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%META:TOPICINFO{author="EvanParry" date="1084049918" format="1.0" version="1.1"}% %META:TOPICPARENT{name="MeetingMinutes"}% Janna and Evan met on Saturday to work out some bugs and plan the work we need to do next. We scrapped some of the zig-zag code and simplified things a bit since we won't be using any STL algorithms for the basic zig-zagging. Janna is going to work on creating some interesting patterns and a few more ships, so once that is done, we are basically where we promised to be. The game mechanics and framework are complete: you can move the ship around and fire, the enemies have paths that they follow which we give them. Janna also found some neat explosions code which she is working on integrating into the ships so that things will explode in a cool effect on collisions.

Further work we need to finish, and some responsibilities:

  • Models -- Adam says he has the models pretty much ready and the model loader code finished.
  • Model/Ship Integration -- Evan will use Adam's model loading code to create a Model class that will handle all the triangles and such for a model. Each Ship will have a Model in it, which it will call on intialization to load the model file and then pass the current position to Model, which will do the actual drawing.
  • Explosions -- Janna is working on making an explosion effect for ship destruction.
  • Ship Paths -- Our main game design element from this point on will be creating some neat and interesting paths for the enemy ships to follow. Janna has the zig-zag code working, so we perhaps just need to add some file loading features, or just hard code the paths in. Files would probably be a better and more modular solution, and the format should be very simple.
  • UI Elements -- Our testing code already has some text drawing capabililty. It should be fairly simple to alter this for score/level display.
  • Multiple Levels -- I think it would be fairly simple to have the levels just increase each ship type. This wouldn't require any added ship planning, but would increase the difficulty level. Just a thought.

-- EvanParry - 08 May 2004


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Revision r1.1 - 08 May 2004 - 20:58 GMT - TWikiGuest
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