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Topics in Proj3team6 web: Changed: now 18:45 GMT Changed by:
ActiveUnit 30 Apr 2004 - 09:45 - NEW RyanRiegel
ActiveUnit The BattleUnit that gets to act in the current UnitTurn. This unit is highlighted in a blue PillarOfSelection.  
BattleObject 30 Apr 2004 - 09:33 - NEW RyanRiegel
BattleObject An object on the BattleSite, such as a warrior, tree, door, etc. Occupies a SiteTile.  
BattleSite 30 Apr 2004 - 09:40 - NEW RyanRiegel
BattleSite The terrain of the battle. Very much like a 3D boardgame board. Contains an array of SiteTile SiteTiles .  
BattleUnit 30 Apr 2004 - 09:32 - NEW RyanRiegel
BattleUnit A commandable BattleObject. Has UnitStatus, UnitEquipment, and UnitAbilities.  
CalsLog 14 May 2004 - 18:26 - r1.10 CalPierog
15 Apr 2004 Set up initial class structure Argued with Ryan about what should go where in class structure 16 Apr 2004 Set up textures and colors Figured out GL side ...  
CheckStatus 30 Apr 2004 - 09:47 - NEW RyanRiegel
CheckStatus After right clicking on any BattleUnit, the player is presented with a menu providing UnitStatus checking options. The menu also provides TileTerrain ...  
CheckTerrain 30 Apr 2004 - 09:50 - NEW RyanRiegel
CheckTerrain After right clicking on any SiteTile, the player is presented with a menu providing TileTerrain checking options. The menu also provides UnitStatus checking ...  
ExecutableRecord 15 May 2004 - 07:00 - r1.6 RyanRiegel
http://www.cs.hmc.edu/courses/2004/spring/cs121/Team6/TacticsV01.zip Tactics Version 0.1 Main.RyanRiegel 23 Apr 2004 http://www.cs.hmc.edu/courses/2004/spring/cs121 ...  
IndividualLogs 16 Apr 2004 - 03:16 - NEW PaulScott
Individual project logs for the members of the team. Includes project activity by date plus contact information. PaulsLog Main.PaulScott's project log. CalsLog Main ...  
IssueCommands 14 May 2004 - 06:50 - r1.2 RyanRiegel
IssueCommands After right clicking on the ActiveUnit, the player is presented with a menu indicating what UnitAbilities the unit can perform. Clicking on one of these ...  
LookAround 30 Apr 2004 - 09:49 - NEW RyanRiegel
LookAround The player can change the camera angle by holding SHIFT and click-and-dragging the screen.  
MeetingMinutes 03 May 2004 - 11:10 - r1.3 PaulScott
14 Apr 2004 Briefly discussed game concept, but decided to delay choice of setting/characters until basic technical details are explored. Compared schedules to identify ...  
PaulsLog 07 May 2004 - 09:19 - r1.9 PaulScott
14 Apr 2004 Set up ProjectAbstract, ProjectMilestones, MeetingMinutes, TeamScheduling and main page of wiki. 15 Apr 2004 Set up IndividualLogs. Learned how to apply ...  
PillarOfSelection 30 Apr 2004 - 09:45 - NEW RyanRiegel
PillarOfSelection A translucent cylindar surrounding points of interest on the BattleSite. Blue indicates ActiveUnit, white indicates the moused-over SiteTile, and ...  
ProjectAbstract 15 Apr 2004 - 09:03 - NEW PaulScott
PROJECTNAME PROJECTNAME is a turn-based tactical combat game in development by TEAMNAME . Team Members: Main.PaulScott, Main.CalPierog, Main.RyanRiegel Main.PaulScott ...  
ProjectMilestones 14 May 2004 - 06:13 - r1.8 RyanRiegel
Initial Planning and Documentation Milestones Set up Wiki Main.PaulScott Status: Many but not all sections set up. Write up concept Status: No work reported. Use ...  
ProjectModels 30 Apr 2004 - 09:25 - NEW RyanRiegel
UseCases Main.RyanRiegel 30 Apr 2004  
ProjectStatement 14 May 2004 - 12:35 - NEW RyanRiegel
http://www.cs.hmc.edu/courses/2004/spring/cs121/Team6/FinalReport.pdf Final Report Main.RyanRiegel 14 May 2004  
RiskAnalysis 14 May 2004 - 06:33 - r1.2 RyanRiegel
Prototype I Risks Texture parsing/display Course of Action: Active investigation of texture use, loading, and display Assigned To: Everyone Alternative: No textures ...  
RyansLog 14 May 2004 - 13:02 - r1.4 RyanRiegel
15 Apr 2004 Set up Prototype I class structure. Implemented camera and test 'battle site' (a red triangle). 17 Apr 2004 18 Apr 2004 Implemented TGA texture loading ...  
