| _box | Object | [protected] |
| _closedSprite | Door | [private] |
| _collidable | Object | [protected] |
| _depth | Object | [protected] |
| _id | Object | [protected] |
| _locked | Door | [private] |
| _open | Door | [private] |
| _openSprite | Door | [private] |
| _type | Object | [protected] |
| collidable() | Object | [inline] |
| collide(Object *o) | Door | [virtual] |
| control() | Object | [inline, virtual] |
| Door(List *info, int x, int y) | Door | |
| draw() | Door | [virtual] |
| getBox() | Object | [inline, virtual] |
| getDepth() | Object | [inline] |
| getType() | Object | [inline] |
| id() | Object | [inline, virtual] |
| load(List *info) | Door | [virtual] |
| loadObject(std::string filename, int x, int y) | Object | [static] |
| Object() | Object | |
| Object(List *objInfo, int x, int y) | Object | |
| setCollidable(bool b) | Object | [inline] |
| setDepth(double depth) | Object | [inline] |
| setId(std::string id) | Object | [inline, virtual] |
| setLock(bool locked) | Door | [inline] |
| setOpen(bool open) | Door | |
| setType(CollisionType type) | Object | [inline] |
| update() | Door | [inline, virtual] |