All Classes
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All Classes Interface Summary Class Summary Enum Summary Class Description AltitudeMap a class to render the world mesh as a 2D brightness-for-altitude imageAttributeEngine AttributeEngine.WhichMap Cartesian a dense 2D array w/Cartesian coordinates, whose values have been interpolated from the Voronoi mesh points.Cartesian.vicinity types of vicinitiesCityDialog a Dialog to collect information about City LocationsCityMap a class to render Cities and trade routesDrainage engine to use topology to compute directions of water flowErodeMap a class to render world mesh erosion and deposition coloration: shades of violet for erosion, yellow for deposition.ExportBase a super-class for exporter dialogs - creates dialogs, handles handles region selection, pumps data to an ExporterExportEngine convert MeshPoint attributes into Cartesian tile attributes and pass them to an exporterExporter a class to write out a map for importation into other softwareExporter.WhichMap what type of preview are we to generate?FaunaDialog Dialog to enable to populate MeshPoint Fauna attributesFaunaMap a class to render the fauna as colored regionsFloraDialog Dialog to enable to populate MeshPoint floral attributesFloraMap a class to render the flora as colored regionsFoundationExport Dialog to collect information for a Raw (JSON) exportFoundExporter Exporter to render a Cartesian map w/JSON descriptions of each point.Journey These nodes are used to define territory and trade routes.JsonExporter Exporter to render a Cartesian map w/JSON descriptions of each point.LandDialog Dialog to adjust height, erosion and depositionLegendDisplay a JFrame that displays a legend for map colorsLuaWriter Exporter to render a Cartesian map w/JSON descriptions of each point.Map the displayable, resizeable, 2D representation of a mesh and the attributes of its points.Map.Selection selection types: points, line, rectangle, ...MapIndex methods to read, digest and write an RPGMaker "MapInfos.json" fileMapListener interface for call-backs resulting from select clicks/drags on the MapMesh a set of irregularly spaced interconnected points: all (x,y,z) coordinates are relative to the center of a (-0.5 to +0.5) unit-cube.MeshDialog a Dialog to control the creation of a new (Voronoi) meshMeshPoint a MeshPoint has X and Y coordinates, and index, and neighborsMeshPointHasher class generates a single unique MapPoint for each unique coordinate pair, and find the already allocated point when coordinates are repeated.MineralDialog Dialog to enable to populate MeshPoint Mineral attributesMountainDialog Dialog to create mountains and valleys.Nearest Nearest is the closest MeshPoint to an (x,y) coordinate This Vicinity sub-class is appropriate for things (like plant or mineral distribution) that do not interpolate.ObjectExport Dialog to collect information for a experimental object exportObjectExporter Exporter to render a simple Cartesian map with mountains, forests, etc overlayed (as discrete objects) on top of it.OverlayRule An extension of ResourceRules that includes information about RPGM tilesParameters a Singleton class containing global program parameters.Placement the Placement engine associates resources with MeshPoints based on bids resulting from ResourceRules.POI a Point of Interest is a designated location on the map, presumably something that might be of interest to exportersPOIDialog a Dialog to collect information about a Point of InterestPointDebug a JFrame that displays all the infomration about a selected mesh-pointPolygon Polygon is the set of connected MeshPoints surrounding an (x,y) coordinate This Vicnity sub-class yields satisfactory lake shores, where there is an abrupt transition from water to land at the altitude of the escape point.PreviewMap generic (small) preview map generatorProxcimity Proxcimity is the set of MeshPoints nearest to an (x,y) coordinate This Vicnity sub-class yields satisfactory interpolations of continuous functions (like altitude).RainDialog a Dialog to control the direction and amount of rainfall on the world map.RainMap a class to render the world mesh rainfall as a 2D image in shades of blue-greenRangeSlider cusom-widget - a slider with upper and lower valuesRawExport Dialog to collect information for a Raw (JSON) exportRegionDialog Dialog to enable the creation a consistent map of a sub-region of the current world.ResourceDialog Dialog to enable the setting of MeshPoint attributes (flora, minerals, etc)ResourceRule parameters and bids for a single resource (eg flora or mineral) that bids for MeshPoints or export tiles.RiverDialog Dialog to define the point at which an arterial river enters the map.RiverMap a class to render the oceans and rivers as an image in shades of blueRouteDialog Dialog to lay out trade routesRPGMexport Dialog to collect the parameters for an RPGMaker export.RPGMLeveler maps altitude/depth/slope information into RPGMaker "levels", through use of corresponding percentile-to-level maps.RpgmMap represents identifying information in an RPGMaker mapRPGMRule An extension of ResourceRules that includes information about RPGM tilesRPGMTiler exporter to write world map as tile numbers in RPGMaker levelsRPGMwriter write out a series of levels-of-tiles as an RPGMaker mapRuleDebug Dialog to control debug output for Flora-placement-rule executionScript SlopeDialog Dialog to choose axis and inclination for a constant slope to the map.SoilMap a class to render the MeshPoint soil types in shades of yellow-to-blueTerrainEngine TerrainType types of terrain known to the tile exporting enginesTerritoryEngine TopoMap a class to render a set of mesh points as a traditional topographic map image.TradeRoute TradeRoutes Before we create a new TradeRoute (path from point A to point B) we want to make sure we do not already have that path.Vicinity find and interpolate values from the surrounding MeshPoints to any map coordinate ...WaterFlow WaterMap a class to render rivers, lakes, and oceans in shares of blue.WorldBuilder main class - instantiate JFrame, map and widgets and service control actions on themWorldDialog Dialog to gather information about the size and locaion of this map on the world.ZoomDialog Dialog to (temporarily) zoom in on a small piece of the world map.