| September |
| Sunday |
Monday |
Tuesday |
Wednesday |
Thursday |
Friday |
Saturday |
2
Week 1
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3
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4
Introduction
Kessler;
WritingBadSoftware;
Spectrum;
Rajlich;
Brooks;
Chaos;
Agile Principles;
FP 1
TODO
Phase1,
Intro Questionnaire,
Lab 1
|
5
|
6
Requirements
TeamCreation
MC 3.1-3.4, 20.1;
HF C 1, 2;
FP C 4,8;
Game Design;
Ambler;
Shodan;
ReqTraps;
Z;
Goal Stack;
TODO
Trac SetUp,
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7
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8
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9
Week 2
DUE:
Competitive Analysis
High Concept
Elicitation Prep
Mgmt Update
|
10
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11
Customer Elicitation
DUE:
FP 4,
HF 3,4
Lab 2
|
12
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13
Requirements Modeling
Bittner;
Firesmith;
Customer;
PacMan use cases;
Class diagrams;
Sequence
diagrams
|
14
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15
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16
Week 3
DUE:
Customer Elicitation Rpt
Game Treatment
Use Cases
Tech Assessment
Mgmt Update
|
17
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18
Design Practice
MC 5.1-2,,5.4-5, 20.1, 21;
HF 5, 6;
UML Tutorial
TODO
UMLet: UML tool
Lab 3
|
19
|
20
Design Principles
Games
MC 5.2-3;
HF 6,7,8;
FP 4;
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21
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22
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23
Week 4
DUE:
Proposal
Mgmt Update
|
24
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25
Proposal Review Process
Project Phase 2
Lab 4
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26
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27
Design Patterns
Phase 1 Review
Huston Design Patterns ,
Singleton,
Adapter,
Bridge,
Observer,
Strategy
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28
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29
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30
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