00001 #include "Screen.h"
00002 #include "Object.h"
00003 #include "CommandManager.h"
00004
00005 #include <iostream>
00006
00007 using namespace std;
00008
00009 Screen* Screen::_instance = NULL;
00010
00011 Screen::Screen()
00012 :_followMe(NULL)
00013 {
00014 _screen.h = HEIGHT;
00015 _screen.w = WIDTH;
00016 _screen.x = 0;
00017 _screen.y = 0;
00018
00019 _center.h = HEIGHT/3.0;
00020 _center.w = WIDTH/3.0;
00021 _center.x = WIDTH/3.0;
00022 _center.y = HEIGHT/3.0;
00023
00024 #if defined(_WIN32)
00025 char *gl_library = "OpenGL32.DLL";
00026 #elif defined(__QNXNTO__)
00027 char *gl_library = "libGL.so.3";
00028 #else
00029 char *gl_library = "libGL.so.1";
00030 #endif
00031
00032
00033 if (SDL_Init(SDL_INIT_VIDEO)<0)
00034 {
00035 printf("Unable to init SDL : %s\n",SDL_GetError());
00036 exit(1);
00037 }
00038
00039 atexit(SDL_Quit);
00040
00041 if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0)
00042 {
00043 printf("Unable to set GL attribute : %s\n",SDL_GetError());
00044 exit(1);
00045 }
00046
00047 if (SDL_GL_LoadLibrary(gl_library)<0)
00048 {
00049 printf("Unable to dynamically open GL lib : %s\n",SDL_GetError());
00050 exit(1);
00051 }
00052
00053 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
00054 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
00055 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
00056 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
00057 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 32);
00058
00059 if (SDL_SetVideoMode(_screen.w,_screen.h,32,SDL_OPENGL)==NULL)
00060 {
00061 printf("Unable to open video mode : %s\n",SDL_GetError());
00062 exit(1);
00063 }
00064
00065
00066 SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" );
00067
00068 glfuncs::instance()->glViewport(0,0,_screen.w,_screen.h);
00069 glfuncs::instance()->glMatrixMode(GL_PROJECTION);
00070 glfuncs::instance()->glLoadIdentity();
00071
00072 glfuncs::instance()->glOrtho(0.0f, _screen.w, _screen.h, 0.0f, -1.0f, 1.0f);
00073
00074 glfuncs::instance()->glMatrixMode(GL_MODELVIEW);
00075 glfuncs::instance()->glLoadIdentity();
00076
00077 glfuncs::instance()->glClearColor(0.0f,0.0f,0.0f,0.5f);
00078 glfuncs::instance()->glClearDepth(1.0f);
00079 glfuncs::instance()->glDepthFunc(GL_LEQUAL);
00080 glfuncs::instance()->glEnable(GL_DEPTH_TEST);
00081 glfuncs::instance()->glShadeModel(GL_SMOOTH);
00082 glfuncs::instance()->glDisable(GL_CULL_FACE);
00083 glfuncs::instance()->glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
00084
00085 glfuncs::instance()->glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
00086 glfuncs::instance()->glEnable( GL_BLEND );
00087
00088 glfuncs::instance()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00089 glfuncs::instance()->glEnable(GL_TEXTURE_2D);
00090 }
00091
00092 Screen* Screen::instance()
00093 {
00094 if(!_instance)
00095 _instance = new Screen();
00096 return _instance;
00097 }
00098
00099 void Screen::drawLevel(int texture, GLfloat texCoords[4], SDL_Rect quad)
00100 {
00101 if(glfuncs::intersect(quad,_screen)) {
00102 int x1 = quad.x - _screen.x;
00103 int x2 = x1 + quad.w;