SelectTarget 30 Apr 2004 - 09:46 - NEW RyanRiegel
SelectTarget Each tile in range is drawn with an opaque blue sphere in the center. A yellow PillarOfSelection is only drawn when the player mouses over tiles in the ...  
SiteTile 30 Apr 2004 - 09:37 - NEW RyanRiegel
SiteTile Squares in a BattleSite. BattleObjects stand/sit/etc on these. Has TileTerrain.  
SiteTiles 30 Apr 2004 - 09:34 - NEW RyanRiegel
SiteTile Squares in a BattleSite. BattleObjects stand/sit/etc on these. Has TileTerrain.  
StartGame 30 Apr 2004 - 09:33 - NEW RyanRiegel
StartGame For now, the game just starts. A battle we move directly to the first UnitTurn.  
TeamScheduling 20 Apr 2004 - 22:48 - r1.3 RyanRiegel
This page is for the members of TEAMNAME to post when their other large end-of-semester assignments are due (and other information) for planning purposes. Information ...  
TestPlan 14 May 2004 - 06:45 - r1.3 RyanRiegel
Prototype I Tests Draw a 'battle site' (red triangle) and test camera behavior. Status: Completed; some issues remain with drawing on LAC computers. (Issues have ...  
TileTerrain 30 Apr 2004 - 09:35 - NEW RyanRiegel
TileTerrain Indicates the SiteTile's height, terrain type (grass, stone, etc.), etc.  
UnitAbilities 30 Apr 2004 - 09:44 - NEW RyanRiegel
UnitAbilities Move, attack, cast a spell, etc. These are selected when the player chooses to IssueCommands.  
UnitEquipment 30 Apr 2004 - 09:43 - NEW RyanRiegel
UnitEquipment Swords, sheilds, etc.  
UnitStatus 30 Apr 2004 - 09:43 - NEW RyanRiegel
UnitStatus Data such as HP, MP, etc.  
UnitTurn 30 Apr 2004 - 09:32 - NEW RyanRiegel
UnitTurn When a BattleUnit's waiting time has elapsed, it becomes the ActiveUnit and the player that controls it is given the opportunity to IssueCommands. The player ...  
UseCases 30 Apr 2004 - 09:31 - NEW RyanRiegel
Use Cases Game Objects BattleSite SiteTile TileTerrain BattleObject BattleUnit UnitStatus UnitEquipment UnitAbilities ActiveUnit PillarOfSelection Interface StartGame ...  
VersionControl 14 May 2004 - 18:43 - r1.2 CalPierog
We are using CVS to manage files for this project. The CVS directory structure is as follows: code contains all C++ files data contains files used by the program ...  
WebChanges 16 Aug 2001 - 19:58 - NEW PeterThoeny?
INCLUDE{" TWIKIWEB .WebChanges"}  
WebHome 14 May 2004 - 18:36 - r1.9 CalPierog
Welcome to TEAMNAME 's CS121 final project wiki. For a brief description of the project, check out the ProjectAbstract page. For more detailed information about the ...  
WebIndex 24 Nov 2001 - 11:41 - r1.2 PeterThoeny?
SEARCH{"\. " scope "topic" regex "on" nosearch "on"} See also the faster WebTopicList  
WebNotify 25 Jan 2003 - 10:06 - r1.2 PeterThoeny?
This is a subscription service to be automatically notified by e-mail when topics change in this Proj3team6 web. This is a convenient service, so you do not have to ...  
WebPreferences 16 Apr 2004 - 03:15 - r1.6 PaulScott
TWiki.Proj3team6 Web Preferences The following settings are web preferences of the TWiki.Proj3team6 web. These preferences overwrite the site-level preferences in ...  
WebRss 30 Jan 2003 - 08:15 - NEW PeterThoeny?
TWiki's Proj3team6 web SCRIPTURL /view SCRIPTSUFFIX /Proj3team6 The Proj3team6 web of TWiki. TWiki is a Web-Based Collaboration Platform for the Corporate World. ...  
WebSearch 08 Aug 2001 - 05:26 - NEW PeterThoeny?
INCLUDE{" TWIKIWEB .WebSearch"}  
WebStatistics 08 May 2026 - 07:11 - NEW TWikiGuest
Statistics for Proj3team6 Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads: May 2026 117 0 ...  
WebTopicList 24 Nov 2001 - 11:40 - NEW PeterThoeny?
TOPICLIST{" $name "} See also the verbose WebIndex.  
WikiSuggestions 22 Apr 2004 - 20:58 - NEW PaulScott
If something on the Wiki needs to be added or fixed, mention it here. Main.PaulScott 22 Apr 2004  

Number of topics: 43

See also the faster WebTopicList

Topic WebIndex . { Edit | Attach | Ref-By | Printable | Diffs | r1.2 | > | r1.1 | More }
Revision r1.2 - 24 Nov 2001 - 11:41 GMT - PeterThoeny?
Parents: WebHome
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