh() - Constructor for class worldBuilder.Mesh
-
create an initial (empty) array of MeshPoints
- MeshDialog - Class in worldBuilder
-
a Dialog to control the creation of a new (Voronoi) mesh
- MeshDialog(Map) - Constructor for class worldBuilder.MeshDialog
-
instantiate the dialog widgets and register the listeners
- MeshPoint - Class in worldBuilder
-
a MeshPoint has X and Y coordinates, and index, and neighbors
- MeshPoint(double, double) - Constructor for class worldBuilder.MeshPoint
-
instantiate a MeshPoint w/no index
- MeshPoint(double, double, int) - Constructor for class worldBuilder.MeshPoint
-
instantiate a MeshPoint w/known index
- MeshPointHasher - Class in worldBuilder
-
class generates a single unique MapPoint for each unique coordinate pair, and find the already allocated point when coordinates are repeated.
- MeshPointHasher(int, double, double) - Constructor for class worldBuilder.MeshPointHasher
-
allocate a hash table and vertex list
- min_flux - Variable in class worldBuilder.Map
-
results of hydrological computation
- min_height - Variable in class worldBuilder.Map
-
results of hydrological computation
- min_rain - Variable in class worldBuilder.Map
-
rainfall
- min_slope - Variable in class worldBuilder.Map
-
results of hydrological computation
- min_velocity - Variable in class worldBuilder.Map
-
results of hydrological computation
- minAltitude - Variable in class worldBuilder.ResourceRule
-
Altitude ranges for this rule
- minDepth - Variable in class worldBuilder.ResourceRule
-
water-depth ranges for this rule
- MINERAL - worldBuilder.AttributeEngine.WhichMap
- mineral_rules - Variable in class worldBuilder.Parameters
-
default mineral resources
- MineralDialog - Class in worldBuilder
-
Dialog to enable to populate MeshPoint Mineral attributes
- MineralDialog(Map) - Constructor for class worldBuilder.MineralDialog
-
instantiate the widgets and register the listeners
- MINERALS - Static variable in interface worldBuilder.Exporter
- minFlux - Variable in class worldBuilder.ResourceRule
-
river flux range for this rule
- minOffset - Variable in class worldBuilder.LuaWriter.MapInfo
- minRain - Variable in class worldBuilder.ResourceRule
-
rainfall range for this rule
- minScale - Variable in class worldBuilder.LuaWriter.MapInfo
- minSlope - Variable in class worldBuilder.ResourceRule
-
slope ranges for this rule
- minTemp - Variable in class worldBuilder.ResourceRule
-
Temperature range for this rule
- MOUNTAIN - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- MountainDialog - Class in worldBuilder
-
Dialog to create mountains and valleys.
- MountainDialog(Map) - Constructor for class worldBuilder.MountainDialog
-
instantiate the widgets and register the listeners
- mouseClicked(MouseEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- mouseClicked(MouseEvent) - Method in class worldBuilder.Map
-
mouse click at an on-map location
- mouseDragged(MouseEvent) - Method in class worldBuilder.Map
-
extend/alter the region being selected
- mouseEntered(MouseEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- mouseEntered(MouseEvent) - Method in class worldBuilder.Map
-
(perfunctory)
- mouseEntered(MouseEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- mouseExited(MouseEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- mouseExited(MouseEvent) - Method in class worldBuilder.Map
-
(perfunctory)
- mouseExited(MouseEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- mouseMoved(MouseEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- mouseMoved(MouseEvent) - Method in class worldBuilder.Map
-
(perfunctory)
- mouseMoved(MouseEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- mousePressed(MouseEvent) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- mousePressed(MouseEvent) - Method in class worldBuilder.Map
-
start the definition of region selection
- mousePressed(MouseEvent) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- mousePressed(MouseEvent) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- mousePressed(MouseEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- mousePressed(MouseEvent) - Method in class worldBuilder.RuleDebug
-
(perfunctory)
- mouseReleased(MouseEvent) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- mouseReleased(MouseEvent) - Method in class worldBuilder.Map
-
end the definition of a region selection
- mouseReleased(MouseEvent) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- mouseReleased(MouseEvent) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- mouseReleased(MouseEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- mouseReleased(MouseEvent) - Method in class worldBuilder.RuleDebug
-
(perfunctory)
- msl_range - Variable in class worldBuilder.Parameters
-
MSL slider range
N
- name - Variable in class worldBuilder.LuaWriter.ResourceInfo
- name - Variable in class worldBuilder.POI
- name - Variable in class worldBuilder.RpgmMap
-
file name within the project/map directory
- names - Variable in class worldBuilder.TradeRoutes
- nearest(double[]) - Method in class worldBuilder.Cartesian
-
use nearest MeshPoint value for every Cartesian cell
- nearest(double[]) - Method in class worldBuilder.Vicinity
-
return the value of the nearest MeshPoint
- Nearest - Class in worldBuilder
-
Nearest is the closest MeshPoint to an (x,y) coordinate This Vicinity sub-class is appropriate for things (like plant or mineral distribution) that do not interpolate.
