_box | Object | [protected] |
_closedSprite | Door | [private] |
_collidable | Object | [protected] |
_depth | Object | [protected] |
_id | Object | [protected] |
_locked | Door | [private] |
_open | Door | [private] |
_openSprite | Door | [private] |
_type | Object | [protected] |
collidable() | Object | [inline] |
collide(Object *o) | Door | [virtual] |
control() | Object | [inline, virtual] |
Door(List *info, int x, int y) | Door | |
draw() | Door | [virtual] |
getBox() | Object | [inline, virtual] |
getDepth() | Object | [inline] |
getType() | Object | [inline] |
id() | Object | [inline, virtual] |
load(List *info) | Door | [virtual] |
loadObject(std::string filename, int x, int y) | Object | [static] |
Object() | Object | |
Object(List *objInfo, int x, int y) | Object | |
setCollidable(bool b) | Object | [inline] |
setDepth(double depth) | Object | [inline] |
setId(std::string id) | Object | [inline, virtual] |
setLock(bool locked) | Door | [inline] |
setOpen(bool open) | Door | |
setType(CollisionType type) | Object | [inline] |
update() | Door | [inline, virtual] |