| Trees | Indices | Help | 
|---|
| 
       | 
  
A GameActor (typically a PC or NPC) is an agent that has a context and is capable of initiating and receiving actions.
    
  | 
|||
      
  | 
  |||
      
  | 
  |||
      
  | 
  |||
      
  | 
  |||
      
  | 
  |||
      
  | 
  |||
      
  | 
  |||
| 
     Inherited from  Inherited from  Inherited from   | 
  |||
    
  | 
|||
| 
     Inherited from   | 
  |||
    
  | 
|||
| 
     Inherited from   | 
  |||
    
  | 
|||
  
 create a new GameActor 
  | 
  
 Accept an attack, figure out if it hits, and how bad 
  | 
  
 receive and process the effects of an ATTACK (other actions are passed to our super-class) A standard attack comes with at-least two standard attributes: 
 
 
  | 
  
 return a list of possible interactions (w/this GameActor) 
  | 
  
 Initiate an action against a target 
  | 
| Trees | Indices | Help | 
|---|
| Generated by Epydoc 3.0.1 on Wed Aug 25 14:53:21 2021 | http://epydoc.sourceforge.net |