- Nearest(Mesh, double, double) - Constructor for class worldBuilder.Nearest
-
create a new Vicinity from the closest MeshPoint
- NEAREST - worldBuilder.Cartesian.vicinity
- nearestValid(double[], double) - Method in class worldBuilder.Vicinity
-
return the value of the nearest MeshPoint with a VALID value
- neededInfo() - Method in interface worldBuilder.Exporter
-
return a list of the maps this exporter requires
- neededInfo() - Method in class worldBuilder.FoundExporter
-
return list of needed map up-loads
- neededInfo() - Method in class worldBuilder.JsonExporter
-
return list of needed map up-loads
- neededInfo() - Method in class worldBuilder.ObjectExporter
-
return list of needed map up-loads
- neededInfo() - Method in class worldBuilder.RPGMTiler
-
return list of needed map up-loads
- neighbor - Variable in class worldBuilder.MeshPoint
-
array of neighboring MeshPoints
- neighbors - Variable in class worldBuilder.MeshPoint
-
number of neighboring MeshPoints
- neighbors - Variable in class worldBuilder.RPGMRule
-
number of neighbors for auto-tiling
- neighbors - Variable in class worldBuilder.Vicinity
-
indices of the MeshPoints surrounding this vicinity
- NEIGHBORS - worldBuilder.Cartesian.vicinity
- next() - Method in class worldBuilder.Journey.NextSteps
- nextID() - Static method in class worldBuilder.MapIndex
-
return next ID for a new map
- NextSteps() - Constructor for class worldBuilder.Journey.NextSteps
- niceTics(int, int, boolean) - Static method in class worldBuilder.Parameters
-
attractive slider calibration
- NONE - worldBuilder.Map.Selection
- NONE - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- NUM_NEIGHBORS - Static variable in class worldBuilder.Vicinity
-
max number of MeshPoints that define a Vicinity (most are smaller)
- numVertices - Variable in class worldBuilder.MeshPointHasher
-
number of (already) recorded MeshPoints
O
- ObjectExport - Class in worldBuilder
-
Dialog to collect information for a experimental object export
- ObjectExport(Map) - Constructor for class worldBuilder.ObjectExport
-
create additional widgets and action listeners
- ObjectExporter - Class in worldBuilder
-
Exporter to render a simple Cartesian map with mountains, forests, etc overlayed (as discrete objects) on top of it.
- ObjectExporter(String, int, int) - Constructor for class worldBuilder.ObjectExporter
-
create a new Object Exporter exporter
- oceanic - Variable in class worldBuilder.Drainage
- on_screen(double, double) - Method in class worldBuilder.Map
-
is a map position within the current display window
- order - Variable in class worldBuilder.ResourceRule
-
when, in the sequence of bids, does this go
- Out_palette - Variable in class worldBuilder.Parameters
-
default export outsde palette
- OUT_TILES - Static variable in class worldBuilder.RPGMexport
- outlet - Variable in class worldBuilder.Drainage
- outwards(int, boolean) - Method in class worldBuilder.TerritoryEngine
-
Journey outwards from each city until we have covered the map.
- overlay_objects - Variable in class worldBuilder.Parameters
-
default export overlay objects
- OverlayRule - Class in worldBuilder
-
An extension of ResourceRules that includes information about RPGM tiles
- OverlayRule(String) - Constructor for class worldBuilder.OverlayRule
-
create a new rule
- overlays - Variable in class worldBuilder.ObjectExporter
-
try to find places for OverlayObjects on our map
- OW_palette - Variable in class worldBuilder.Parameters
-
default export overworld palette
- OW_TILES - Static variable in class worldBuilder.RPGMexport
P
- paint(Graphics) - Method in class worldBuilder.PreviewMap
-
repaint the built-up map
- paint(Graphics, int, int) - Method in class worldBuilder.CityMap
-
Display the streams and rivers
- paint(Graphics, int, int) - Method in class worldBuilder.RiverMap
-
Display the streams and rivers
- paint(Graphics, int, int, int) - Method in class worldBuilder.AltitudeMap
-
Render current mesh as an altitude map
- paint(Graphics, int, int, int) - Method in class worldBuilder.ErodeMap
-
Render current mesh as an erosion/deposition map
- paint(Graphics, int, int, int) - Method in class worldBuilder.FaunaMap
-
Display the streams and rivers
- paint(Graphics, int, int, int) - Method in class worldBuilder.FloraMap
-
Display the streams and rivers
- paint(Graphics, int, int, int) - Method in class worldBuilder.RainMap
-
Render current mesh as a rainfall map
- paint(Graphics, int, int, int) - Method in class worldBuilder.SoilMap
-
Render current mesh as an altitude map
- paint(Graphics, int, int, int) - Method in class worldBuilder.TopoMap
-
Render current mesh as a topographic map
- paint(Graphics, int, int, int) - Method in class worldBuilder.WaterMap
-
Render bodies of water
- paintComponent(Graphics) - Method in class worldBuilder.Map
-
repaint the entire displayed map pane
- Parameters - Class in worldBuilder
-
a Singleton class containing global program parameters.
- Parameters(String, int) - Constructor for class worldBuilder.Parameters
-
read parameter values from a configuration file
- parent - Variable in class worldBuilder.RpgmMap
-
map ID index of parent (containing) map
- parent_name - Variable in class worldBuilder.Parameters
-
RPGMaker parent map
- parms - Variable in class worldBuilder.TradeRoutes
- PASSABLE_WATER - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- PIT - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- placement(boolean[], AttributeEngine.WhichMap, double) - Method in class worldBuilder.AttributeEngine
-
update the MeshPoint attributes for every selected
- Placement - Class in worldBuilder
-
the Placement engine associates resources with MeshPoints based on bids resulting from ResourceRules.
