#include <map>
#include <string>
#include <vector>
#include <queue>
#include <algorithm>
#include <hash_map>
#include "SDL.h"
#include "SDL_opengl.h"
#include "glfuncs.h"
#include "Sprite.h"
#include "Tile.h"
#include "Person.h"
#include "SDL_mixer.h"
#include "Background.h"
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