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%META:TOPICINFO{author="PaulScott" date="1082025540" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}%

Initial Planning and Documentation Milestones

  • Set up Wiki -- PaulScott
    • Status: Many but not all sections set up.

  • Write up concept
    • Status: No work reported.

  • Use case analysis or something equivalent
    • Status: No work reported.

  • Create and post initial class UML diagram
    • Status: Class diagram sketched but not drawn on computer.


Prototype 1 and Milestones

Prototype 1 should be able to load a battle site (modeled in Milkshape) from a site file. The level should include working textures and some representation of the height of each gamefield tile. The camera will be implemented.

By 16 Apr 2004, midnight:

  • Model test battle site in Milkshape -- PaulScott
    • Status: No work reported.

  • Create class framework and upload it to CVS -- RyanRiegel
    • Status: No work reported.

  • Create runnable stub program that draws a battle site (can be input by hand) -- RyanRiegel
    • Status: No work reported.

By 18 Apr 2004, afternoon:

  • Learn texturing and produce working texture demo -- CalPierog
    • Status: No work reported.

By 20 Apr 2004, classtime:

  • Write parser for Milkshape battle site model (heights, but no textures) -- PaulScott
    • Status: No work reported.

  • Integrate textures into class framework and parser -- CalPierog and PaulScott
    • Status: No work reported.

  • Explore and resolve lighting issues -- CalPierog
    • Status: No work reported.

  • Implement camera -- RyanRiegel
    • Status: No work reported.

  • Prototype 1 complete
    • Status: Incomplete.

Prototype 2 and Milestones

Prototype 2 should contain characters, enemies, and battlefield objects. Each should be drawn on the battlefield at correct height and position. Characters should be able to move, but have limited range, and be blocked by obstructions. Characters should be able to affect other characters in some way on their turn. A functional user interface and turn system should be implemented as necessary to allow this.

Prototype 3 and Milestones

Prototype 3 should contain basic game mechanics and characters interacting in a meaningful way (attacking, healing, etc) and provide visual feedback for these interactions. Some enemy AI, even a very dumb one, should be implemented. Graphics (textures, character images or models) should be available for at least one level and for a few characters/enemies.


Final Version Milestones

  • UserGuide?
  • Final report

-- PaulScott - 15 Apr 2004


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