- Placement(String, Map, double[]) - Constructor for class worldBuilder.Placement
-
instantiate a new Placement engine note that a Placement engine can be instantiated without a Map simply to load name<->resource ID mapping
- placementRules(String, String[], AttributeEngine.WhichMap) - Method in class worldBuilder.AttributeEngine
-
instantiate an auto-placement engine for the desired resource
- POI - Class in worldBuilder
-
a Point of Interest is a designated location on the map, presumably something that might be of interest to exporters
- POI(String, String, double, double) - Constructor for class worldBuilder.POI
- POIDialog - Class in worldBuilder
-
a Dialog to collect information about a Point of Interest
- POIDialog(Map) - Constructor for class worldBuilder.POIDialog
-
instantiate the POI information collection widgets
- POINT - worldBuilder.Map.Selection
- PointDebug - Class in worldBuilder
-
a JFrame that displays all the infomration about a selected mesh-point
- PointDebug(Map) - Constructor for class worldBuilder.PointDebug
-
instantiate the point information display, register for selection events
- pointName(int) - Method in class worldBuilder.Map
-
return a descriptive name string for a chosen point
- points - Variable in class worldBuilder.Parameters
-
new mesh initial points
- POINTS - worldBuilder.Map.Selection
- pointSelected(double, double) - Method in class worldBuilder.CityDialog
-
called whenever a point is selected on the map
- pointSelected(double, double) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- pointSelected(double, double) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- pointSelected(double, double) - Method in interface worldBuilder.MapListener
-
called when a point is selected on the map
- pointSelected(double, double) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- pointSelected(double, double) - Method in class worldBuilder.POIDialog
-
called whenever a point is selected on the map
- pointSelected(double, double) - Method in class worldBuilder.PointDebug
-
called whenever a point is selected on the map
- pointSelected(double, double) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- pointSelected(double, double) - Method in class worldBuilder.RegionDialog
-
(perfunctory)
- pointSelected(double, double) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- pointSelected(double, double) - Method in class worldBuilder.RiverDialog
-
called when a point is selected on the map
- pointSelected(double, double) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- pointSelected(double, double) - Method in class worldBuilder.ZoomDialog
-
(perfunctory)
- Polygon - Class in worldBuilder
-
Polygon is the set of connected MeshPoints surrounding an (x,y) coordinate This Vicnity sub-class yields satisfactory lake shores, where there is an abrupt transition from water to land at the altitude of the escape point.
- Polygon(Mesh, double, double) - Constructor for class worldBuilder.Polygon
-
create a new Vicinity of the surrounding Polygon
- POLYGON - worldBuilder.Cartesian.vicinity
- position - Variable in class worldBuilder.LuaWriter.ResourceInfo
- position(double, double) - Method in interface worldBuilder.Exporter
-
Set the lat/lon of the region being exported
- position(double, double) - Method in class worldBuilder.FoundExporter
- position(double, double) - Method in class worldBuilder.JsonExporter
-
Set the lat/lon of the region being exported
- position(double, double) - Method in class worldBuilder.ObjectExporter
-
Set the lat/lon of the region being exported
- position(double, double) - Method in class worldBuilder.RPGMTiler
-
Set the lat/lon of the region being exported
- Position(int, int, int) - Constructor for class worldBuilder.LuaWriter.Position
- prefabName - Variable in class worldBuilder.LuaWriter.MapInfo
- preview(Exporter.WhichMap, Color[]) - Method in interface worldBuilder.Exporter
-
generate a preview of the currently up-loaded export
- preview(Exporter.WhichMap, Color[]) - Method in class worldBuilder.FoundExporter
-
generate a preview of the currently up-loaded export
- preview(Exporter.WhichMap, Color[]) - Method in class worldBuilder.JsonExporter
-
generate a preview of the currently up-loaded export
- preview(Exporter.WhichMap, Color[]) - Method in class worldBuilder.ObjectExporter
-
generate a preview of the currently up-loaded export
- preview(Exporter.WhichMap, Color[]) - Method in class worldBuilder.RPGMTiler
-
generate an export preview, mapping levels to colors
- previewColor - Variable in class worldBuilder.ResourceRule
-
what color should this render as in previews
- previewColors() - Method in class worldBuilder.Placement
- PreviewMap - Class in worldBuilder
-
generic (small) preview map generator
- PreviewMap(String, Color[][], int) - Constructor for class worldBuilder.PreviewMap
-
instantiate a preview map JFrame
- process(Map) - Method in class worldBuilder.Script
-
process this script
- project_dir - Variable in class worldBuilder.Parameters
-
project export dir
- prologue(int, int, int) - Method in class worldBuilder.RPGMwriter
-
write out the prologue for a set of tables
- Proxcimity - Class in worldBuilder
-
Proxcimity is the set of MeshPoints nearest to an (x,y) coordinate This Vicnity sub-class yields satisfactory interpolations of continuous functions (like altitude).
- Proxcimity(Mesh, double, double) - Constructor for class worldBuilder.Proxcimity
-
create a new Vicinity from the closest MeshPoints
Q
- quickSort(MeshPoint[], int, int) - Static method in class worldBuilder.MeshPoint
-
(recursive) QuickSort an array of MapPoints
R
- radius - Variable in class worldBuilder.Parameters
-
planetary radius (km)
- RAIN - worldBuilder.AttributeEngine.WhichMap
- rain_max - Variable in class worldBuilder.Parameters
-
rain slider range
- RainDialog - Class in worldBuilder
-
a Dialog to control the direction and amount of rainfall on the world map.
- RainDialog(Map) - Constructor for class worldBuilder.RainDialog
-
instantiate the widgets and register the listeners
- RAINFALL - Static variable in interface worldBuilder.Exporter
- rainMap(double[][]) - Method in interface worldBuilder.Exporter
-
Up-load the annual rainfall for every tile
- rainMap(double[][]) - Method in class worldBuilder.FoundExporter
- rainMap(double[][]) - Method in class worldBuilder.JsonExporter
-
Up-load the annual rainfall for every tile
- rainMap(double[][]) - Method in class worldBuilder.ObjectExporter
-
Up-load the annual rainfall for every tile
- rainMap(double[][]) - Method in class worldBuilder.RPGMTiler
-
Up-load the annual rainfall for every tile
- RainMap - Class in worldBuilder
-
a class to render the world mesh rainfall as a 2D image in shades of blue-green
- RainMap(Map) - Constructor for class worldBuilder.RainMap
-
instantiate a rainfall map renderer
- raise(boolean[], double) - Method in class worldBuilder.TerrainEngine
-
raise or lower all points in a box
- RangeSlider - Class in worldBuilder
-
cusom-widget - a slider with upper and lower values
- RangeSlider() - Constructor for class worldBuilder.RangeSlider
-
Constructs a RangeSlider with default values of 0-100
- RangeSlider(int, int) - Constructor for class worldBuilder.RangeSlider
-
Constructs a RangeSlider with specified default minimum and maximum values.
