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This section is grossly outdated and is now maintained only for archival purposes.

Well, I guess I've really been slacking off lately. I've hardly touched The Wasabi Project since May. My last attempt at improving the game, was a complete over-haul of the engine. It is twice as fast, does multi player across serial ports, and supports multiple screen resolutions. Unfortunately, I did not port the particle system to my new engine. So here's the break-down (for a more in-depth list of features see below):

So, try downloading both!

THE WASABI PROJECT (Multi-player, more fun version)

THE WASABI PROJECT (No multi-player, more advanced version)

Some of The Wasabi Project's features: (x = finished, o = in progress, ? = new ideas)

Here is cute little blurb that discribed how I wanted the finished product to be:

"This game is one of the most intense (not to mention bloodiest) games I have ever attempted. The Wasabi Project uses special algorithms developed by me to give an extremely unique feel and an unsurpassed gameplay. If you think you can handle this game...go ahead and download it."

Screen shots from The Wasabi Project

screenshot1 screenshot2 screenshot3

rmcknigh@cs.hmc.edu Tue Aug 9 08:09:41 2005