00001 #include "Command.h" 00002 #include "Person.h" 00003 #include "List.h" 00004 #include "Level.h" 00005 #include "Sprite.h" 00006 00007 using namespace std; 00008 00009 const std::string TurnCommand::_id = "turn"; 00010 00011 TurnCommand::TurnCommand(Person *person, xDirection xDir) 00012 :_person(person),_xDir(xDir) 00013 { 00014 00015 } 00016 TurnCommand::TurnCommand(List *command) 00017 { 00018 command = command->rest(); 00019 _person = (Person *)Level::instance()->getObject(command->firstString()); 00020 command = command->rest(); 00021 _xDir = (xDirection)command->firstInt(); 00022 } 00023 void TurnCommand::execute() 00024 { 00025 _person->setXDirection(_xDir); 00026 } 00027 00028 std::string TurnCommand::getString() 00029 { 00030 List *command = new List(); 00031 command->snoc(new Atom(_id)); 00032 command->snoc(new Atom(_person->id())); 00033 command->snoc(new Atom(_xDir)); 00034 string commandString = command->getString(); 00035 delete command; 00036 00037 return commandString; 00038 }