- RawExport - Class in worldBuilder
-
Dialog to collect information for a Raw (JSON) export
- RawExport(Map) - Constructor for class worldBuilder.RawExport
-
Register our own action listners (BaseExport dialog is fine)
- read(String) - Method in class worldBuilder.Map
-
read a saved map in from a file
- read(String) - Method in class worldBuilder.Mesh
-
read mesh of MapPoints from a file
- recompute() - Method in class worldBuilder.Drainage
- recompute() - Method in class worldBuilder.WaterFlow
- RECTANGLE - worldBuilder.Map.Selection
- region_name - Variable in class worldBuilder.Parameters
-
world region name
- region_stats() - Method in class worldBuilder.Map
-
summarize the world topography and hydrology
- RegionDialog - Class in worldBuilder
-
Dialog to enable the creation a consistent map of a sub-region of the current world.
- RegionDialog(Map) - Constructor for class worldBuilder.RegionDialog
-
instantiate the widgets and register the listeners
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.ExportBase
-
MapListener for region selection changes
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- regionSelected(double, double, double, double, boolean) - Method in interface worldBuilder.MapListener
-
called whenever a region selection changes
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.MountainDialog
-
called whenever a (Map) region selection changes
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.RegionDialog
-
called whenever a region selection changes
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.RouteDialog
-
called whenever a (Map) region selection changes
- regionSelected(double, double, double, double, boolean) - Method in class worldBuilder.ZoomDialog
-
called whenever a region selection changes
- removeMapListener(MapListener) - Method in class worldBuilder.Map
-
un-register a selection event listener
- reset() - Method in class worldBuilder.TerritoryEngine
-
discard all records of previous expansions to enable new point-to-point routes
- ResourceDialog - Class in worldBuilder
-
Dialog to enable the setting of MeshPoint attributes (flora, minerals, etc)
- ResourceDialog(Map, AttributeEngine.WhichMap, String[], String[]) - Constructor for class worldBuilder.ResourceDialog
-
instantiate the widgets and register the listeners
- resourceID(String) - Method in class worldBuilder.Placement
- ResourceInfo(String, LuaWriter.Position) - Constructor for class worldBuilder.LuaWriter.ResourceInfo
- resourceNames() - Method in class worldBuilder.Placement
- ResourceRule - Class in worldBuilder
-
parameters and bids for a single resource (eg flora or mineral) that bids for MeshPoints or export tiles.
- ResourceRule(String) - Constructor for class worldBuilder.ResourceRule
-
create a new subtype
- ridge(double, double, double, double, double, double, double, int, int) - Method in class worldBuilder.TerrainEngine
-
lay out a potentially asymmetric mountain/pit or ridge/valley
- ridge(double, double, double, double, double, double, int) - Method in class worldBuilder.TerrainEngine
-
lay out a symmetric mountain/pit or ridge/valley
- river_flux - Variable in class worldBuilder.Parameters
-
min river flux (m^3/s)
- RiverDialog - Class in worldBuilder
-
Dialog to define the point at which an arterial river enters the map.
- RiverDialog(Map) - Constructor for class worldBuilder.RiverDialog
-
instantiate the widgets and register the listeners
- RiverMap - Class in worldBuilder
-
a class to render the oceans and rivers as an image in shades of blue
- RiverMap(Map) - Constructor for class worldBuilder.RiverMap
-
instantiate a river and water-body map renderer
- rockClasses - Static variable in class worldBuilder.MineralDialog
- rockColors - Variable in class worldBuilder.Map
- rockNames - Variable in class worldBuilder.Map
- route - Variable in class worldBuilder.Journey
- RouteDialog - Class in worldBuilder
-
Dialog to lay out trade routes
- RouteDialog(Map) - Constructor for class worldBuilder.RouteDialog
-
instantiate the widgets and register the listeners
- routes - Variable in class worldBuilder.TradeRoutes
- RPGMexport - Class in worldBuilder
-
Dialog to collect the parameters for an RPGMaker export.
- RPGMexport(String, Map) - Constructor for class worldBuilder.RPGMexport
-
figure out what export control widgets we need and create them
- RPGMLeveler - Class in worldBuilder
-
maps altitude/depth/slope information into RPGMaker "levels", through use of corresponding percentile-to-level maps.
- RPGMLeveler() - Constructor for class worldBuilder.RPGMLeveler
- RpgmMap - Class in worldBuilder
-
represents identifying information in an RPGMaker map
- RpgmMap(String) - Constructor for class worldBuilder.RpgmMap
-
instantiate a new map (within an index)
- RPGMRule - Class in worldBuilder
-
An extension of ResourceRules that includes information about RPGM tiles
- RPGMRule(String) - Constructor for class worldBuilder.RPGMRule
-
create a new rule
- RPGMTiler - Class in worldBuilder
-
exporter to write world map as tile numbers in RPGMaker levels
- RPGMTiler(String, int, int) - Constructor for class worldBuilder.RPGMTiler
-
create a new output writer
- RPGMwriter - Class in worldBuilder
-
write out a series of levels-of-tiles as an RPGMaker map
- RPGMwriter(FileWriter) - Constructor for class worldBuilder.RPGMwriter
-
crate an RPGMaker map writer
- rule_debug - Variable in class worldBuilder.Parameters
-
export rule to trace
- RuleDebug - Class in worldBuilder
-
Dialog to control debug output for Flora-placement-rule execution
- RuleDebug() - Constructor for class worldBuilder.RuleDebug
-
instantiate the dialog widgets and register listeners
- ruleFile - Static variable in class worldBuilder.ResourceRule
-
list of all ingested rules
- ruleName - Variable in class worldBuilder.ResourceRule
-
name of this rule and its class
- ruleset - Static variable in class worldBuilder.ResourceRule
S
- screen_x(double) - Method in class worldBuilder.Map
-
return pixel column for a given map x position
- screen_y(double) - Method in class worldBuilder.Map
-
return pixel row for a given map y position
- Script - Class in worldBuilder
- Script(String) - Constructor for class worldBuilder.Script
- sea_level - Variable in class worldBuilder.Parameters
-
default map sea level (m)
- sediment - Variable in class worldBuilder.Parameters
-
mountain height (m) above which the soil ceases to be sedimentary but becomes igneous/metamorphic
- selectLine(int, int, int, int) - Method in class worldBuilder.Map
-
highlight a line on the displayed map
- selectMode(Map.Selection) - Method in class worldBuilder.Map
-
tell map-selection tool what kind of selection we expect
- selectPoints(int, int, int, int, boolean) - Method in class worldBuilder.Map
-
highlight points in rectangular selection on the displayed map
- selectRect(int, int, int, int) - Method in class worldBuilder.Map
-
highlight a rectangular selection on the displayed map
- set_attribute(String, int) - Method in class worldBuilder.OverlayRule
-
called from ResourceRule.loadFile ...
