_accel | Person | [protected] |
_airAccel | Person | [protected] |
_airDrag | Person | [protected] |
_box | Object | [protected] |
_bulletSpeed | Person | [protected] |
_collidable | Object | [protected] |
_crouching | Person | [protected] |
_depth | Object | [protected] |
_framesSinceShoot | Person | [protected] |
_gravity | Person | [protected] |
_groundDrag | Person | [protected] |
_health | Person | [protected] |
_id | Object | [protected] |
_jumpReset | Person | [protected] |
_jumpTimer | Person | [protected] |
_maxFallRate | Person | [protected] |
_maxJumpTime | Person | [protected] |
_maxXVel | Person | [protected] |
_maxYVel | Person | [protected] |
_previousX | Person | [protected] |
_previousY | Person | [protected] |
_prevXDirection | Person | [protected] |
_sprite | Person | [protected] |
_state | Person | [protected] |
_type | Object | [protected] |
_waitShoot | Person | [protected] |
_wallJumpReset | Person | [protected] |
_xDirection | Person | [protected] |
_xVelocity | Person | [protected] |
_yDirection | Person | [protected] |
_yVelocity | Person | [protected] |
addHealth(int dHealth) | Person | [inline] |
aim(yDirection direction) | Person | [inline] |
collidable() | Object | [inline] |
collide(Object *o) | Person | [virtual] |
control() | Player | [virtual] |
crouch() | Person | |
die() | Person | [protected, virtual] |
draw() | Person | [virtual] |
getAccel() | Person | |
getBox() | Object | [inline, virtual] |
getDepth() | Object | [inline] |
getHealth() | Person | [inline] |
getType() | Object | [inline] |
id() | Object | [inline, virtual] |
incrVelocity(int xVel, int yVel) | Person | |
jump(xDirection xDir) | Person | |
jumpReset() | Person | |
load(List *personInfo) | Person | [virtual] |
loadObject(std::string filename, int x, int y) | Object | [static] |
Object() | Object | |
Object(List *objInfo, int x, int y) | Object | |
Person(List *personInfo, int x, int y) | Person | |
Player(List *playerInfo, int x, int y) | Player | |
setCollidable(bool b) | Object | [inline] |
setDepth(double depth) | Object | [inline] |
setId(std::string id) | Object | [inline, virtual] |
setType(CollisionType type) | Object | [inline] |
setVelocity(int x, int y) | Person | [inline] |
setXDirection(xDirection xDir) | Person | [inline] |
shoot() | Person | |
touchingAbove() | Person | [protected] |
touchingBelow() | Person | [protected] |
touchingLeft() | Person | [protected] |
touchingRight() | Person | [protected] |
uncrouch() | Person | |
update() | Person | [virtual] |