_box | Object | [protected] |
_collidable | Object | [protected] |
_depth | Object | [protected] |
_id | Object | [protected] |
_sprite | Tile | [private] |
_type | Object | [protected] |
collidable() | Object | [inline] |
collide(Object *o) | Tile | [virtual] |
control() | Object | [inline, virtual] |
draw() | Tile | [virtual] |
getBox() | Object | [inline, virtual] |
getDepth() | Object | [inline] |
getType() | Object | [inline] |
id() | Object | [inline, virtual] |
load(List *objInfo) | Object | [inline, virtual] |
loadObject(std::string filename, int x, int y) | Object | [static] |
Object() | Object | |
Object(List *objInfo, int x, int y) | Object | |
setCollidable(bool b) | Object | [inline] |
setDepth(double depth) | Object | [inline] |
setId(std::string id) | Object | [inline, virtual] |
setType(CollisionType type) | Object | [inline] |
Tile() | Tile | |
Tile(Sprite *sprite, bool collidable, int x, int y, double depth=0) | Tile | |
update() | Tile | [virtual] |