C:/Documents and Settings/mtauraso/Desktop/proj3/projectX/AnimatedSprite.h

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00001 #pragma once
00002 #include "sprite.h"
00003 #include <vector>
00004 #include <string>
00005 #include "parser.h"
00006 #include "List.h"
00007 
00008 struct SpriteTime
00009 {
00010         Sprite* s;
00011         int time;
00012 };
00013 
00014 class AnimatedSprite : public Sprite
00015 {
00016 public:
00017         //AnimatedSprite(std::string filename);
00018         //AnimatedSprite(std::string filename, int width, int height);
00019         AnimatedSprite( std::string filename, List *spriteInfo );
00020         AnimatedSprite(AnimatedSprite *sprite);
00021         ~AnimatedSprite();
00022 
00023         Sprite* instance();
00024 
00025         virtual void update();
00026         virtual void draw(int x, int y, bool origin = LEVEL);
00027         virtual void reset() {_index = 0; _time = 0;}
00028         
00029 protected:
00030         std::vector<Sprite*> _createdSprites;
00031         std::vector<SpriteTime> _sprites;
00032         int _index;
00033         int _time;
00034         int _totalTime;
00035         bool _loop;
00036 };

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