- set_attribute(String, int) - Method in class worldBuilder.ResourceRule
- set_attribute(String, int) - Method in class worldBuilder.RPGMRule
-
called from ResourceRule.loadFile set an extended attribute (integer value)
- set_attribute(String, String) - Method in class worldBuilder.OverlayRule
-
called from ResourceRule.loadFile ...
- set_attribute(String, String) - Method in class worldBuilder.ResourceRule
- set_attribute(String, String) - Method in class worldBuilder.RPGMRule
-
called from ResourceRule.loadFile ...
- set_parms(double, double, double, double, double) - Method in class worldBuilder.TerritoryEngine
-
update the parameters that guide route selection
- set_range(String, String, double) - Method in class worldBuilder.OverlayRule
-
called from ResourceRule.loadFile ...
- set_range(String, String, double) - Method in class worldBuilder.ResourceRule
- set_range(String, String, double) - Method in class worldBuilder.RPGMRule
-
set an extended attribute (min/max double value)
- setDescription(String) - Method in class worldBuilder.Parameters
-
set world description string
- setDisplay(int, boolean) - Method in class worldBuilder.Map
-
enable/disable display elements
- setFaunaColors(Color[]) - Method in class worldBuilder.Map
-
update the mapping from flora types to preview colors
- setFaunaMap(double[]) - Method in class worldBuilder.Map
-
update the flora map for the current mesh
- setFaunaNames(String[]) - Method in class worldBuilder.Map
-
update the mapping from flora types to names
- setFloraColors(Color[]) - Method in class worldBuilder.Map
-
update the mapping from flora types to preview colors
- setFloraMap(double[]) - Method in class worldBuilder.Map
-
update the flora map for the current mesh
- setFloraNames(String[]) - Method in class worldBuilder.Map
-
update the mapping from flora types to names
- setHeightMap(double[]) - Method in class worldBuilder.Map
-
update the height map for the current mesth * @param newHeight new set of Z values
- setIncoming(double[]) - Method in class worldBuilder.Map
-
update the water-flow after a change to the incoming arterial river
- setIncoming(MeshPoint, double) - Method in class worldBuilder.TerrainEngine
-
set the incoming river flux for the specified MeshPoint
- setMesh(Mesh) - Method in class worldBuilder.Map
-
create a map around a new Mesh
- setRainMap(double[]) - Method in class worldBuilder.Map
-
update the rainfall map for the current mesth
- setRockColors(Color[]) - Method in class worldBuilder.Map
-
update the mapping from rock types to preview colors
- setRockNames(String[]) - Method in class worldBuilder.Map
-
update the mapping from mineral types to names
- setSeaLevel(double) - Method in class worldBuilder.Map
-
record a change in sea level
- setSoilMap(double[]) - Method in class worldBuilder.Map
-
update the soil map for the current mesh
- setUpperValue(int) - Method in class worldBuilder.RangeSlider
-
Sets the upper value in the range.
- setValue(int) - Method in class worldBuilder.RangeSlider
-
Sets the lower value in the range.
- setWindow(double, double, double, double) - Method in class worldBuilder.Map
- SHALLOW_WATER - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- SHOW_ALL - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_CITY - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_ERODE - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_FAUNA - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_FLORA - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_MESH - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_POINTS - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_RAIN - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_ROCKS - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_TOPO - Static variable in class worldBuilder.Map
-
options for enabled display types
- SHOW_WATER - Static variable in class worldBuilder.Map
-
options for enabled display types
- size() - Static method in class worldBuilder.ResourceRule
- slope(int, double) - Method in class worldBuilder.TerrainEngine
-
impose a slope on the entire map
- slope(int, int) - Method in class worldBuilder.RPGMTiler
-
aggregate slope
- SLOPE - Static variable in class worldBuilder.TerrainType
-
constants for defined TerrainTypes
- slope_init - Variable in class worldBuilder.Parameters
-
new mesh initial dz/dx
- SlopeDialog - Class in worldBuilder
-
Dialog to choose axis and inclination for a constant slope to the map.
