Here is a list of all class members with links to the classes they belong to:
- _accel
: Person
 - _active
: EventPoint, CutScene
 - _addQueue
: Level
 - _airAccel
: Person
 - _airDrag
: Person
 - _background
: Level
 - _box
: Object
 - _brain
: Enemy
 - _bulletSpeed
: Person
 - _center
: Screen
 - _closedSprite
: Door
 - _collidable
: Object
 - _collideEvent
: EventPoint
 - _collideList
: EventPoint
 - _controllers
: Control
 - _coords
: Sprite
 - _createdSprites
: ShowOneSprite, AnimatedSprite
 - _crouch
: CrouchCommand
 - _crouching
: Person
 - _currentLevel
: CollisionHandler
 - _cutScene
: Level, SetCutSceneCommand
 - _cutSceneText
: Level
 - _damage
: Bullet
 - _deleteQueue
: Level
 - _demoCommands
: CommandManager
 - _demoTime
: CommandManager
 - _depth
: Object, Background
 - _dHealth
: AddHealthCommand
 - _direction
: Sprite
 - _door
: SetDoorLockCommand
 - _drawnObjects
: Level
 - _filename
: Sprite, PlayScriptCommand, PlaySoundCommand, PlayMusicCommand
 - _filenamebase
: Level
 - _followMe
: Screen
 - _framesSinceShoot
: Person
 - _gravity
: Person
 - _groundDrag
: Person
 - _hasSprite
: EventPoint
 - _health
: Person
 - _height
: Level
 - _hTexture
: Sprite
 - _id
: Object, StopPersonCommand, EndLevelCommand, AddScoreCommand, SetDoorLockCommand, AddHealthCommand, AimCommand, SetCutSceneCommand, PlayScriptCommand, SetControlCommand, SetCameraCommand, CutSceneTextCommand, ShootCommand, ShootInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, PlaySoundCommand, PlayMusicCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand
 - _ids
: Level
 - _index
: ShowOneSprite, AnimatedSprite
 - _instance
: Screen, Level, glfuncs, CommandManager, CollisionHandler
 - _item
: List
 - _jumpReset
: Person
 - _jumpTimer
: Person
 - _keyTimer
: CutScene
 - _lineNumber
: Parser, Atom, List
 - _locked
: Door, SetDoorLockCommand
 - _loop
: AnimatedSprite
 - _maxFallRate
: Person
 - _maxJumpTime
: Person
 - _maxXVel
: Person
 - _maxYVel
: Person
 - _music
: Level, PlayMusicCommand
 - _next
: List
 - _object
: SetControlCommand, SetCameraCommand
 - _objects
: Level
 - _objectsLoaded
: Level
 - _open
: Door
 - _openSprite
: Door
 - _person
: StopPersonCommand, AddHealthCommand, AimCommand, ShootCommand, ShootInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand
 - _playCommands
: CommandManager
 - _player
: Level
 - _playing
: CommandManager
 - _playTime
: CommandManager
 - _previousX
: Person
 - _previousY
: Person
 - _prevXDirection
: Person
 - _range
: FollowPlayerInRangeCommand
 - _recording
: CommandManager
 - _rect
: Sprite
 - _scene
: CutScene
 - _score
: Level, AddScoreCommand
 - _screen
: Screen
 - _shooter
: Bullet
 - _shootRange
: ShootInRangeCommand
 - _sounds
: Level
 - _sprite
: Tile, Person, EventPoint, Bullet
 - _sprites
: ShowOneSprite, AnimatedSprite
 - _state
: Person
 - _string
: Atom
 - _target
: AimCommand
 - _text
: CutSceneTextCommand
 - _tiles
: Level
 - _time
: AnimatedSprite
 - _totalTime
: AnimatedSprite
 - _type
: Object
 - _waitShoot
: Person
 - _wallJumpReset
: Person
 - _width
: Level
 - _xDir
: AimCommand, TurnCommand, MoveCommand, JumpCommand
 - _xDirection
: Person, Bullet
 - _xVelocity
: Person, Bullet
 - _yDir
: AimCommand
 - _yDirection
: Person, Bullet
 - _yVelocity
: Person, Bullet
 
Generated on Sat Apr 22 15:05:21 2006 for ProjectX by 
 1.4.6-NO