Here is a list of all class members with links to the classes they belong to:
- _accel
: Person
- _active
: EventPoint, CutScene
- _addQueue
: Level
- _airAccel
: Person
- _airDrag
: Person
- _background
: Level
- _box
: Object
- _brain
: Enemy
- _bulletSpeed
: Person
- _center
: Screen
- _closedSprite
: Door
- _collidable
: Object
- _collideEvent
: EventPoint
- _collideList
: EventPoint
- _controllers
: Control
- _coords
: Sprite
- _createdSprites
: ShowOneSprite, AnimatedSprite
- _crouch
: CrouchCommand
- _crouching
: Person
- _currentLevel
: CollisionHandler
- _cutScene
: Level, SetCutSceneCommand
- _cutSceneText
: Level
- _damage
: Bullet
- _deleteQueue
: Level
- _demoCommands
: CommandManager
- _demoTime
: CommandManager
- _depth
: Object, Background
- _dHealth
: AddHealthCommand
- _direction
: Sprite
- _door
: SetDoorLockCommand
- _drawnObjects
: Level
- _filename
: Sprite, PlayScriptCommand, PlaySoundCommand, PlayMusicCommand
- _filenamebase
: Level
- _followMe
: Screen
- _framesSinceShoot
: Person
- _gravity
: Person
- _groundDrag
: Person
- _hasSprite
: EventPoint
- _health
: Person
- _height
: Level
- _hTexture
: Sprite
- _id
: Object, StopPersonCommand, EndLevelCommand, AddScoreCommand, SetDoorLockCommand, AddHealthCommand, AimCommand, SetCutSceneCommand, PlayScriptCommand, SetControlCommand, SetCameraCommand, CutSceneTextCommand, ShootCommand, ShootInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, PlaySoundCommand, PlayMusicCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand
- _ids
: Level
- _index
: ShowOneSprite, AnimatedSprite
- _instance
: Screen, Level, glfuncs, CommandManager, CollisionHandler
- _item
: List
- _jumpReset
: Person
- _jumpTimer
: Person
- _keyTimer
: CutScene
- _lineNumber
: Parser, Atom, List
- _locked
: Door, SetDoorLockCommand
- _loop
: AnimatedSprite
- _maxFallRate
: Person
- _maxJumpTime
: Person
- _maxXVel
: Person
- _maxYVel
: Person
- _music
: Level, PlayMusicCommand
- _next
: List
- _object
: SetControlCommand, SetCameraCommand
- _objects
: Level
- _objectsLoaded
: Level
- _open
: Door
- _openSprite
: Door
- _person
: StopPersonCommand, AddHealthCommand, AimCommand, ShootCommand, ShootInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand
- _playCommands
: CommandManager
- _player
: Level
- _playing
: CommandManager
- _playTime
: CommandManager
- _previousX
: Person
- _previousY
: Person
- _prevXDirection
: Person
- _range
: FollowPlayerInRangeCommand
- _recording
: CommandManager
- _rect
: Sprite
- _scene
: CutScene
- _score
: Level, AddScoreCommand
- _screen
: Screen
- _shooter
: Bullet
- _shootRange
: ShootInRangeCommand
- _sounds
: Level
- _sprite
: Tile, Person, EventPoint, Bullet
- _sprites
: ShowOneSprite, AnimatedSprite
- _state
: Person
- _string
: Atom
- _target
: AimCommand
- _text
: CutSceneTextCommand
- _tiles
: Level
- _time
: AnimatedSprite
- _totalTime
: AnimatedSprite
- _type
: Object
- _waitShoot
: Person
- _wallJumpReset
: Person
- _width
: Level
- _xDir
: AimCommand, TurnCommand, MoveCommand, JumpCommand
- _xDirection
: Person, Bullet
- _xVelocity
: Person, Bullet
- _yDir
: AimCommand
- _yDirection
: Person, Bullet
- _yVelocity
: Person, Bullet
Generated on Sat Apr 22 15:05:21 2006 for ProjectX by
1.4.6-NO