Concept
  Design
  Implementation
  Contact
 

Documentation:

Risk Assessments:

efficiency ( constant frame rate for LAC computers)
putting the game together, integrating the different aspects
timer (given in class)
OpenGL graphics and modeling of objects (prototyped)
collision detection (prototyped)
physics (collision.exe)
user controls (lightingdemo.zip)
improvement of user controls for controlling ball (power meter display)

Current Timeline of Major Goals:
 

  • 11/07/02:  collision detection, physics, build scene
  • 11/10/02:  fine grained user control, sound, integrate everything
  • 11/11/02:  test and polish game
  • 11/12/02:  demo game
  • 11/14/02:  complete documentation

Estimated Timeline of Major Goals:
 

  • 10/24/02:  modeling of objects
  • 10/27/02:  texture mapping
  • 11/02/02:  collision detection, sound
  • 11/07/02:  physics
  • 11/10/02:  fine grained user control
  • 11/11/02:  test and polish game
  • 11/12/02:  demo game

Non-functional requirements:

  • game runs smoothly on LAC lab machines
  • run at same speed on various hardware