00104 int y1 = quad.y - _screen.y;
00105 int y2 = y1 + quad.h;
00106
00107 glfuncs::instance()->glBindTexture(GL_TEXTURE_2D, texture);
00108 glfuncs::instance()->glBegin(GL_QUADS);
00109 glfuncs::instance()->glTexCoord2f(texCoords[0],texCoords[1]); glfuncs::instance()->glVertex2f(x1,y1);
00110 glfuncs::instance()->glTexCoord2f(texCoords[2],texCoords[1]); glfuncs::instance()->glVertex2f(x2,y1);
00111 glfuncs::instance()->glTexCoord2f(texCoords[2],texCoords[3]); glfuncs::instance()->glVertex2f(x2,y2);
00112 glfuncs::instance()->glTexCoord2f(texCoords[0],texCoords[3]); glfuncs::instance()->glVertex2f(x1,y2);
00113 glfuncs::instance()->glEnd();
00114 }
00115 }
00116
00117 void Screen::drawScreen(int texture, GLfloat texCoords[4], SDL_Rect quad)
00118 {
00119 int x1 = quad.x;
00120 int x2 = x1 + quad.w;
00121 int y1 = quad.y;
00122 int y2 = y1 + quad.h;
00123
00124 glfuncs::instance()->glBindTexture(GL_TEXTURE_2D, texture);
00125 glfuncs::instance()->glBegin(GL_QUADS);
00126 glfuncs::instance()->glTexCoord2f(texCoords[0],texCoords[1]); glfuncs::instance()->glVertex2f(x1,y1);
00127 glfuncs::instance()->glTexCoord2f(texCoords[2],texCoords[1]); glfuncs::instance()->glVertex2f(x2,y1);
00128 glfuncs::instance()->glTexCoord2f(texCoords[2],texCoords[3]); glfuncs::instance()->glVertex2f(x2,y2);
00129 glfuncs::instance()->glTexCoord2f(texCoords[0],texCoords[3]); glfuncs::instance()->glVertex2f(x1,y2);
00130 glfuncs::instance()->glEnd();
00131 }
00132
00133 void Screen::drawCutScene(std::string cutSceneText)
00134 {
00135 glfuncs::instance()->glDisable(GL_TEXTURE_2D);
00136
00137
00138 glfuncs::instance()->glColor4f(0,0,0,1);
00139
00140 glfuncs::instance()->glBegin(GL_QUADS);
00141 glfuncs::instance()->glVertex2f(0,0);
00142 glfuncs::instance()->glVertex2f(_screen.w,0);
00143 glfuncs::instance()->glVertex2f(_screen.w,_screen.h/CSFRAC);
00144 glfuncs::instance()->glVertex2f(0,_screen.h/CSFRAC);
00145 glfuncs::instance()->glEnd();
00146
00147 glfuncs::instance()->glBegin(GL_QUADS);
00148 glfuncs::instance()->glVertex2f(0,_screen.h-_screen.h/CSFRAC);
00149 glfuncs::instance()->glVertex2f(_screen.w,_screen.h-_screen.h/CSFRAC);
00150 glfuncs::instance()->glVertex2f(_screen.w,_screen.h);
00151 glfuncs::instance()->glVertex2f(0,_screen.h);
00152 glfuncs::instance()->glEnd();
00153
00154 glfuncs::instance()->glColor4f(1,1,1,1);
00155
00156 glfuncs::instance()->glRasterPos2f(100,_screen.h-_screen.h/CSFRAC + 20);
00157 glfuncs::instance()->glPrint(cutSceneText);
00158
00159 glfuncs::instance()->glEnable(GL_TEXTURE_2D);
00160 }
00161
00162 void Screen::registerFollowObj(Object * o)
00163 {
00164 _followMe = o;
00165 }
00166
00167 void Screen::move(int x, int y)
00168 {
00169 _screen.y += y;
00170 _screen.x += x;
00171 _center.y += y;
00172 _center.x += x;
00173 }
00174
00175
00176 void Screen::update()
00177 {
00178 if( _followMe == NULL )
00179 return;
00180
00181 SDL_Rect follow = _followMe->getBox();
00182
00183 int x,y;
00184 if(!glfuncs::intersectX(follow,_center,&x))
00185 move(x,0);
00186 if(!glfuncs::intersectY(follow,_center,&y))
00187 move(0,y);
00188 }
00189