- SlopeDialog(Map) - Constructor for class worldBuilder.SlopeDialog
-
instantiate the dialog widgets and register the listeners
- Smax - Variable in class worldBuilder.Parameters
-
max soil in moving water (liters/liter)
- smooth(double[][]) - Static method in class worldBuilder.Cartesian
-
perform Gaussian Blurr on a (potentially noisy) array
- soil - Variable in class worldBuilder.RPGMTiler
-
per point soil type
- soilMap(double[][], String[]) - Method in interface worldBuilder.Exporter
-
Up-load the soil type for every tile
- soilMap(double[][], String[]) - Method in class worldBuilder.FoundExporter
-
Up-load the soil type for every tile
- soilMap(double[][], String[]) - Method in class worldBuilder.JsonExporter
-
Up-load the soil type for every tile
- soilMap(double[][], String[]) - Method in class worldBuilder.ObjectExporter
-
Up-load the soil type for every tile
- soilMap(double[][], String[]) - Method in class worldBuilder.RPGMTiler
-
Up-load the soil type for every tile
- SoilMap - Class in worldBuilder
-
a class to render the MeshPoint soil types in shades of yellow-to-blue
- SoilMap(Map) - Constructor for class worldBuilder.SoilMap
-
instantiate a soil map generator
- SPHERICAL - Static variable in class worldBuilder.Parameters
-
mountain shape: rounded
- SQUARE - worldBuilder.Map.Selection
- SQUARE - Static variable in class worldBuilder.Parameters
-
mountain outline: square
- startDensities() - Method in class worldBuilder.LuaWriter
- startFrom(int) - Method in class worldBuilder.TerritoryEngine
-
add a new point to the list from which we expand outwards
- startList(String, String) - Method in class worldBuilder.RPGMwriter
-
write out the start of an object or array
- stateChanged(ChangeEvent) - Method in class worldBuilder.LandDialog
-
updates to the sliders
- stateChanged(ChangeEvent) - Method in class worldBuilder.MeshDialog
-
(perfunctory)
- stateChanged(ChangeEvent) - Method in class worldBuilder.MountainDialog
-
updates to the diameter/rounding sliders
- stateChanged(ChangeEvent) - Method in class worldBuilder.RainDialog
-
updates to the axis/inclination/profile sliders
- stateChanged(ChangeEvent) - Method in class worldBuilder.ResourceDialog
-
Slider changes
- stateChanged(ChangeEvent) - Method in class worldBuilder.RiverDialog
-
updates to flow slider
- stateChanged(ChangeEvent) - Method in class worldBuilder.RouteDialog
-
updates to the parameter sliders
- stateChanged(ChangeEvent) - Method in class worldBuilder.RPGMexport
-
record slider changes and note a re-export will be required
- stateChanged(ChangeEvent) - Method in class worldBuilder.SlopeDialog
-
updates to the axis/inclination sliders
- stateChanged(ChangeEvent) - Method in class worldBuilder.WorldBuilder
-
handle changes to erosion, sea-level and rainfall sliders
- stateChanged(ChangeEvent) - Method in class worldBuilder.WorldDialog
-
(perfunctory)
- stream_flux - Variable in class worldBuilder.Parameters
-
min stream flux (m^3/s)
- subregion(int) - Method in class worldBuilder.Map
-
create a new sub-region map
T
- taperedBid - Variable in class worldBuilder.ResourceRule
-
taper bids as we move away from mid-range
- temps(double, double, double) - Method in interface worldBuilder.Exporter
-
Set seasonal temperature range for region being exported
- temps(double, double, double) - Method in class worldBuilder.FoundExporter
- temps(double, double, double) - Method in class worldBuilder.JsonExporter
-
Set seasonal temperature range for region being exported
- temps(double, double, double) - Method in class worldBuilder.ObjectExporter
-
Set seasonal temperature range for region being exported
- temps(double, double, double) - Method in class worldBuilder.RPGMTiler
-
Set seasonal temperature range for region being exported
- terrain - Variable in class worldBuilder.RPGMRule
-
TerrainType for this rule
- TerrainEngine - Class in worldBuilder
- TerrainEngine(Map) - Constructor for class worldBuilder.TerrainEngine
- terrainType(int) - Static method in class worldBuilder.TerrainType
-
return terrain description string
- terrainType(String) - Static method in class worldBuilder.TerrainType
-
map a name into a TerrainType
- TerrainType - Class in worldBuilder
-
types of terrain known to the tile exporting engines
- TerrainType() - Constructor for class worldBuilder.TerrainType
- TerritoryEngine - Class in worldBuilder
- TerritoryEngine(Map) - Constructor for class worldBuilder.TerritoryEngine
-
MeshPoints are grouped into territories, based on what city they are closest too (not in km, but in travel days).
- tile_size - Variable in class worldBuilder.ExportEngine
- tile_size - Static variable in class worldBuilder.OverlayRule
-
RPGMaker tile set
- tile_size(int) - Method in class worldBuilder.ExportEngine
-
set the size of a tile for this export
- tileRule(int) - Static method in class worldBuilder.RPGMRule
-
return a reference to the first rule for a specified base tile
- tiles_max - Variable in class worldBuilder.Parameters
-
export # tiles warn limit
- tileSet - Static variable in class worldBuilder.RPGMRule
-
RPGMaker tile set
- tileSize(int) - Method in interface worldBuilder.Exporter
-
Set the size of a single tile
- tileSize(int) - Method in class worldBuilder.FoundExporter
- tileSize(int) - Method in class worldBuilder.JsonExporter
-
Set the size of a single tile
- tileSize(int) - Method in class worldBuilder.ObjectExporter
-
Set the size of a single tile
- tileSize(int) - Method in class worldBuilder.RPGMTiler
-
Set the size of a single tile
- tilt - Variable in class worldBuilder.Parameters
-
planeteary axis tilt (deg)
- title - Variable in class worldBuilder.Parameters
-
program name/version
- Tmax - Variable in class worldBuilder.Parameters
-
mean equitorial temp (degC)
- Tmin - Variable in class worldBuilder.Parameters
-
mean polar temp (degC)
- topo_major - Variable in class worldBuilder.Parameters
-
topo minor lines/major
- topo_minor - Variable in class worldBuilder.Parameters
-
topo meters/minor line
- TopoMap - Class in worldBuilder
-
a class to render a set of mesh points as a traditional topographic map image.
