| _box | Object | [protected] |
| _collidable | Object | [protected] |
| _damage | Bullet | [protected] |
| _depth | Object | [protected] |
| _id | Object | [protected] |
| _shooter | Bullet | [protected] |
| _sprite | Bullet | [protected] |
| _type | Object | [protected] |
| _xDirection | Bullet | [protected] |
| _xVelocity | Bullet | [protected] |
| _yDirection | Bullet | [protected] |
| _yVelocity | Bullet | [protected] |
| Bullet(Person *shooter, int bulletSpeed, xDirection xDir, yDirection yDir) | Bullet | |
| collidable() | Object | [inline] |
| collide(Object *o) | Bullet | [virtual] |
| control() | Object | [inline, virtual] |
| draw() | Bullet | [virtual] |
| getBox() | Object | [inline, virtual] |
| getDamage() | Bullet | [inline] |
| getDepth() | Object | [inline] |
| getType() | Object | [inline] |
| id() | Object | [inline, virtual] |
| load(List *objInfo) | Object | [inline, virtual] |
| loadObject(std::string filename, int x, int y) | Object | [static] |
| Object() | Object | |
| Object(List *objInfo, int x, int y) | Object | |
| setCollidable(bool b) | Object | [inline] |
| setDepth(double depth) | Object | [inline] |
| setId(std::string id) | Object | [inline, virtual] |
| setType(CollisionType type) | Object | [inline] |
| update() | Bullet | [virtual] |