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%META:TOPICINFO{author="DominikSlusarczyk" date="1077929188" format="1.0" version="1.1"}%
%META:TOPICPARENT{name="WebHome"}%
Chaotic(R) Studios
ITR GamesTM Development Center
Wiki Pages:
Current Project Files:
Previous Project Files:
Next Meeting:
Previous Meetings:
- 2/19/2004 Thu, 1:15pm, LAC - Presentation of final product.
- 2/18/2004 Wed, 8:00pm, LAC - Discuss documentation details. (John, Ed, Dom)
- 2/17/2004 Tue, 12:15pm, LAC - Ed and John need to meet to try to quash one tiny bug.
- 2/16/2004 Mon, 8pm, LAC - By this meeting, individually: Kill game ending bug (Dom), add items (John), add more images and experiment with animation/high score (Ed), add health bar (Dom). Meet to merge results and clean up game.
- 2/15/2004 Sun, 8pm, LAC - Finish graphics and other details, begin level design.
- 2/14/2004 Sat, 7pm, LAC - Enemy coding marathon. Graphics implementation.
- 2/12/2004 Thu, 7:15pm, LAC - Discussed schedule near-term schedule and delegated tasks.
- 2/11/2004 Wed, 6pm, LAC - Prototype Presentation to MTL.
- 2/9/2004 Mon, 8pm, LAC - Finalize Prototype milestone
Project Updates:
- 2/18/2004, 10:20pm: Edited and revised User's Guide, Final Report and put together Presentation slides. Reorganized and cleaned up Wiki. (EdKim, JohnHicks, DominikSlusarczyk)
- 2/18/2004, 4:00pm: Posted the first draft of the User's Guide. - (EdKim)
- 2/17/2004, 1:15pm: Fixed bugs, gameplay balancing, final version finished. - (EdKim, JohnHicks)
- 2/17/2004, 5:00am: Finished levels, major debugging and most of game. Added treasure items, game ending, and enemy projectiles, discarded animation in favor of better performance and developed levels. Prepared for presentation of final product. - (EdKim, DominikSlusarczyk, JohnHicks)
- 2/15/2004, 11:00pm: Added level loading code. Added images and character "animation." - (EdKim, DominikSlusarczyk, JohnHicks)
- 2/14/2004, 7:00pm: Met as planned. Added enemy AI and various images. - (JohnHicks)
- 2/14/2004, 10:00am: Finished majority of game images, uploaded to shared space. - (EdKim)
- 2/12/2004, 7:40pm: Met to establish near-term development schedule. Designated "Artist" Ed and determined enemy AI to be primary priority followed by level design as well as miscellaneous game statistics. Dom and John designated enemy AI engineers. - (EdKim)
- 2/11/2004, 9:00pm: Met with MTL earlier. Discussed prototype and the rest of our development schedule. Agreed mutually that the project is progressing on schedule. - (DominikSlusarczyk)
- 2/10/2004, 8:30am: Finalized game design document. - (DominikSlusarczyk)
- 2/9/2004, 10:30pm: Finalized prototype by merging automated spawning code. - (DominikSlusarczyk, JohnHicks)
- 2/8/2004, 11.30pm: Developed prototype. Added walls, projectiles, level ending, winning/losing, timer and invincibility. Separately, levels can be created and enemies spawned in static location. - (Ed, DominikSlusarczyk, JohnHicks)
- 2/8/2004, 1.30am: Posted Misc, Risk Anal./Priorities part of Design Document to Wiki. - (EdKim)
- 2/8/2004, 8pm: Team met and after toying with POP source for two hours, assigned individual development tasks: Ed - character movement, Dom - level development, John - walls/platform implementation. Design documents need to be written and in to Dom by 2/9/2004 Sunday, 8pm. - (EdKim)
Notes:
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