- TopoMap(Map) - Constructor for class worldBuilder.TopoMap
-
instantiate a (topographic lines) height map renderer
- toString() - Method in class worldBuilder.LuaWriter.EntryPoint
- toString() - Method in class worldBuilder.LuaWriter.MapInfo
- toString() - Method in class worldBuilder.LuaWriter.Position
-
return String representation of Position
- toString() - Method in class worldBuilder.LuaWriter.ResourceInfo
- toString() - Method in class worldBuilder.MeshPoint
- toString(String) - Method in class worldBuilder.LuaWriter.EntryPoint
-
return String representation of a City location
- toString(String) - Method in class worldBuilder.LuaWriter.MapInfo
-
return string representation of
- toString(String) - Method in class worldBuilder.LuaWriter.ResourceInfo
- TradeRoute - Class in worldBuilder
- TradeRoute(int[], int, double) - Constructor for class worldBuilder.TradeRoute
-
create a Route where the path and cost are known
- TradeRoute(Journey, Journey) - Constructor for class worldBuilder.TradeRoute
-
create a new TradeRoute between two outgoing paths
- tradeRoutes() - Method in class worldBuilder.Map
-
return list of trade routes
- tradeRoutes(LinkedList<TradeRoute>) - Method in class worldBuilder.Map
-
set the list of trade routes
- TradeRoutes - Class in worldBuilder
-
Before we create a new TradeRoute (path from point A to point B) we want to make sure we do not already have that path.
- TradeRoutes(Map) - Constructor for class worldBuilder.TradeRoutes
- tribute_max - Variable in class worldBuilder.Parameters
-
river flow slider range
- Tsummer - Variable in class worldBuilder.RPGMTiler
-
seasonal mean temperatures
- Twinter - Variable in class worldBuilder.RPGMTiler
-
seasonal mean temperatures
- type - Variable in class worldBuilder.POI
- typeList - Static variable in class worldBuilder.CityDialog
- typeMap - Variable in class worldBuilder.RPGMTiler
-
mapping from levels to TerrainTypes
- typeMap(int[]) - Method in class worldBuilder.RPGMwriter
-
set the level-to-TerrainType map
U
- undo() - Method in class worldBuilder.ResourceDialog
-
back out any uncommitted updates
- unit_d - Static variable in class worldBuilder.Parameters
-
Unit: compass dir
- unit_f - Static variable in class worldBuilder.Parameters
-
Unit: flow rate
- unit_p - Static variable in class worldBuilder.Parameters
-
Unit: screen res
- unit_r - Static variable in class worldBuilder.Parameters
-
Unit: rainfall
- unit_s - Static variable in class worldBuilder.Parameters
-
Unit: slope
- unit_t - Static variable in class worldBuilder.Parameters
-
Unit: temperature
- unit_v - Static variable in class worldBuilder.Parameters
-
Unit: velocity
- unit_V - Static variable in class worldBuilder.Parameters
-
Unit: volume
- unit_xy - Static variable in class worldBuilder.Parameters
-
Unit: distance
- unit_xy2 - Static variable in class worldBuilder.Parameters
-
Unit: land area
- unit_z - Static variable in class worldBuilder.Parameters
-
Unit: altitude
- update(boolean[], int[], String[]) - Method in class worldBuilder.Placement
-
populate the selected region w/resources based on our rules
- update(double, double, double, double, int[], String[]) - Method in class worldBuilder.Placement
- updateUI() - Method in class worldBuilder.RangeSlider
-
Overrides the superclass method to install the UI delegate to draw two thumbs.
V
- valueChanged(ListSelectionEvent) - Method in class worldBuilder.POIDialog
- valueOf(String) - Static method in enum worldBuilder.AttributeEngine.WhichMap
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum worldBuilder.Cartesian.vicinity
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum worldBuilder.Exporter.WhichMap
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum worldBuilder.Map.Selection
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum worldBuilder.AttributeEngine.WhichMap
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum worldBuilder.Cartesian.vicinity
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum worldBuilder.Exporter.WhichMap
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum worldBuilder.Map.Selection
-
Returns an array containing the constants of this enum type, in the order they are declared.
- Vd - Variable in class worldBuilder.Parameters
-
transition from deposition to silt (m/s)
- Ve - Variable in class worldBuilder.Parameters
-
transition from erosion to deposition (m/s)
- velocity(double) - Method in class worldBuilder.WaterFlow
-
estimated water flow velocity
- vertices - Variable in class worldBuilder.Mesh
-
the MeshPoints in this Mesh
- vertices - Variable in class worldBuilder.MeshPointHasher
-
list of (already) recorded MeshPoints
- Vicinity - Class in worldBuilder
-
find and interpolate values from the surrounding MeshPoints to any map coordinate ...
- Vicinity(Mesh, double, double) - Constructor for class worldBuilder.Vicinity
-
create a new (empty) vicinity
- vigor - Variable in class worldBuilder.ResourceRule
-
how high should this rule bid
- Vmax - Variable in class worldBuilder.Parameters
-
maximum possible water velocity (m/s)
- Vmin - Variable in class worldBuilder.Parameters
-
minimum possible water velocity (m/s)
W
- waterColor(int) - Method in class worldBuilder.RPGMTiler
-
water colors for flora previews
- waterflow - Variable in class worldBuilder.Map
- WaterFlow - Class in worldBuilder
- WaterFlow(Map) - Constructor for class worldBuilder.WaterFlow
-
compute water flow, water depth, and soil hydration Assertion: drainage has been called: oceanic and downHill are up-to-date
- waterMap(double[][]) - Method in interface worldBuilder.Exporter
-
Up-load the surface-water-depth (delta-Z) for every tile
- waterMap(double[][]) - Method in class worldBuilder.FoundExporter
-
Up-load the surface-water-depth for every tile
- waterMap(double[][]) - Method in class worldBuilder.JsonExporter
-
Up-load the surface-water-depth for every tile
- waterMap(double[][]) - Method in class worldBuilder.ObjectExporter
-
Up-load the surface-water-depth for every tile
- waterMap(double[][]) - Method in class worldBuilder.RPGMTiler
-
Up-load the surface-water-depth for every tile
- WaterMap - Class in worldBuilder
-
a class to render rivers, lakes, and oceans in shares of blue.
