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Documentation:
Risk Assessments:
efficiency
( constant frame rate for LAC computers)
putting the game
together, integrating the different aspects
timer (given in
class)
OpenGL graphics and
modeling of objects (prototyped)
collision
detection (prototyped)
physics (collision.exe)
user controls
(lightingdemo.zip)
improvement of user
controls for controlling ball (power meter display)
Current Timeline of Major Goals:
-
11/07/02:
collision detection, physics, build scene
-
11/10/02: fine
grained user control, sound, integrate everything
-
11/11/02: test
and polish game
-
11/12/02: demo game
-
11/14/02: complete
documentation
Estimated Timeline
of Major Goals:
-
10/24/02:
modeling of objects
-
10/27/02:
texture mapping
-
11/02/02:
collision detection, sound
-
11/07/02:
physics
-
11/10/02: fine
grained user control
-
11/11/02: test
and polish game
-
11/12/02: demo
game
Non-functional requirements:
-
game runs smoothly on
LAC lab machines
-
run at same speed on
various hardware
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