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Enumerator
Here is a list of all file members with links to the files they belong to:
AItype :
Enemy.h
BULLET :
Object.h
CAMERA :
Object.h
checkCollisions() :
textureAdd.cpp
CollisionType :
Object.h
CUTSCENE :
Object.h
DOOR :
Object.h
DOWN :
Sprite.h
ENEMY :
Object.h
EVENTPOINT :
Object.h
FALLING :
Person.h
FOLLOWSHOOT :
Enemy.h
FOLLOWSHOOTAHEAD :
Enemy.h
JUMP :
Enemy.h
JUMPING :
Person.h
LEFT :
Sprite.h
main() :
textureAdd.cpp
,
main.cpp
MIDDLE :
Sprite.h
PLAYER :
Object.h
readFiles() :
textureAdd.cpp
RIGHT :
Sprite.h
RUNNING :
Person.h
SITANDSHOOT :
Enemy.h
STANDING :
Person.h
State :
Person.h
stripExtension() :
textureAdd.cpp
TILE :
Object.h
UP :
Sprite.h
xDirection :
Sprite.h
yDirection :
Sprite.h
Generated on Sat Apr 22 15:05:21 2006 for ProjectX by
1.4.6-NO