- WaterMap(Map) - Constructor for class worldBuilder.WaterMap
-
instantiate a river and water-body map renderer
- weight - Variable in class worldBuilder.LuaWriter.MapInfo
- width - Variable in class worldBuilder.Cartesian
-
number of tile columns in this map
- width - Variable in class worldBuilder.OverlayRule
-
dimensions (if this is a stamp)
- width - Variable in class worldBuilder.Parameters
-
display screen width (px)
- width - Variable in class worldBuilder.RPGMRule
-
dimensions (if this is a stamp)
- width(double, double) - Method in class worldBuilder.WaterFlow
-
estimated river width
- windowActivated(WindowEvent) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.MeshDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.RegionDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.RuleDebug
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.SlopeDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.WorldDialog
-
(perfunctory)
- windowActivated(WindowEvent) - Method in class worldBuilder.ZoomDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.MeshDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.RegionDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.RuleDebug
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.SlopeDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.WorldDialog
-
(perfunctory)
- windowClosed(WindowEvent) - Method in class worldBuilder.ZoomDialog
-
(perfunctory)
- windowClosing(WindowEvent) - Method in class worldBuilder.CityDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.ExportBase
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.LandDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.MeshDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.MountainDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.POIDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.PointDebug
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.RainDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.RegionDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.ResourceDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.RiverDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.RouteDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.RuleDebug
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.SlopeDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- windowClosing(WindowEvent) - Method in class worldBuilder.WorldDialog
-
Window Close event handler ...
- windowClosing(WindowEvent) - Method in class worldBuilder.ZoomDialog
-
Window Close event handler ...
- windowDeactivated(WindowEvent) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.MeshDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.RegionDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.RuleDebug
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.SlopeDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.WorldDialog
-
(perfunctory)
- windowDeactivated(WindowEvent) - Method in class worldBuilder.ZoomDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.MeshDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.RegionDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.RuleDebug
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.SlopeDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.WorldDialog
-
(perfunctory)
- windowDeiconified(WindowEvent) - Method in class worldBuilder.ZoomDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.MeshDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.RegionDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.RuleDebug
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.SlopeDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.WorldDialog
-
(perfunctory)
- windowIconified(WindowEvent) - Method in class worldBuilder.ZoomDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.CityDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.ExportBase
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.LandDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.MeshDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.MountainDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.POIDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.PointDebug
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.RainDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.RegionDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.ResourceDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.RiverDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.RouteDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.RuleDebug
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.SlopeDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.WorldBuilder
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.WorldDialog
-
(perfunctory)
- windowOpened(WindowEvent) - Method in class worldBuilder.ZoomDialog
-
(perfunctory)
- world_dir - Variable in class worldBuilder.Parameters
-
world open/save dir
- worldBuilder - package worldBuilder
- WorldBuilder - Class in worldBuilder
-
main class - instantiate JFrame, map and widgets and service control actions on them
- WorldBuilder(String) - Constructor for class worldBuilder.WorldBuilder
-
instantiate window containing map and menus
- WorldDialog - Class in worldBuilder
-
Dialog to gather information about the size and locaion of this map on the world.
- WorldDialog(boolean) - Constructor for class worldBuilder.WorldDialog
-
instantiate the dialog widgets and register the listeners
- worldParms() - Method in class worldBuilder.Parameters
-
print out the world configuration (after changes and reloads)
- write(String) - Method in class worldBuilder.Map
-
write a mesh of MapPoints out to a file
- writeAdjustedTable(int[][], int[][]) - Method in class worldBuilder.RPGMwriter
-
write out one table (numRows x numCols) w/autotile adjustments
- writeFile(String) - Method in interface worldBuilder.Exporter
-
Export the up-loaded information in selected format
- writeFile(String) - Method in class worldBuilder.FoundExporter
-
Export the up-loaded information in selected forma
- writeFile(String) - Method in class worldBuilder.JsonExporter
-
Export the up-loaded information in selected format
- writeFile(String) - Method in class worldBuilder.ObjectExporter
-
Export the up-loaded information in selected format
- writeFile(String) - Method in class worldBuilder.RPGMTiler
-
write out an RPGMaker map
- writeTable(int[][], boolean) - Method in class worldBuilder.RPGMwriter
-
write out one table (numRows x numCols)
- wrongFlora(String) - Method in class worldBuilder.ResourceRule
-
is this rule inapplicable to a particular floral class
- wrongTerrain(int) - Method in class worldBuilder.RPGMRule
-
is this rule inapplicable to a particular terrain
X
- x - Variable in class worldBuilder.LuaWriter.Position
- x - Variable in class worldBuilder.MeshPoint
-
Map coordinates of this point
- x - Variable in class worldBuilder.POI
- x - Variable in class worldBuilder.RpgmMap
-
RPGMaker big-map coordinates of the top left corner
- x(double) - Method in class worldBuilder.Parameters
-
turn a world distance into a map x/y value
- x_extent - Static variable in class worldBuilder.Parameters
-
map: X-range
- x_points - Variable in class worldBuilder.ExportEngine
- x_points - Variable in class worldBuilder.RPGMTiler
-
map dimensions (in tiles)
- xy_range - Variable in class worldBuilder.Parameters
-
default world max width (km)
Y
- y - Variable in class worldBuilder.LuaWriter.Position
- y - Variable in class worldBuilder.MeshPoint
-
Map coordinates of this point
- y - Variable in class worldBuilder.POI
- y - Variable in class worldBuilder.RpgmMap
-
RPGMaker big-map coordinates of the top left corner
- y_extent - Static variable in class worldBuilder.Parameters
-
map: Y-range
- y_points - Variable in class worldBuilder.ExportEngine
- y_points - Variable in class worldBuilder.RPGMTiler
-
map dimensions (in tiles)
Z
- z - Variable in class worldBuilder.LuaWriter.Position
- z(double) - Method in class worldBuilder.Parameters
-
turn a world height into a map z value
- z_extent - Static variable in class worldBuilder.Parameters
-
map: Z-range
- z_range - Variable in class worldBuilder.Parameters
-
default world max altitude (m)
- ZoomDialog - Class in worldBuilder
-
Dialog to (temporarily) zoom in on a small piece of the world map.
- ZoomDialog(Map) - Constructor for class worldBuilder.ZoomDialog
-
instantiate the dialog widgets and register the listeners
All Classes All Packages