#include <CutScene.h>
Inheritance diagram for CutScene:

Public Member Functions | |
| CutScene (List *info, int x, int y) | |
| ~CutScene () | |
| void | load (List *info) | 
| void | update () | 
| void | draw () | 
| void | collide (Object *o) | 
| void | control () | 
Private Member Functions | |
| void | runScene () | 
Private Attributes | |
| bool | _active | 
| std::queue< List * > | _scene | 
| int | _keyTimer | 
Definition at line 9 of file CutScene.h.
      
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 Definition at line 7 of file CutScene.cpp. References Object::_type, CUTSCENE, and load().  | 
  
      
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 Definition at line 14 of file CutScene.cpp. References _scene.  | 
  
      
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 Reimplemented from Object. Definition at line 35 of file CutScene.cpp. References _active, Object::getType(), PLAYER, and runScene().  | 
  
      
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 Reimplemented from Object. Definition at line 43 of file CutScene.cpp. References _keyTimer, and runScene().  | 
  
      
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 Implements Object. Definition at line 16 of file CutScene.h.  | 
  
      
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 Reimplemented from Object. Definition at line 23 of file CutScene.cpp. References _scene, List::empty(), List::firstList(), and List::rest(). Referenced by CutScene().  | 
  
      
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 Definition at line 53 of file CutScene.cpp. References Object::_id, and _scene.  | 
  
      
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 Reimplemented from Object. Definition at line 15 of file CutScene.h. References _keyTimer.  | 
  
      
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 Definition at line 20 of file CutScene.h. Referenced by collide().  | 
  
      
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 Definition at line 23 of file CutScene.h.  | 
  
      
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 Definition at line 21 of file CutScene.h. Referenced by load(), runScene(), and ~CutScene().  | 
  
 1.4.6-NO