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 <<O>>  Difference Topic FrequentlyAskedQuestions (r1.2 - 16 Dec 2004 - AaronArvey)
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We haven't been asked too many questions, but these are certainly a few that have been asked at least once by Z...

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Frequently Asked Questions

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Are game objectives clear?

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Why do my dodgeballs not hurt Homer?

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Yes, very clear.

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This could be for a few reasons. Are your dodgeballs hitting anything else first, such as an obstacle, a wall, or the arena floor?

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Is the interface intuitive?

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Why do balls suddenly appear in the middle of the court?

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Yes, very intuitive.

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When a ball leaves the arena, it is moved back to where it started.

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Is the game easy to learn, hard to master?

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What is up with Homer's shooting patterns?

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In order to make the game more realistic, Homer is a clumsy oaf, who sometimes shoots at weird times and places.

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Are the graphics good?

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Why does Homer chase after certain balls and not others?

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Homer likes some balls and not others... simple enough? There is a very subtle pattern though, if you can find it please see this aptitude test.

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Is sound used well?

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Is the concept good?

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If you have other questions please email aarvey@cs.hmc.edu and ask away.

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Is the game well implemented; e.g. no bugs, well tuned, good frame rate, etc.?

Is this a great game?

-- AaronArvey - 06 Dec 2004


 <<O>>  Difference Topic FrequentlyAskedQuestions (r1.1 - 06 Dec 2004 - AaronArvey)
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%META:TOPICINFO{author="AaronArvey" date="1102323561" format="1.0" version="1.1"}% %META:TOPICPARENT{name="ProjectThreeProduct"}% We haven't been asked too many questions, but these are certainly a few that have been asked at least once by Z...

Are game objectives clear?

Yes, very clear.

Is the interface intuitive?

Yes, very intuitive.

Is the game easy to learn, hard to master?

Are the graphics good?

Is sound used well?

Is the concept good?

Is the game well implemented; e.g. no bugs, well tuned, good frame rate, etc.?

Is this a great game?

-- AaronArvey - 06 Dec 2004


Topic FrequentlyAskedQuestions . { View | Diffs | r1.2 | > | r1.1 | More }
Revision r1.1 - 06 Dec 2004 - 08:59 GMT - AaronArvey
Revision r1.2 - 16 Dec 2004 - 07:48 GMT - AaronArvey
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