#include <Command.h>
Inheritance diagram for ShootInRangeCommand:
Public Member Functions | |
ShootInRangeCommand (Person *person, int range) | |
ShootInRangeCommand (List *command) | |
void | execute () |
std::string | getString () |
Static Public Member Functions | |
static std::string | id () |
Private Attributes | |
Person * | _person |
int | _shootRange |
Static Private Attributes | |
static const std::string | _id = "shootPlayer" |
Definition at line 157 of file Command.h.
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Definition at line 14 of file ShootInRangeCommand.cpp. |
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Definition at line 19 of file ShootInRangeCommand.cpp. References _person, _shootRange, List::firstInt(), List::firstString(), Level::getObject(), Level::instance(), and List::rest(). |
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Implements Command. Definition at line 27 of file ShootInRangeCommand.cpp. References _person, _shootRange, Object::getBox(), Level::getPlayer(), Level::instance(), glfuncs::intersectX(), and glfuncs::intersectY(). |
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Implements Command. Definition at line 40 of file ShootInRangeCommand.cpp. References _id, _person, _shootRange, List::getString(), Object::id(), and List::snoc(). |
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Definition at line 165 of file Command.h. References _id. Referenced by Command::loadCommand(). |
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Definition at line 169 of file Command.h. Referenced by getString(), and id(). |
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Definition at line 167 of file Command.h. Referenced by execute(), getString(), and ShootInRangeCommand(). |
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Definition at line 168 of file Command.h. Referenced by execute(), getString(), and ShootInRangeCommand(). |